2022-05-22 18:48:23 -07:00

54 lines
2.4 KiB
C#

using HarmonyLib;
using UnityEngine;
namespace NewHorizons.Patches
{
[HarmonyPatch]
public static class SunPatches
{
[HarmonyPrefix]
[HarmonyPatch(typeof(SunLightParamUpdater), nameof(SunLightParamUpdater.LateUpdate))]
public static bool SunLightParamUpdater_LateUpdate(SunLightParamUpdater __instance)
{
if (__instance.sunLight)
{
var position = __instance.transform.position;
var w = 2000f;
if (__instance._sunController != null)
w = __instance._sunController.HasSupernovaStarted()
? __instance._sunController.GetSupernovaRadius()
: __instance._sunController.GetSurfaceRadius();
var range = __instance.sunLight.range;
var color = __instance._sunLightController != null
? __instance._sunLightController.sunColor
: __instance.sunLight.color;
var w2 = __instance._sunLightController != null
? __instance._sunLightController.sunIntensity
: __instance.sunLight.intensity;
Shader.SetGlobalVector(__instance._propID_SunPosition,
new Vector4(position.x, position.y, position.z, w));
Shader.SetGlobalVector(__instance._propID_OWSunPositionRange,
new Vector4(position.x, position.y, position.z, 1f / (range * range)));
Shader.SetGlobalVector(__instance._propID_OWSunColorIntensity,
new Vector4(color.r, color.g, color.b, w2));
}
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(SunSurfaceAudioController), nameof(SunSurfaceAudioController.Update))]
public static bool SunSurfaceAudioController_Update(SunSurfaceAudioController __instance)
{
if (__instance._sunController != null) return true;
var surfaceRadius = __instance.transform.parent.parent.localScale.magnitude;
var value = Mathf.Max(0f,
Vector3.Distance(Locator.GetPlayerCamera().transform.position, __instance.transform.position) -
surfaceRadius);
var num = Mathf.InverseLerp(1600f, 100f, value);
__instance._audioSource.SetLocalVolume(num * num * __instance._fade);
return false;
}
}
}