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29 lines
1.0 KiB
C#
29 lines
1.0 KiB
C#
using NewHorizons.External;
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using NewHorizons.External.Configs;
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using OWML.Utils;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace NewHorizons.Builder.Body
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{
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public static class CometTailBuilder
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{
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public static void Make(GameObject go, IPlanetConfig config, AstroObject primary)
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{
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var cometTail = GameObject.Instantiate(GameObject.Find("Comet_Body/Sector_CO/Effects_CO/Effects_CO_TailMeshes"), go.transform);
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cometTail.transform.localPosition = Vector3.zero;
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cometTail.name = "CometTail";
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cometTail.transform.localScale = Vector3.one * config.Base.SurfaceSize / 110;
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Vector3 alignmentAxis = new Vector3(0, -1, 0);
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if (config.Orbit.AlignmentAxis != null) alignmentAxis = config.Orbit.AlignmentAxis;
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cometTail.transform.localRotation = Quaternion.Euler(0, 270, 90) * Quaternion.FromToRotation(new Vector3(0, -1, 0), alignmentAxis);
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}
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}
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}
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