2022-05-22 18:57:05 -04:00

76 lines
2.6 KiB
C#

using System.ComponentModel;
using NewHorizons.Utility;
using Newtonsoft.Json;
namespace NewHorizons.External.Modules
{
[JsonObject]
public class SignalModule
{
/// <summary>
/// List of signals to add (Why did xen do it like this)
/// </summary>
public SignalInfo[] signals;
[JsonObject]
public class SignalInfo
{
/// <summary>
/// Name of an existing AudioClip in the game that will player over the signal.
/// </summary>
public string audioClip;
/// <summary>
/// Relative filepath to the .wav file to use as the audio. Mutually exclusive with audioClip.
/// </summary>
public string audioFilePath;
/// <summary>
/// How close the player must get to the signal to detect it. This is when you get the "Unknown Signal Detected"
/// notification.
/// </summary>
public float detectionRadius;
/// <summary>
/// The frequency ID of the signal. The built-in game values are `Default`, `Traveler`, `Quantum`, `EscapePod`,
/// `Statue`, `WarpCore`, `HideAndSeek`, and `Radio`. You can also put a custom value.
/// </summary>
public string frequency;
/// <summary>
/// How close the player must get to the signal to identify it. This is when you learn its name.
/// </summary>
[DefaultValue(10f)] public float identificationRadius = 10f;
/// <summary>
/// Only set to `true` if you are putting this signal inside a cloaking field.
/// </summary>
public bool insideCloak;
/// <summary>
/// The unique ID of the signal.
/// </summary>
public string name;
/// <summary>
/// `false` if the player can hear the signal without equipping the signal-scope.
/// </summary>
[DefaultValue(true)] public bool onlyAudibleToScope = true;
/// <summary>
/// Position of the signal's source
/// </summary>
public MVector3 position;
/// <summary>
/// A ship log fact to reveal when the signal is identified.
/// </summary>
[DefaultValue("")] public string reveals = "";
/// <summary>
/// Radius of the sphere giving off the signal.
/// </summary>
[DefaultValue(1f)] public float sourceRadius = 1f;
}
}
}