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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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38 lines
1.4 KiB
C#
38 lines
1.4 KiB
C#
using NewHorizons.Components;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Xml.Linq;
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using NewHorizons.External;
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using NewHorizons.Utility;
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using OWML.Common;
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using UnityEngine;
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using UnityEngine.UI;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.ShipLog
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{
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public static class EntryLocationBuilder
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{
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private static readonly List<ShipLogEntryLocation> _locationsToInitialize = new List<ShipLogEntryLocation>();
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public static void Make(GameObject go, Sector sector, PropModule.EntryLocationInfo info, IModBehaviour mod)
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{
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GameObject entryLocationGameObject = new GameObject("Entry Location (" + info.id + ")");
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entryLocationGameObject.SetActive(false);
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entryLocationGameObject.transform.parent = sector?.transform ?? go.transform;
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entryLocationGameObject.transform.localPosition = info.position ?? Vector3.zero;
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ShipLogEntryLocation newLocation = entryLocationGameObject.AddComponent<ShipLogEntryLocation>();
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newLocation._entryID = info.id;
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newLocation._isWithinCloakField = info.cloaked;
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_locationsToInitialize.Add(newLocation);
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entryLocationGameObject.SetActive(true);
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}
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public static void InitializeLocations()
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{
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_locationsToInitialize.ForEach(l => l.InitEntry());
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_locationsToInitialize.Clear();
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}
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}
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}
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