2022-05-22 18:57:05 -04:00

354 lines
14 KiB
C#

using NewHorizons.External;
using NewHorizons.External.Configs;
using NewHorizons.External.Modules;
using NewHorizons.Handlers;
using Newtonsoft.Json;
using OWML.Common;
using OWML.Common.Menus;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.InputSystem;
namespace NewHorizons.Utility.DebugUtilities
{
//
//
// TODO: split this into two separate classes "DebugMenu" and "DebugPropPlacerMenu"
//
//
[RequireComponent(typeof(DebugRaycaster))]
[RequireComponent(typeof(DebugPropPlacer))]
class DebugMenu : MonoBehaviour
{
private static IModButton pauseMenuButton;
GUIStyle _editorMenuStyle;
Vector2 EditorMenuSize = new Vector2(600, 900);
bool menuOpen = false;
static bool openMenuOnPause;
static bool staticInitialized;
DebugPropPlacer _dpp;
DebugRaycaster _drc;
// menu params
private Vector2 recentPropsScrollPosition = Vector2.zero;
private HashSet<string> favoriteProps = new HashSet<string>();
public static readonly char separatorCharacter = '☧'; // since no chars are illegal in game object names, I picked one that's extremely unlikely to be used to be a separator
private static readonly string favoritePropsPlayerPrefKey = "FavoriteProps";
private static IModBehaviour loadedMod = null;
private Dictionary<string, PlanetConfig> loadedConfigFiles = new Dictionary<string, PlanetConfig>();
private bool saveButtonUnlocked = false;
private Vector2 recentModListScrollPosition = Vector2.zero;
private static JsonSerializerSettings jsonSettings = new JsonSerializerSettings
{
NullValueHandling = NullValueHandling.Ignore,
DefaultValueHandling = DefaultValueHandling.Ignore,
Formatting = Formatting.Indented,
};
private void Awake()
{
_dpp = this.GetRequiredComponent<DebugPropPlacer>();
_drc = this.GetRequiredComponent<DebugRaycaster>();
LoadFavoriteProps();
}
private void Start()
{
if (!staticInitialized)
{
staticInitialized = true;
Main.Instance.ModHelper.Menus.PauseMenu.OnInit += PauseMenuInitHook;
Main.Instance.ModHelper.Menus.PauseMenu.OnClosed += CloseMenu;
Main.Instance.ModHelper.Menus.PauseMenu.OnOpened += RestoreMenuOpennessState;
PauseMenuInitHook();
Main.Instance.OnChangeStarSystem.AddListener((string s) => SaveLoadedConfigsForRecentSystem());
}
else
{
InitMenu();
}
if (loadedMod != null)
{
LoadMod(loadedMod);
}
}
private void PauseMenuInitHook()
{
pauseMenuButton = Main.Instance.ModHelper.Menus.PauseMenu.OptionsButton.Duplicate(TranslationHandler.GetTranslation("Toggle Prop Placer Menu", TranslationHandler.TextType.UI).ToUpper());
InitMenu();
}
public static void UpdatePauseMenuButton()
{
if (pauseMenuButton != null)
{
if (Main.Debug) pauseMenuButton.Show();
else pauseMenuButton.Hide();
}
}
private void RestoreMenuOpennessState() { menuOpen = openMenuOnPause; }
private void ToggleMenu() { menuOpen = !menuOpen; openMenuOnPause = !openMenuOnPause; }
private void CloseMenu() { menuOpen = false; }
private void LoadFavoriteProps()
{
string favoritePropsPlayerPref = PlayerPrefs.GetString(favoritePropsPlayerPrefKey);
if (favoritePropsPlayerPref == null || favoritePropsPlayerPref == "") return;
var favoritePropPaths = favoritePropsPlayerPref.Split(separatorCharacter);
foreach (string favoriteProp in favoritePropPaths)
{
DebugPropPlacer.RecentlyPlacedProps.Add(favoriteProp);
this.favoriteProps.Add(favoriteProp);
}
}
private void OnGUI()
{
if (!menuOpen) return;
if (!Main.Debug) return;
Vector2 menuPosition = new Vector2(10, 40);
GUILayout.BeginArea(new Rect(menuPosition.x, menuPosition.y, EditorMenuSize.x, EditorMenuSize.y), _editorMenuStyle);
//
// DebugPropPlacer
//
GUILayout.Label("Recently placed objects");
_dpp.SetCurrentObject(GUILayout.TextArea(_dpp.currentObject));
GUILayout.Space(5);
// List of recently placed objects
GUILayout.Label("Recently placed objects");
recentPropsScrollPosition = GUILayout.BeginScrollView(recentPropsScrollPosition, GUILayout.Width(EditorMenuSize.x), GUILayout.Height(100));
foreach (string propPath in DebugPropPlacer.RecentlyPlacedProps)
{
GUILayout.BeginHorizontal();
var propPathElements = propPath[propPath.Length-1] == '/'
? propPath.Substring(0, propPath.Length-1).Split('/')
: propPath.Split('/');
string propName = propPathElements[propPathElements.Length - 1];
string favoriteButtonIcon = favoriteProps.Contains(propPath) ? "★" : "☆";
if (GUILayout.Button(favoriteButtonIcon, GUILayout.ExpandWidth(false)))
{
if (favoriteProps.Contains(propPath))
{
favoriteProps.Remove(propPath);
}
else
{
favoriteProps.Add(propPath);
}
string[] favoritePropsArray = favoriteProps.ToArray<string>();
PlayerPrefs.SetString(favoritePropsPlayerPrefKey, string.Join(separatorCharacter + "", favoritePropsArray));
}
if (GUILayout.Button(propName))
{
_dpp.SetCurrentObject(propPath);
}
GUILayout.EndHorizontal();
}
GUILayout.EndScrollView();
GUILayout.Space(5);
// continue working on existing mod
GUILayout.Label("Name of your mod");
if (loadedMod == null)
{
recentModListScrollPosition = GUILayout.BeginScrollView(recentModListScrollPosition, GUILayout.Width(EditorMenuSize.x), GUILayout.Height(100));
foreach (var mod in Main.MountedAddons)
{
if (GUILayout.Button(mod.ModHelper.Manifest.UniqueName))
{
LoadMod(mod);
}
}
GUILayout.EndScrollView();
}
else
{
GUILayout.Label(loadedMod.ModHelper.Manifest.UniqueName);
}
GUILayout.Space(5);
// save your work
{
GUILayout.BeginHorizontal();
if (GUILayout.Button(saveButtonUnlocked ? " O " : " | ", GUILayout.ExpandWidth(false)))
{
saveButtonUnlocked = !saveButtonUnlocked;
}
GUI.enabled = saveButtonUnlocked;
if (GUILayout.Button("Update your mod's configs"))
{
SaveLoadedConfigsForRecentSystem();
saveButtonUnlocked = false;
}
GUI.enabled = true;
GUILayout.EndHorizontal();
}
GUILayout.EndArea();
}
private void LoadMod(IModBehaviour mod)
{
loadedMod = mod;
DebugPropPlacer.active = true;
var folder = loadedMod.ModHelper.Manifest.ModFolderPath;
List<NewHorizonsBody> bodiesForThisMod = Main.BodyDict.Values.SelectMany(x => x).Where(x => x.Mod == loadedMod).ToList();
foreach (NewHorizonsBody body in bodiesForThisMod)
{
if (body.RelativePath == null)
{
Logger.Log("Error loading config for " + body.Config.name + " in " + body.Config.starSystem);
}
loadedConfigFiles[folder + body.RelativePath] = (body.Config as PlanetConfig);
_dpp.FindAndRegisterPropsFromConfig(body.Config);
}
}
private void SaveLoadedConfigsForRecentSystem()
{
UpdateLoadedConfigsForRecentSystem();
string backupFolderName = "configBackups\\" + DateTime.Now.ToString("yyyyMMddTHHmmss") + "\\";
Logger.Log($"Potentially saving {loadedConfigFiles.Keys.Count} files");
foreach (var filePath in loadedConfigFiles.Keys)
{
Logger.Log("Possibly Saving... " + loadedConfigFiles[filePath].name + " @ " + filePath);
if (loadedConfigFiles[filePath].starSystem != Main.Instance.CurrentStarSystem) continue;
var relativePath = filePath.Replace(loadedMod.ModHelper.Manifest.ModFolderPath, "");
var json = JsonConvert.SerializeObject(loadedConfigFiles[filePath], jsonSettings);
// Add the schema line
json = "{\n\t\"$schema\": \"https://raw.githubusercontent.com/xen-42/outer-wilds-new-horizons/main/NewHorizons/Schemas/body_schema.json\"," + json.Substring(1);
try
{
Logger.Log("Saving... " + relativePath + " to " + filePath);
var path = loadedMod.ModHelper.Manifest.ModFolderPath + relativePath;
var directoryName = Path.GetDirectoryName(path);
Directory.CreateDirectory(directoryName);
File.WriteAllText(path, json);
}
catch (Exception e) { Logger.LogError("Failed to save file " + backupFolderName + relativePath); Logger.LogError(e.Message + "\n" + e.StackTrace); }
try
{
var path = Main.Instance.ModHelper.Manifest.ModFolderPath + backupFolderName + relativePath;
var directoryName = Path.GetDirectoryName(path);
Directory.CreateDirectory(directoryName);
File.WriteAllText(path, json);
}
catch (Exception e) { Logger.LogError("Failed to save backup file " + backupFolderName + relativePath); Logger.LogError(e.Message + "\n" + e.StackTrace); }
}
}
private void UpdateLoadedConfigsForRecentSystem()
{
var newDetails = _dpp.GetPropsConfigByBody();
Logger.Log("Updating config files. New Details Counts by planet: " + string.Join(", ", newDetails.Keys.Select(x => x + $" ({newDetails[x].Length})")));
Dictionary<string, string> planetToConfigPath = new Dictionary<string, string>();
// Get all configs
foreach (var filePath in loadedConfigFiles.Keys)
{
Logger.Log("potentially updating copy of config at " + filePath);
if (loadedConfigFiles[filePath].starSystem != Main.Instance.CurrentStarSystem) return;
if (loadedConfigFiles[filePath].name == null || AstroObjectLocator.GetAstroObject(loadedConfigFiles[filePath].name) == null) { Logger.Log("Failed to update copy of config at " + filePath); continue; }
var astroObjectName = DebugPropPlacer.GetAstroObjectName(loadedConfigFiles[filePath].name);
planetToConfigPath[astroObjectName] = filePath;
if (!newDetails.ContainsKey(astroObjectName)) continue;
if (loadedConfigFiles[filePath].Props == null) loadedConfigFiles[filePath].Props = new External.Modules.PropModule();
loadedConfigFiles[filePath].Props.details = newDetails[astroObjectName];
Logger.Log("successfully updated copy of config file for " + astroObjectName);
}
// find all new planets that do not yet have config paths
var planetsThatDoNotHaveConfigFiles = newDetails.Keys.Where(x => !planetToConfigPath.ContainsKey(x)).ToList();
foreach (var astroObjectName in planetsThatDoNotHaveConfigFiles)
{
Logger.Log("Fabricating new config file for " + astroObjectName);
var filepath = "planets/" + Main.Instance.CurrentStarSystem + "/" + astroObjectName + ".json";
PlanetConfig c = new PlanetConfig();
c.starSystem = Main.Instance.CurrentStarSystem;
c.name = astroObjectName;
c.Props = new PropModule();
c.Props.details = newDetails[astroObjectName];
loadedConfigFiles[filepath] = c;
}
}
private void InitMenu()
{
if (_editorMenuStyle != null) return;
UpdatePauseMenuButton();
// TODO: figure out how to clear this event list so that we don't pile up useless instances of the DebugMenu that can't get garbage collected
pauseMenuButton.OnClick += ToggleMenu;
_dpp = this.GetRequiredComponent<DebugPropPlacer>();
_drc = this.GetRequiredComponent<DebugRaycaster>();
Texture2D bgTexture = ImageUtilities.MakeSolidColorTexture((int)EditorMenuSize.x, (int)EditorMenuSize.y, Color.black);
_editorMenuStyle = new GUIStyle
{
normal =
{
background = bgTexture
}
};
}
}
}