mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
140 lines
5.0 KiB
C#
140 lines
5.0 KiB
C#
using OWML.Common;
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using OWML.ModHelper;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using UnityEngine;
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namespace Marshmallow
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{
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public class Main : ModBehaviour
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{
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public static OWRigidbody OWRB;
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public static Sector SECTOR;
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public static SpawnPoint SPAWN;
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public static AstroObject ASTROOBJECT;
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public static IModHelper helper;
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static List<PlanetConfig> planetList = new List<PlanetConfig>();
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void Start()
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{
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base.ModHelper.Events.Subscribe<Flashlight>(Events.AfterStart);
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IModEvents events = base.ModHelper.Events;
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events.OnEvent = (Action<MonoBehaviour, Events>)Delegate.Combine(events.OnEvent, new Action<MonoBehaviour, Events>(this.OnEvent));
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helper = base.ModHelper;
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Main.Log("Begin load of planet config...");
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try
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{
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foreach (var file in Directory.GetFiles(ModHelper.Manifest.ModFolderPath + @"planets\"))
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{
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PlanetConfig config = ModHelper.Storage.Load<PlanetConfig>(file.Replace(ModHelper.Manifest.ModFolderPath, ""));
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planetList.Add(config);
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Log(config.GetSettingsValue<Vector3>("position").ToString());
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Log(config.GetSettingsValue<Color32>("fogTint").ToString());
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}
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}
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catch (Exception ex)
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{
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Main.Log("Error! - " + ex.Message);
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}
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if (planetList.Count != 0)
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{
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Main.Log("Loaded [" + planetList.Count + "] planet config files.");
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}
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else
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{
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Main.Log("ERROR! - No planet config files found!");
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}
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}
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private void OnEvent(MonoBehaviour behaviour, Events ev)
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{
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bool flag = behaviour.GetType() == typeof(Flashlight) && ev == Events.AfterStart;
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if (flag)
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{
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foreach (var config in planetList)
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{
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var planet = GenerateBody(config);
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planet.transform.parent = Locator.GetRootTransform();
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planet.transform.position = config.GetSettingsValue<Vector3>("position");
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planet.SetActive(true);
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General.MakeOrbitLine.Make(planet, ASTROOBJECT);
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}
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}
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}
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private GameObject GenerateBody(PlanetConfig config)
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{
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Main.Log("Begin generation sequence of planet [" + config.GetSettingsValue<string>("name") + "] ...");
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float groundScale = 400f;
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var name = config.GetSettingsValue<string>("name");
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var topCloudSize = config.GetSettingsValue<float>("topCloudSize");
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Log("Got top cloud size as " + topCloudSize);
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var bottomCloudSize = config.GetSettingsValue<float>("bottomCloudSize");
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Log("Got bottom cloud size as " + bottomCloudSize);
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GameObject body;
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body = new GameObject(name);
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body.SetActive(false);
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Body.MakeGeometry.Make(body, groundScale);
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ASTROOBJECT = General.MakeOrbitingAstroObject.Make(body, 0.02f, config.GetSettingsValue<float>("orbitAngle"), config.GetSettingsValue<bool>("hasGravity"), config.GetSettingsValue<float>("surfaceAcceleration"), groundScale);
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General.MakeRFVolume.Make(body);
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if (config.GetSettingsValue<bool>("hasMapMarker"))
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{
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General.MakeMapMarker.Make(body, name);
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}
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SECTOR = Body.MakeSector.Make(body, topCloudSize);
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if (config.GetSettingsValue<bool>("hasClouds"))
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{
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Atmosphere.MakeClouds.Make(body, topCloudSize, bottomCloudSize, config.GetSettingsValue<Color32>("cloudTint"));
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Atmosphere.MakeSunOverride.Make(body, topCloudSize, bottomCloudSize, config.GetSettingsValue<float>("waterSize"));
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}
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Atmosphere.MakeAir.Make(body, topCloudSize / 2, config.GetSettingsValue<bool>("hasRain"));
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if (config.GetSettingsValue<bool>("hasWater"))
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{
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Body.MakeWater.Make(body, config.GetSettingsValue<float>("waterSize"));
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}
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Atmosphere.MakeBaseEffects.Make(body);
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Atmosphere.MakeVolumes.Make(body, groundScale, topCloudSize);
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General.MakeAmbientLight.Make(body);
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Atmosphere.MakeAtmosphere.Make(body, topCloudSize, config.GetSettingsValue<bool>("hasFog"), config.GetSettingsValue<float>("fogDensity"), config.GetSettingsValue<Color32>("fogTint"));
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if (config.GetSettingsValue<bool>("makeSpawnPoint"))
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{
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SPAWN = General.MakeSpawnPoint.Make(body, new Vector3(0, groundScale + 10, 0));
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}
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Main.Log("Generation of planet [" + name + "] completed.");
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return body;
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}
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public static void Log(string text)
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{
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helper.Console.WriteLine(text);
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}
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}
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}
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