mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 12:05:23 +01:00
35 lines
1.1 KiB
C#
35 lines
1.1 KiB
C#
using NewHorizons.Utility;
|
|
using Newtonsoft.Json;
|
|
|
|
namespace NewHorizons.External.Modules
|
|
{
|
|
[JsonObject]
|
|
public class SpawnModule
|
|
{
|
|
/// <summary>
|
|
/// If you want the player to spawn on the new body, set a value for this. Press `P` in game with Debug mode on to have
|
|
/// the game log the position you're looking at to find a good value for this.
|
|
/// </summary>
|
|
public MVector3 playerSpawnPoint;
|
|
|
|
/// <summary>
|
|
/// Euler angles by which the player will be oriented.
|
|
/// </summary>
|
|
public MVector3 playerSpawnRotation;
|
|
|
|
/// <summary>
|
|
/// Required for the system to be accessible by warp drive.
|
|
/// </summary>
|
|
public MVector3 shipSpawnPoint;
|
|
|
|
/// <summary>
|
|
/// Euler angles by which the ship will be oriented.
|
|
/// </summary>
|
|
public MVector3 shipSpawnRotation;
|
|
|
|
/// <summary>
|
|
/// If you spawn on a planet with no oxygen, you probably want to set this to true ;;)
|
|
/// </summary>
|
|
public bool startWithSuit;
|
|
}
|
|
} |