new-horizons/NewHorizons/Handlers/OWAssetHandler.cs
2022-03-04 01:38:46 -05:00

54 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Handlers
{
public static class OWAssetHandler
{
public static void Init()
{
}
public static void LoadObject(GameObject obj)
{
var assetBundles = new List<string>();
var tables = Resources.FindObjectsOfTypeAll<StreamingMaterialTable>();
foreach (var streamingHandle in obj.GetComponentsInChildren<StreamingMeshHandle>())
{
var assetBundle = streamingHandle.assetBundle;
if (!assetBundles.Contains(assetBundle))
{
assetBundles.Add(assetBundle);
}
if (streamingHandle is StreamingRenderMeshHandle || streamingHandle is StreamingSkinnedMeshHandle)
{
var materials = streamingHandle.GetComponent<Renderer>().sharedMaterials;
foreach (var table in tables)
{
foreach(var x in table._materialPropertyLookups)
{
if(materials.Contains(x.material))
{
assetBundles.SafeAdd(table.assetBundle);
}
}
}
}
}
foreach (var assetBundle in assetBundles)
{
Logger.Log($"Loading {assetBundles.Count} : {assetBundle}");
StreamingManager.LoadStreamingAssets(assetBundle);
}
}
}
}