mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 12:05:23 +01:00
354 lines
14 KiB
C#
354 lines
14 KiB
C#
using NewHorizons.External;
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using NewHorizons.External.Configs;
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using NewHorizons.External.Modules;
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using NewHorizons.Handlers;
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using Newtonsoft.Json;
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using OWML.Common;
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using OWML.Common.Menus;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace NewHorizons.Utility.DebugUtilities
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{
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//
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//
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// TODO: split this into two separate classes "DebugMenu" and "DebugPropPlacerMenu"
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//
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//
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[RequireComponent(typeof(DebugRaycaster))]
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[RequireComponent(typeof(DebugPropPlacer))]
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class DebugMenu : MonoBehaviour
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{
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private static IModButton pauseMenuButton;
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GUIStyle _editorMenuStyle;
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Vector2 EditorMenuSize = new Vector2(600, 900);
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bool menuOpen = false;
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static bool openMenuOnPause;
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static bool staticInitialized;
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DebugPropPlacer _dpp;
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DebugRaycaster _drc;
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// menu params
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private Vector2 recentPropsScrollPosition = Vector2.zero;
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private HashSet<string> favoriteProps = new HashSet<string>();
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public static readonly char separatorCharacter = '☧'; // since no chars are illegal in game object names, I picked one that's extremely unlikely to be used to be a separator
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private static readonly string favoritePropsPlayerPrefKey = "FavoriteProps";
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private static IModBehaviour loadedMod = null;
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private Dictionary<string, PlanetConfig> loadedConfigFiles = new Dictionary<string, PlanetConfig>();
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private bool saveButtonUnlocked = false;
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private Vector2 recentModListScrollPosition = Vector2.zero;
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private static JsonSerializerSettings jsonSettings = new JsonSerializerSettings
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{
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NullValueHandling = NullValueHandling.Ignore,
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DefaultValueHandling = DefaultValueHandling.Ignore,
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Formatting = Formatting.Indented,
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};
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private void Awake()
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{
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_dpp = this.GetRequiredComponent<DebugPropPlacer>();
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_drc = this.GetRequiredComponent<DebugRaycaster>();
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LoadFavoriteProps();
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}
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private void Start()
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{
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if (!staticInitialized)
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{
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staticInitialized = true;
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Main.Instance.ModHelper.Menus.PauseMenu.OnInit += PauseMenuInitHook;
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Main.Instance.ModHelper.Menus.PauseMenu.OnClosed += CloseMenu;
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Main.Instance.ModHelper.Menus.PauseMenu.OnOpened += RestoreMenuOpennessState;
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PauseMenuInitHook();
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Main.Instance.OnChangeStarSystem.AddListener((string s) => SaveLoadedConfigsForRecentSystem());
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}
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else
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{
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InitMenu();
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}
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if (loadedMod != null)
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{
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LoadMod(loadedMod);
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}
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}
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private void PauseMenuInitHook()
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{
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pauseMenuButton = Main.Instance.ModHelper.Menus.PauseMenu.OptionsButton.Duplicate(TranslationHandler.GetTranslation("Toggle Prop Placer Menu", TranslationHandler.TextType.UI).ToUpper());
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InitMenu();
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}
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public static void UpdatePauseMenuButton()
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{
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if (pauseMenuButton != null)
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{
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if (Main.Debug) pauseMenuButton.Show();
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else pauseMenuButton.Hide();
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}
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}
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private void RestoreMenuOpennessState() { menuOpen = openMenuOnPause; }
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private void ToggleMenu() { menuOpen = !menuOpen; openMenuOnPause = !openMenuOnPause; }
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private void CloseMenu() { menuOpen = false; }
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private void LoadFavoriteProps()
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{
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string favoritePropsPlayerPref = PlayerPrefs.GetString(favoritePropsPlayerPrefKey);
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if (favoritePropsPlayerPref == null || favoritePropsPlayerPref == "") return;
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var favoritePropPaths = favoritePropsPlayerPref.Split(separatorCharacter);
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foreach (string favoriteProp in favoritePropPaths)
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{
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DebugPropPlacer.RecentlyPlacedProps.Add(favoriteProp);
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this.favoriteProps.Add(favoriteProp);
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}
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}
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private void OnGUI()
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{
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if (!menuOpen) return;
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if (!Main.Debug) return;
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Vector2 menuPosition = new Vector2(10, 40);
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GUILayout.BeginArea(new Rect(menuPosition.x, menuPosition.y, EditorMenuSize.x, EditorMenuSize.y), _editorMenuStyle);
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//
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// DebugPropPlacer
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//
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GUILayout.Label("Recently placed objects");
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_dpp.SetCurrentObject(GUILayout.TextArea(_dpp.currentObject));
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GUILayout.Space(5);
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// List of recently placed objects
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GUILayout.Label("Recently placed objects");
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recentPropsScrollPosition = GUILayout.BeginScrollView(recentPropsScrollPosition, GUILayout.Width(EditorMenuSize.x), GUILayout.Height(100));
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foreach (string propPath in DebugPropPlacer.RecentlyPlacedProps)
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{
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GUILayout.BeginHorizontal();
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var propPathElements = propPath[propPath.Length-1] == '/'
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? propPath.Substring(0, propPath.Length-1).Split('/')
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: propPath.Split('/');
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string propName = propPathElements[propPathElements.Length - 1];
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string favoriteButtonIcon = favoriteProps.Contains(propPath) ? "★" : "☆";
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if (GUILayout.Button(favoriteButtonIcon, GUILayout.ExpandWidth(false)))
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{
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if (favoriteProps.Contains(propPath))
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{
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favoriteProps.Remove(propPath);
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}
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else
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{
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favoriteProps.Add(propPath);
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}
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string[] favoritePropsArray = favoriteProps.ToArray<string>();
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PlayerPrefs.SetString(favoritePropsPlayerPrefKey, string.Join(separatorCharacter + "", favoritePropsArray));
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}
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if (GUILayout.Button(propName))
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{
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_dpp.SetCurrentObject(propPath);
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}
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GUILayout.EndHorizontal();
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}
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GUILayout.EndScrollView();
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GUILayout.Space(5);
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// continue working on existing mod
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GUILayout.Label("Name of your mod");
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if (loadedMod == null)
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{
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recentModListScrollPosition = GUILayout.BeginScrollView(recentModListScrollPosition, GUILayout.Width(EditorMenuSize.x), GUILayout.Height(100));
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foreach (var mod in Main.MountedAddons)
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{
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if (GUILayout.Button(mod.ModHelper.Manifest.UniqueName))
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{
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LoadMod(mod);
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}
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}
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GUILayout.EndScrollView();
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}
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else
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{
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GUILayout.Label(loadedMod.ModHelper.Manifest.UniqueName);
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}
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GUILayout.Space(5);
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// save your work
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{
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GUILayout.BeginHorizontal();
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if (GUILayout.Button(saveButtonUnlocked ? " O " : " | ", GUILayout.ExpandWidth(false)))
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{
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saveButtonUnlocked = !saveButtonUnlocked;
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}
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GUI.enabled = saveButtonUnlocked;
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if (GUILayout.Button("Update your mod's configs"))
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{
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SaveLoadedConfigsForRecentSystem();
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saveButtonUnlocked = false;
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}
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GUI.enabled = true;
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GUILayout.EndHorizontal();
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}
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GUILayout.EndArea();
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}
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private void LoadMod(IModBehaviour mod)
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{
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loadedMod = mod;
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DebugPropPlacer.active = true;
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var folder = loadedMod.ModHelper.Manifest.ModFolderPath;
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List<NewHorizonsBody> bodiesForThisMod = Main.BodyDict.Values.SelectMany(x => x).Where(x => x.Mod == loadedMod).ToList();
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foreach (NewHorizonsBody body in bodiesForThisMod)
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{
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if (body.RelativePath == null)
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{
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Logger.Log("Error loading config for " + body.Config.name + " in " + body.Config.starSystem);
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}
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loadedConfigFiles[folder + body.RelativePath] = (body.Config as PlanetConfig);
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_dpp.FindAndRegisterPropsFromConfig(body.Config);
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}
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}
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private void SaveLoadedConfigsForRecentSystem()
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{
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UpdateLoadedConfigsForRecentSystem();
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string backupFolderName = "configBackups\\" + DateTime.Now.ToString("yyyyMMddTHHmmss") + "\\";
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Logger.Log($"Potentially saving {loadedConfigFiles.Keys.Count} files");
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foreach (var filePath in loadedConfigFiles.Keys)
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{
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Logger.Log("Possibly Saving... " + loadedConfigFiles[filePath].name + " @ " + filePath);
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if (loadedConfigFiles[filePath].starSystem != Main.Instance.CurrentStarSystem) continue;
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var relativePath = filePath.Replace(loadedMod.ModHelper.Manifest.ModFolderPath, "");
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var json = JsonConvert.SerializeObject(loadedConfigFiles[filePath], jsonSettings);
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// Add the schema line
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json = "{\n\t\"$schema\": \"https://raw.githubusercontent.com/xen-42/outer-wilds-new-horizons/main/NewHorizons/Schemas/body_schema.json\"," + json.Substring(1);
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try
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{
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Logger.Log("Saving... " + relativePath + " to " + filePath);
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var path = loadedMod.ModHelper.Manifest.ModFolderPath + relativePath;
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var directoryName = Path.GetDirectoryName(path);
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Directory.CreateDirectory(directoryName);
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File.WriteAllText(path, json);
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}
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catch (Exception e) { Logger.LogError("Failed to save file " + backupFolderName + relativePath); Logger.LogError(e.Message + "\n" + e.StackTrace); }
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try
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{
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var path = Main.Instance.ModHelper.Manifest.ModFolderPath + backupFolderName + relativePath;
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var directoryName = Path.GetDirectoryName(path);
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Directory.CreateDirectory(directoryName);
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File.WriteAllText(path, json);
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}
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catch (Exception e) { Logger.LogError("Failed to save backup file " + backupFolderName + relativePath); Logger.LogError(e.Message + "\n" + e.StackTrace); }
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}
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}
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private void UpdateLoadedConfigsForRecentSystem()
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{
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var newDetails = _dpp.GetPropsConfigByBody();
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Logger.Log("Updating config files. New Details Counts by planet: " + string.Join(", ", newDetails.Keys.Select(x => x + $" ({newDetails[x].Length})")));
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Dictionary<string, string> planetToConfigPath = new Dictionary<string, string>();
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// Get all configs
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foreach (var filePath in loadedConfigFiles.Keys)
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{
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Logger.Log("potentially updating copy of config at " + filePath);
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if (loadedConfigFiles[filePath].starSystem != Main.Instance.CurrentStarSystem) return;
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if (loadedConfigFiles[filePath].name == null || AstroObjectLocator.GetAstroObject(loadedConfigFiles[filePath].name) == null) { Logger.Log("Failed to update copy of config at " + filePath); continue; }
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var astroObjectName = DebugPropPlacer.GetAstroObjectName(loadedConfigFiles[filePath].name);
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planetToConfigPath[astroObjectName] = filePath;
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if (!newDetails.ContainsKey(astroObjectName)) continue;
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if (loadedConfigFiles[filePath].Props == null) loadedConfigFiles[filePath].Props = new External.Modules.PropModule();
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loadedConfigFiles[filePath].Props.details = newDetails[astroObjectName];
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Logger.Log("successfully updated copy of config file for " + astroObjectName);
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}
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// find all new planets that do not yet have config paths
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var planetsThatDoNotHaveConfigFiles = newDetails.Keys.Where(x => !planetToConfigPath.ContainsKey(x)).ToList();
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foreach (var astroObjectName in planetsThatDoNotHaveConfigFiles)
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{
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Logger.Log("Fabricating new config file for " + astroObjectName);
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var filepath = "planets/" + Main.Instance.CurrentStarSystem + "/" + astroObjectName + ".json";
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PlanetConfig c = new PlanetConfig();
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c.starSystem = Main.Instance.CurrentStarSystem;
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c.name = astroObjectName;
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c.Props = new PropModule();
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c.Props.details = newDetails[astroObjectName];
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loadedConfigFiles[filepath] = c;
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}
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}
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private void InitMenu()
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{
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if (_editorMenuStyle != null) return;
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UpdatePauseMenuButton();
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// TODO: figure out how to clear this event list so that we don't pile up useless instances of the DebugMenu that can't get garbage collected
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pauseMenuButton.OnClick += ToggleMenu;
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_dpp = this.GetRequiredComponent<DebugPropPlacer>();
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_drc = this.GetRequiredComponent<DebugRaycaster>();
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Texture2D bgTexture = ImageUtilities.MakeSolidColorTexture((int)EditorMenuSize.x, (int)EditorMenuSize.y, Color.black);
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_editorMenuStyle = new GUIStyle
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{
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normal =
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{
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background = bgTexture
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}
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};
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}
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}
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}
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