new-horizons/NewHorizons/Utility/DebugMenu/DebugMenuNomaiText.cs

283 lines
12 KiB
C#

using NewHorizons.Builder.Props;
using NewHorizons.External.Configs;
using NewHorizons.External.Modules;
using NewHorizons.Utility.DebugUtilities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using static NewHorizons.External.Modules.PropModule;
namespace NewHorizons.Utility.DebugMenu
{
/*
* Strategy:
* load all existing nomai text and allow the user to select them from a list
* from there, allow them to edit the placement of the one selected
*/
class DebugMenuNomaiText : DebugSubmenu
{
internal DebugRaycaster _drc;
internal DebugNomaiTextPlacer _dnp;
class ConversationMetadata
{
public NomaiTextInfo conversation;
public GameObject conversationGo;
public PlanetConfig planetConfig;
public List<SpiralMetadata> spirals;
public bool collapsed;
}
class SpiralMetadata
{
public NomaiTextArcInfo spiral;
public GameObject spiralGo;
public NomaiTextInfo conversation;
public PlanetConfig planetConfig;
public string planetName;
public int id;
}
List<ConversationMetadata> conversations = new List<ConversationMetadata>();
// menu stuff
Vector2 conversationsScrollPosition = new Vector2();
internal override string SubmenuName()
{
return "Text Placer";
}
internal override void OnInit(DebugMenu menu)
{
_drc = menu.GetComponent<DebugRaycaster>();
_dnp = menu.GetComponent<DebugNomaiTextPlacer>();
}
internal override void OnAwake(DebugMenu menu)
{
_drc = menu.GetComponent<DebugRaycaster>();
_dnp = menu.GetComponent<DebugNomaiTextPlacer>();
}
internal override void OnBeginLoadMod(DebugMenu debugMenu) {}
internal override void GainActive() {} // intentionally blank. do not set `DebugNomaiTextPlacer.active = true;` here
internal override void LoseActive()
{
DebugNomaiTextPlacer.active = false;
}
internal override void LoadConfigFile(DebugMenu menu, PlanetConfig config)
{
if (config?.Props?.nomaiText == null) return;
foreach(NomaiTextInfo conversation in config.Props.nomaiText)
{
ConversationMetadata conversationMetadata = new ConversationMetadata()
{
conversation = conversation,
conversationGo = NomaiTextBuilder.GetSpawnedGameObjectByNomaiTextInfo(conversation),
planetConfig = config,
spirals = new List<SpiralMetadata>(),
collapsed = true
};
Logger.Log("adding go " + conversationMetadata.conversationGo);
conversations.Add(conversationMetadata);
var numArcs = conversation.arcInfo == null
? 0
: conversation.arcInfo.Length;
for(int id = 0; id < numArcs; id++)
{
NomaiTextArcInfo arcInfo = conversation.arcInfo[id];
SpiralMetadata metadata = new SpiralMetadata()
{
spiral = arcInfo,
spiralGo = NomaiTextBuilder.GetSpawnedGameObjectByNomaiTextArcInfo(arcInfo),
conversation = conversation,
planetConfig = config,
planetName = config.name,
id = id
};
conversationMetadata.spirals.Add(metadata);
}
}
}
/*
Conversations:
+---------------------------+
|1) comment |
| |o Visible| |Place| | // replace is greyed out if the user is currently replacing this plane (replacing is done after the user presses G
|2) ... |
+---------------------------+
Spirals:
+---------------------------+
| v Planet - Comment |
| +----------------------+ |
| | v ID | |
| | | |
| | | > Surface 2 | | |
| | x: 5 ---o--- | |
| | y: 2 ---o--- | |
| | theta: 45 ---o--- | |
| | | |
| | o Child o Adult o ...| |
| | variation: o1 o2 o3..| |
| +----------------------+ |
| |
| +----------------------+ |
| | > ID | |
| +----------------------+ |
| |
| ... |
+---------------------------+
+---------------------------+
| > Planet - Comment |
+---------------------------+
...
*/
internal override void OnGUI(DebugMenu menu)
{
conversationsScrollPosition = GUILayout.BeginScrollView(conversationsScrollPosition);
for(int i = 0; i < conversations.Count(); i++)
{
ConversationMetadata conversationMeta = conversations[i];
GUILayout.BeginHorizontal();
GUILayout.Space(5);
GUILayout.BeginVertical(menu._editorMenuStyle);
var arrow = conversationMeta.collapsed ? " > " : " v ";
if (GUILayout.Button(arrow + conversationMeta.planetConfig.name + " - " + i))
{
conversationMeta.collapsed = !conversationMeta.collapsed;
Logger.Log("BUTTON " + i);
}
if (!conversationMeta.collapsed)
{
GUILayout.Space(5);
// button to set this one to place with a raycast
GUILayout.Label("Conversation");
// only show the button if this conversation is a wall text, do not show it if it is a scroll text or something
if (
conversationMeta.conversation.type == PropModule.NomaiTextInfo.NomaiTextType.Wall &&
GUILayout.Button("Place conversation with G")
) {
Logger.Log(conversationMeta.conversationGo+" 0");
DebugNomaiTextPlacer.active = true;
_dnp.onRaycast = (DebugRaycastData data) =>
{
var sectorObject = data.hitBodyGameObject.GetComponentInChildren<Sector>()?.gameObject;
if (sectorObject == null) sectorObject = data.hitBodyGameObject.GetComponentInParent<Sector>()?.gameObject;
conversationMeta.conversation.position = data.pos;
conversationMeta.conversation.normal = data.norm;
conversationMeta.conversation.rotation = null;
DebugNomaiTextPlacer.active = false;
UpdateConversationTransform(conversationMeta, sectorObject);
};
}
//
// spirals
//
for(int j = 0; j < conversationMeta.spirals.Count(); j++)
{
GUILayout.BeginHorizontal();
GUILayout.Space(5);
GUILayout.BeginVertical(menu._submenuStyle);
// spiral controls
GUILayout.Label("Spiral");
GUILayout.EndVertical();
GUILayout.Space(5);
GUILayout.EndHorizontal();
GUILayout.Space(10);
}
}
GUILayout.EndVertical();
GUILayout.Space(5);
GUILayout.EndHorizontal();
GUILayout.Space(10);
}
GUILayout.EndScrollView();
}
void UpdateConversationTransform(ConversationMetadata conversationMetadata, GameObject sectorParent)
{
var nomaiWallTextObj = conversationMetadata.conversationGo;
var planetGO = sectorParent;
var info = conversationMetadata.conversation;
Logger.Log(nomaiWallTextObj + " 1");
Logger.Log(nomaiWallTextObj?.transform + " 2");
Logger.Log(planetGO + " 3");
Logger.Log(planetGO?.transform + " 4");
Logger.Log(info + " 5");
Logger.Log(info?.position + " 6");
nomaiWallTextObj.transform.position = planetGO.transform.TransformPoint(info.position);
if (info.normal != null)
{
// In global coordinates (normal was in local coordinates)
var up = (nomaiWallTextObj.transform.position - planetGO.transform.position).normalized;
var forward = planetGO.transform.TransformDirection(info.normal).normalized;
nomaiWallTextObj.transform.up = up;
nomaiWallTextObj.transform.forward = forward;
}
if (info.rotation != null)
{
nomaiWallTextObj.transform.rotation = planetGO.transform.TransformRotation(Quaternion.Euler(info.rotation));
}
}
internal override void PreSave(DebugMenu menu)
{
conversations.ForEach(metadata =>
{
metadata.conversation.position = metadata.conversationGo.transform.localPosition;
metadata.conversation.rotation = metadata.conversationGo.transform.localEulerAngles;
});
// Spirals' configs do not need to be updated. They are always up to date
//spirals.ForEach(metadata =>
//{
// metadata.spiral.position = metadata.spiral.position;
// metadata.spiral.zRotation = metadata.spiral.zRotation;
//});
}
}
}