new-horizons/NewHorizons/Builder/Body/CometTailBuilder.cs

29 lines
1.0 KiB
C#

using NewHorizons.External;
using NewHorizons.External.Configs;
using OWML.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Builder.Body
{
public static class CometTailBuilder
{
public static void Make(GameObject go, IPlanetConfig config, AstroObject primary)
{
var cometTail = GameObject.Instantiate(GameObject.Find("Comet_Body/Sector_CO/Effects_CO/Effects_CO_TailMeshes"), go.transform);
cometTail.transform.localPosition = Vector3.zero;
cometTail.name = "CometTail";
cometTail.transform.localScale = Vector3.one * config.Base.SurfaceSize / 110;
Vector3 alignmentAxis = new Vector3(0, -1, 0);
if (config.Orbit.AlignmentAxis != null) alignmentAxis = config.Orbit.AlignmentAxis;
cometTail.transform.localRotation = Quaternion.Euler(0, 270, 90) * Quaternion.FromToRotation(new Vector3(0, -1, 0), alignmentAxis);
}
}
}