2022-05-22 18:57:05 -04:00

105 lines
3.7 KiB
C#

using System.ComponentModel;
using NewHorizons.Components.Orbital;
using NewHorizons.Utility;
namespace NewHorizons.External.Modules
{
public class OrbitModule : IOrbitalParameters
{
/// <summary>
/// The name of the body this one will orbit around
/// </summary>
public string PrimaryBody { get; set; }
/// <summary>
/// Is this the moon of a planet? Used for determining when its name is shown on the map.
/// </summary>
public bool IsMoon { get; set; }
/// <summary>
/// The angle between the normal to the orbital plane and its axis of rotation.
/// </summary>
public float AxialTilt { get; set; }
/// <summary>
/// Rotation period in minutes.
/// </summary>
public float SiderealPeriod { get; set; }
/// <summary>
/// Should the body always have one side facing its primary?
/// </summary>
public bool IsTidallyLocked { get; set; }
/// <summary>
/// If it is tidally locked, this direction will face towards the primary. Ex: Interloper uses `0, -1, 0`. Most planets
/// will want something like `-1, 0, 0`.
/// </summary>
public MVector3 AlignmentAxis { get; set; }
/// <summary>
/// Referring to the orbit line in the map screen.
/// </summary>
[DefaultValue(true)]
public bool ShowOrbitLine { get; set; } = true;
/// <summary>
/// Should the orbit line be dotted?
/// </summary>
public bool DottedOrbitLine { get; set; } = false;
/// <summary>
/// Is the body meant to stay in one place without moving?
/// </summary>
public bool IsStatic { get; set; }
/// <summary>
/// Colour of the orbit-line in the map view.
/// </summary>
public MColor Tint { get; set; }
/// <summary>
/// Should we just draw a line behind its orbit instead of the entire circle/ellipse?
/// </summary>
public bool TrackingOrbitLine { get; set; }
/// <summary>
/// The semi-major axis of the ellipse that is the body's orbit. For a circular orbit this is the radius.
/// </summary>
public float SemiMajorAxis { get; set; }
/// <summary>
/// The angle (in degrees) between the body's orbit and the plane of the star system
/// </summary>
public float Inclination { get; set; }
/// <summary>
/// An angle (in degrees) defining the point where the orbit of the body rises above the orbital plane if it has
/// nonzero inclination.
/// </summary>
public float LongitudeOfAscendingNode { get; set; }
/// <summary>
/// At 0 the orbit is a circle. The closer to 1 it is, the more oval-shaped the orbit is.
/// </summary>
// FIXME: Needs Min & Max!
public float Eccentricity { get; set; }
/// <summary>
/// An angle (in degrees) defining the location of the periapsis (the closest distance to it's primary body) if it has
/// nonzero eccentricity.
/// </summary>
public float ArgumentOfPeriapsis { get; set; }
/// <summary>
/// Where the planet should start off in its orbit in terms of the central angle.
/// </summary>
public float TrueAnomaly { get; set; }
public OrbitalParameters GetOrbitalParameters(Gravity primaryGravity, Gravity secondaryGravity)
{
return OrbitalParameters.FromTrueAnomaly(primaryGravity, secondaryGravity, Eccentricity, SemiMajorAxis,
Inclination, ArgumentOfPeriapsis, LongitudeOfAscendingNode, TrueAnomaly);
}
}
}