new-horizons/NewHorizons/Handlers/SubtitlesHandler.cs
JohnCorby 53dd88584b Revert "reformat again"
This reverts commit 93d82358
2022-05-22 18:55:27 -07:00

119 lines
3.9 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using NewHorizons.Utility;
using OWML.Common;
namespace NewHorizons.Handlers
{
class SubtitlesHandler : MonoBehaviour
{
public static int SUBTITLE_HEIGHT = 97;
public static int SUBTITLE_WIDTH = 669; // nice
Graphic graphic;
Image image;
public float fadeSpeed = 0.005f;
float fade = 1;
bool fadingAway = true;
static List<Sprite> possibleSubtitles = new List<Sprite>();
static bool eoteSubtitleHasBeenInserted = false;
int subtitleIndex;
System.Random randomizer;
static readonly int PAUSE_TIMER_MAX = 50;
int pauseTimer = PAUSE_TIMER_MAX;
public void Start()
{
randomizer = new System.Random();
GetComponent<CanvasGroup>().alpha = 1;
graphic = GetComponent<Graphic>();
image = GetComponent<UnityEngine.UI.Image>();
graphic.enabled = true;
image.enabled = true;
if (!Main.HasDLC) image.sprite = null; // Just in case. I don't know how not having the dlc changes the subtitle game object
if (!eoteSubtitleHasBeenInserted)
{
if (image.sprite != null) possibleSubtitles.Insert(0, image.sprite); // ensure that the Echoes of the Eye subtitle always appears first
eoteSubtitleHasBeenInserted = true;
}
}
public static void AddSubtitle(IModBehaviour mod, string filepath)
{
var tex = ImageUtilities.GetTexture(mod, filepath);
if (tex == null) return;
// var sprite = Sprite.Create(tex, new Rect(0.0f, 0.0f, tex.width, tex.height), new Vector2(0.5f, 0.5f), 100.0f);
var sprite = Sprite.Create(tex, new Rect(0.0f, 0.0f, tex.width, SUBTITLE_HEIGHT), new Vector2(0.5f, 0.5f), 100.0f);
AddSubtitle(sprite);
}
public static void AddSubtitle(Sprite sprite)
{
possibleSubtitles.Add(sprite);
}
public void Update()
{
if (image.sprite == null) image.sprite = possibleSubtitles[0];
// don't fade transition subtitles if there's only one subtitle
if (possibleSubtitles.Count <= 1) return;
if (pauseTimer > 0)
{
pauseTimer--;
return;
}
if (fadingAway)
{
fade -= fadeSpeed;
if (fade <= 0)
{
fade = 0;
ChangeSubtitle();
fadingAway = false;
}
}
else
{
fade += fadeSpeed;
if (fade >= 1)
{
fade = 1;
fadingAway = true;
pauseTimer = PAUSE_TIMER_MAX;
}
}
graphic.color = new Color(1, 1, 1, fade);
}
public void ChangeSubtitle()
{
// to pick a new random subtitle without requiring retries, we generate a random offset less than the length of the possible subtitles array
// we then add that offset to the current index, modulo NUMBER_OF_POSSIBLE_SUBTITLES
// since the offset can never be NUMBER_OF_POSSIBLE_SUBTITLES, it will never wrap all the way back around to the initial subtitleIndex
// note, this makes the code more confusing, but Random.Next(min, max) generates a random number on the range [min, max)
// that is, the below code will generate numbers up to and including Count-1, not Count.
var newIndexOffset = randomizer.Next(1, possibleSubtitles.Count);
subtitleIndex = (subtitleIndex + newIndexOffset) % possibleSubtitles.Count;
image.sprite = possibleSubtitles[subtitleIndex];
}
}
}