mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 12:05:23 +01:00
558 lines
25 KiB
C#
558 lines
25 KiB
C#
using NewHorizons.Components;
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using NewHorizons.External.Modules;
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using NewHorizons.Handlers;
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using NewHorizons.Utility;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NewHorizons.External.Modules.VariableSize;
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using UnityEngine;
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using UnityEngine.UI;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.ShipLog
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{
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public static class MapModeBuilder
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{
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#region General
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public static ShipLogAstroObject[][] ConstructMapMode(string systemName, GameObject transformParent, ShipLogAstroObject[][] currentNav, int layer)
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{
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Material greyScaleMaterial = GameObject.Find(ShipLogHandler.PAN_ROOT_PATH + "/TimberHearth/Sprite").GetComponent<Image>().material;
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List<NewHorizonsBody> bodies = Main.BodyDict[systemName].Where(
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b => !(b.Config.ShipLog?.mapMode?.remove ?? false) && !b.Config.isQuantumState
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).ToList();
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bool flagManualPositionUsed = systemName == "SolarSystem";
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bool flagAutoPositionUsed = false;
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foreach (NewHorizonsBody body in bodies.Where(b => ShipLogHandler.IsVanillaBody(b) == false))
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{
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if (body.Config.ShipLog == null) continue;
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if (body.Config.ShipLog?.mapMode?.manualPosition == null)
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{
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flagAutoPositionUsed = true;
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}
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else
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{
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flagManualPositionUsed = true;
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if (body.Config.ShipLog?.mapMode?.manualNavigationPosition == null)
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{
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Logger.LogError("Navigation position is missing for: " + body.Config.name);
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return null;
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}
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}
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}
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if (flagManualPositionUsed)
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{
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if (flagAutoPositionUsed && flagManualPositionUsed)
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Logger.LogWarning("Can't mix manual and automatic layout of ship log map mode, defaulting to manual");
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return ConstructMapModeManual(bodies, transformParent, greyScaleMaterial, currentNav, layer);
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}
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else if (flagAutoPositionUsed)
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{
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return ConstructMapModeAuto(bodies, transformParent, greyScaleMaterial, layer);
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}
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return null;
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}
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public static string GetAstroBodyShipLogName(string id)
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{
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return TranslationHandler.GetTranslation(ShipLogHandler.GetNameFromAstroID(id) ?? id, TranslationHandler.TextType.UI);
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}
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private static GameObject CreateImage(GameObject nodeGO, Texture2D texture, string name, int layer)
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{
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GameObject newImageGO = new GameObject(name);
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newImageGO.layer = layer;
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newImageGO.transform.SetParent(nodeGO.transform);
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RectTransform transform = newImageGO.AddComponent<RectTransform>();
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transform.localPosition = Vector3.zero;
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transform.localRotation = Quaternion.identity;
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transform.localScale = Vector3.one;
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Image newImage = newImageGO.AddComponent<Image>();
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Rect rect = new Rect(0, 0, texture.width, texture.height);
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Vector2 pivot = new Vector2(texture.width / 2, texture.height / 2);
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newImage.sprite = Sprite.Create(texture, rect, pivot);
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return newImageGO;
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}
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private static GameObject CreateMapModeGameObject(NewHorizonsBody body, GameObject parent, int layer, Vector2 position)
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{
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GameObject newGameObject = new GameObject(body.Config.name + "_ShipLog");
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newGameObject.layer = layer;
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newGameObject.transform.SetParent(parent.transform);
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RectTransform transform = newGameObject.AddComponent<RectTransform>();
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float scale = body.Config.ShipLog?.mapMode?.scale ?? 1f;
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transform.localPosition = position;
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transform.localRotation = Quaternion.identity;
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transform.localScale = Vector3.one * scale;
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transform.SetAsFirstSibling();
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return newGameObject;
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}
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private static ShipLogAstroObject AddShipLogAstroObject(GameObject gameObject, NewHorizonsBody body, Material greyScaleMaterial, int layer)
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{
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const float unviewedIconOffset = 15;
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GameObject unviewedReference = SearchUtilities.CachedFind(ShipLogHandler.PAN_ROOT_PATH + "/TimberHearth/UnviewedIcon");
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ShipLogAstroObject astroObject = gameObject.AddComponent<ShipLogAstroObject>();
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astroObject._id = ShipLogHandler.GetAstroObjectId(body);
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Texture2D image = null;
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Texture2D outline = null;
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string imagePath = body.Config.ShipLog?.mapMode?.revealedSprite;
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string outlinePath = body.Config.ShipLog?.mapMode?.outlineSprite;
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if (imagePath != null) image = ImageUtilities.GetTexture(body.Mod, imagePath);
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if (image == null) image = AutoGenerateMapModePicture(body);
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if (outlinePath != null) outline = ImageUtilities.GetTexture(body.Mod, outlinePath);
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if (outline == null) outline = ImageUtilities.MakeOutline(image, Color.white, 10);
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astroObject._imageObj = CreateImage(gameObject, image, body.Config.name + " Revealed", layer);
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astroObject._outlineObj = CreateImage(gameObject, outline, body.Config.name + " Outline", layer);
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if (ShipLogHandler.BodyHasEntries(body))
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{
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Image revealedImage = astroObject._imageObj.GetComponent<Image>();
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astroObject._greyscaleMaterial = greyScaleMaterial;
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revealedImage.material = greyScaleMaterial;
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revealedImage.color = Color.white;
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astroObject._image = revealedImage;
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}
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astroObject._unviewedObj = GameObject.Instantiate(unviewedReference, gameObject.transform, false);
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astroObject._invisibleWhenHidden = body.Config.ShipLog?.mapMode?.invisibleWhenHidden ?? false;
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Rect imageRect = astroObject._imageObj.GetComponent<RectTransform>().rect;
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astroObject._unviewedObj.transform.localPosition = new Vector3(imageRect.width / 2 + unviewedIconOffset, imageRect.height / 2 + unviewedIconOffset, 0);
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return astroObject;
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}
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#endregion
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#region Details
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private static void MakeDetail(ShipLogModule.ShipLogDetailInfo info, Transform parent, NewHorizonsBody body, Material greyScaleMaterial)
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{
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GameObject detailGameObject = new GameObject("Detail");
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detailGameObject.transform.SetParent(parent);
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detailGameObject.SetActive(false);
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RectTransform detailTransform = detailGameObject.AddComponent<RectTransform>();
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detailTransform.localPosition = (Vector2)(info.position ?? new MVector2(0, 0));
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detailTransform.localRotation = Quaternion.Euler(0f, 0f, info.rotation);
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detailTransform.localScale = (Vector2)(info.scale ?? new MVector2(0, 0));
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Texture2D image;
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Texture2D outline;
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string imagePath = info.revealedSprite;
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string outlinePath = info.outlineSprite;
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if (imagePath != null) image = ImageUtilities.GetTexture(body.Mod, imagePath);
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else image = AutoGenerateMapModePicture(body);
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if (outlinePath != null) outline = ImageUtilities.GetTexture(body.Mod, outlinePath);
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else outline = ImageUtilities.MakeOutline(image, Color.white, 10);
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Image revealedImage = CreateImage(detailGameObject, image, "Detail Revealed", parent.gameObject.layer).GetComponent<Image>();
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Image outlineImage = CreateImage(detailGameObject, outline, "Detail Outline", parent.gameObject.layer).GetComponent<Image>();
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ShipLogDetail detail = detailGameObject.AddComponent<ShipLogDetail>();
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detail.Init(info, revealedImage, outlineImage, greyScaleMaterial);
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detailGameObject.SetActive(true);
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}
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private static void MakeDetails(NewHorizonsBody body, Transform parent, Material greyScaleMaterial)
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{
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if (body.Config.ShipLog?.mapMode?.details?.Length > 0)
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{
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GameObject detailsParent = new GameObject("Details");
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detailsParent.transform.SetParent(parent);
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detailsParent.SetActive(false);
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RectTransform detailsTransform = detailsParent.AddComponent<RectTransform>();
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detailsTransform.localPosition = Vector3.zero;
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detailsTransform.localRotation = Quaternion.identity;
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detailsTransform.localScale = Vector3.one;
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foreach (ShipLogModule.ShipLogDetailInfo detailInfo in body.Config.ShipLog.mapMode.details)
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{
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MakeDetail(detailInfo, detailsTransform, body, greyScaleMaterial);
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}
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detailsParent.SetActive(true);
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}
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}
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#endregion
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#region Manual Map Mode
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private static ShipLogAstroObject[][] ConstructMapModeManual(List<NewHorizonsBody> bodies, GameObject transformParent, Material greyScaleMaterial, ShipLogAstroObject[][] currentNav, int layer)
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{
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int maxAmount = bodies.Count + 20;
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ShipLogAstroObject[][] navMatrix = new ShipLogAstroObject[maxAmount][];
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for (int i = 0; i < maxAmount; i++)
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{
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navMatrix[i] = new ShipLogAstroObject[maxAmount];
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}
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Dictionary<string, int[]> astroIdToNavIndex = new Dictionary<string, int[]>();
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if (Main.Instance.CurrentStarSystem == "SolarSystem")
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{
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for (int y = 0; y < currentNav.Length; y++)
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{
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for (int x = 0; x < currentNav[y].Length; x++)
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{
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navMatrix[y][x] = currentNav[y][x];
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astroIdToNavIndex.Add(currentNav[y][x].GetID(), new[] { y, x });
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}
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}
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}
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foreach (NewHorizonsBody body in bodies)
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{
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if (body.Config.ShipLog?.mapMode?.manualNavigationPosition == null) continue;
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// Sometimes they got other names idk
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var name = body.Config.name.Replace(" ", "");
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var existingBody = AstroObjectLocator.GetAstroObject(body.Config.name);
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if (existingBody != null)
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{
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var astroName = existingBody.GetAstroObjectName();
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if (astroName == AstroObject.Name.RingWorld) name = "InvisiblePlanet";
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else if (astroName != AstroObject.Name.CustomString) name = astroName.ToString();
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}
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// Should probably also just fix the IsVanilla method
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var isVanilla = ShipLogHandler.IsVanillaBody(body);
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if (!isVanilla)
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{
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GameObject newMapModeGO = CreateMapModeGameObject(body, transformParent, layer, body.Config.ShipLog?.mapMode?.manualPosition);
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ShipLogAstroObject newAstroObject = AddShipLogAstroObject(newMapModeGO, body, greyScaleMaterial, layer);
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MakeDetails(body, newMapModeGO.transform, greyScaleMaterial);
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Vector2 navigationPosition = body.Config.ShipLog?.mapMode?.manualNavigationPosition;
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navMatrix[(int)navigationPosition.y][(int)navigationPosition.x] = newAstroObject;
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}
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else if (Main.Instance.CurrentStarSystem == "SolarSystem")
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{
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GameObject gameObject = SearchUtilities.CachedFind(ShipLogHandler.PAN_ROOT_PATH + "/" + name);
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if (body.Config.destroy || (body.Config.ShipLog?.mapMode?.remove ?? false))
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{
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ShipLogAstroObject astroObject = gameObject.GetComponent<ShipLogAstroObject>();
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if (astroObject != null)
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{
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int[] navIndex = astroIdToNavIndex[astroObject.GetID()];
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navMatrix[navIndex[0]][navIndex[1]] = null;
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if (astroObject.GetID() == "CAVE_TWIN" || astroObject.GetID() == "TOWER_TWIN")
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{
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GameObject.Find(ShipLogHandler.PAN_ROOT_PATH + "/" + "SandFunnel").SetActive(false);
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}
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}
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else if (name == "SandFunnel")
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{
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GameObject.Find(ShipLogHandler.PAN_ROOT_PATH + "/" + "SandFunnel").SetActive(false);
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}
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gameObject.SetActive(false);
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}
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else
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{
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if (body.Config.ShipLog?.mapMode?.manualPosition != null)
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{
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gameObject.transform.localPosition = (Vector2)body.Config.ShipLog.mapMode.manualPosition;
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}
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if (body.Config.ShipLog?.mapMode?.manualNavigationPosition != null)
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{
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Vector2 navigationPosition = body.Config.ShipLog?.mapMode?.manualNavigationPosition;
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navMatrix[(int)navigationPosition.y][(int)navigationPosition.x] = gameObject.GetComponent<ShipLogAstroObject>();
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}
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if (body.Config.ShipLog?.mapMode?.scale != null)
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{
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gameObject.transform.localScale = Vector3.one * body.Config.ShipLog.mapMode.scale;
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}
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}
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}
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}
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navMatrix = navMatrix.Where(a => a.Count(c => c != null && c.gameObject != null) > 0).Prepend(new ShipLogAstroObject[1]).ToArray();
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for (var index = 0; index < navMatrix.Length; index++)
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{
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navMatrix[index] = navMatrix[index].Where(a => a != null && a.gameObject != null).ToArray();
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}
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return navMatrix;
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}
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#endregion
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#region Automatic Map Mode
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private class MapModeObject
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{
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public int x;
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public int y;
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public int branch_width;
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public int branch_height;
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public int level;
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public NewHorizonsBody mainBody;
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public ShipLogAstroObject astroObject;
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public List<MapModeObject> children;
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public MapModeObject parent;
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public MapModeObject lastSibling;
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public void IncrementWidth()
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{
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branch_width++;
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parent?.IncrementWidth();
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}
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public void IncrementHeight()
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{
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branch_height++;
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parent?.IncrementHeight();
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}
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}
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private static ShipLogAstroObject[][] ConstructMapModeAuto(List<NewHorizonsBody> bodies, GameObject transformParent, Material greyScaleMaterial, int layer)
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{
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MapModeObject rootObject = ConstructPrimaryNode(bodies);
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if (rootObject.mainBody != null)
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{
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MakeAllNodes(ref rootObject, transformParent, greyScaleMaterial, layer);
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}
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int maxAmount = bodies.Count;
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ShipLogAstroObject[][] navMatrix = new ShipLogAstroObject[maxAmount][];
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for (int i = 0; i < maxAmount; i++)
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{
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navMatrix[i] = new ShipLogAstroObject[maxAmount];
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}
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CreateNavigationMatrix(rootObject, ref navMatrix);
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navMatrix = navMatrix.Where(a => a.Count(c => c != null) > 0).Prepend(new ShipLogAstroObject[1]).ToArray();
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for (var index = 0; index < navMatrix.Length; index++)
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{
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navMatrix[index] = navMatrix[index].Where(a => a != null).ToArray();
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}
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return navMatrix;
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}
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private static void CreateNavigationMatrix(MapModeObject root, ref ShipLogAstroObject[][] navMatrix)
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{
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if (root.astroObject != null)
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{
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navMatrix[root.y][root.x] = root.astroObject;
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}
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foreach (MapModeObject child in root.children)
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{
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CreateNavigationMatrix(child, ref navMatrix);
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}
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}
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private static void MakeAllNodes(ref MapModeObject parentNode, GameObject parent, Material greyScaleMaterial, int layer)
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{
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MakeNode(ref parentNode, parent, greyScaleMaterial, layer);
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for (var i = 0; i < parentNode.children.Count; i++)
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{
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MapModeObject child = parentNode.children[i];
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MakeAllNodes(ref child, parent, greyScaleMaterial, layer);
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parentNode.children[i] = child;
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}
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}
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private static MapModeObject ConstructPrimaryNode(List<NewHorizonsBody> bodies)
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{
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foreach (NewHorizonsBody body in bodies.Where(b => b.Config.Base.centerOfSolarSystem))
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{
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bodies.Sort((b, o) => b.Config.Orbit.SemiMajorAxis.CompareTo(o.Config.Orbit.SemiMajorAxis));
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MapModeObject newNode = new MapModeObject
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{
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mainBody = body,
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level = 0,
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x = 0,
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y = 0
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};
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newNode.children = ConstructChildrenNodes(newNode, bodies);
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return newNode;
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}
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Logger.LogError("Couldn't find center of system!");
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return new MapModeObject();
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}
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private static List<MapModeObject> ConstructChildrenNodes(MapModeObject parent, List<NewHorizonsBody> searchList, string secondaryName = "")
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{
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List<MapModeObject> children = new List<MapModeObject>();
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int newX = parent.x;
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int newY = parent.y;
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int newLevel = parent.level + 1;
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MapModeObject lastSibling = parent;
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foreach (NewHorizonsBody body in searchList.Where(b => b.Config.Orbit.PrimaryBody == parent.mainBody.Config.name || b.Config.name == secondaryName))
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{
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bool even = newLevel % 2 == 0;
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newX = even ? newX : newX + 1;
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newY = even ? newY + 1 : newY;
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MapModeObject newNode = new MapModeObject()
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{
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mainBody = body,
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level = newLevel,
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x = newX,
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y = newY,
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parent = parent,
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lastSibling = lastSibling
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};
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string newSecondaryName = "";
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if (body.Config.FocalPoint != null)
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{
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newNode.mainBody = searchList.Find(b => b.Config.name == body.Config.FocalPoint.primary);
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newSecondaryName = searchList.Find(b => b.Config.name == body.Config.FocalPoint.secondary).Config.name;
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}
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newNode.children = ConstructChildrenNodes(newNode, searchList, newSecondaryName);
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if (even)
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{
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newY += newNode.branch_height;
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parent.IncrementHeight();
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}
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else
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{
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newX += newNode.branch_width;
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parent.IncrementWidth();
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}
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lastSibling = newNode;
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children.Add(newNode);
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}
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return children;
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}
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private static void ConnectNodeToLastSibling(MapModeObject node, Material greyScaleMaterial)
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{
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Vector2 fromPosition = node.astroObject.transform.localPosition;
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Vector2 toPosition = node.lastSibling.astroObject.transform.localPosition;
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GameObject newLink = new GameObject("Line_ShipLog");
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newLink.layer = node.astroObject.gameObject.layer;
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newLink.SetActive(false);
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RectTransform transform = newLink.AddComponent<RectTransform>();
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transform.SetParent(node.astroObject.transform.parent);
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Vector2 center = toPosition + (fromPosition - toPosition) / 2;
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transform.localPosition = new Vector3(center.x, center.y, -1);
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transform.localRotation = Quaternion.identity;
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transform.localScale = node.level % 2 == 0 ? new Vector3(node.astroObject.transform.localScale.x / 5f, Mathf.Abs(fromPosition.y - toPosition.y) / 100f, 1) : new Vector3(Mathf.Abs(fromPosition.x - toPosition.x) / 100f, node.astroObject.transform.localScale.y / 5f, 1);
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Image linkImage = newLink.AddComponent<Image>();
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linkImage.color = new Color(0.28f, 0.28f, 0.5f, 0.12f);
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ShipLogModule.ShipLogDetailInfo linkDetailInfo = new ShipLogModule.ShipLogDetailInfo()
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{
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invisibleWhenHidden = node.mainBody.Config.ShipLog?.mapMode?.invisibleWhenHidden ?? false
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};
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ShipLogDetail linkDetail = newLink.AddComponent<ShipLogDetail>();
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linkDetail.Init(linkDetailInfo, linkImage, linkImage, greyScaleMaterial);
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transform.SetParent(node.astroObject.transform);
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transform.SetAsFirstSibling();
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newLink.SetActive(true);
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}
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private static void MakeNode(ref MapModeObject node, GameObject parent, Material greyScaleMaterial, int layer)
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{
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const float padding = 100f;
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Vector2 position = Vector2.zero;
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if (node.lastSibling != null)
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|
{
|
|
ShipLogAstroObject lastAstroObject = node.lastSibling.astroObject;
|
|
Vector3 lastPosition = lastAstroObject.transform.localPosition;
|
|
position = lastPosition;
|
|
float extraDistance = (node.mainBody.Config.ShipLog?.mapMode?.offset ?? 0f) * 100;
|
|
|
|
if (node.level % 2 == 0)
|
|
{
|
|
position.y += padding * (node.y - node.lastSibling.y) + extraDistance;
|
|
}
|
|
else
|
|
{
|
|
position.x += padding * (node.x - node.lastSibling.x) + extraDistance;
|
|
}
|
|
}
|
|
GameObject newNodeGO = CreateMapModeGameObject(node.mainBody, parent, layer, position);
|
|
ShipLogAstroObject astroObject = AddShipLogAstroObject(newNodeGO, node.mainBody, greyScaleMaterial, layer);
|
|
if (node.mainBody.Config.FocalPoint != null)
|
|
{
|
|
astroObject._imageObj.GetComponent<Image>().enabled = false;
|
|
astroObject._outlineObj.GetComponent<Image>().enabled = false;
|
|
astroObject._unviewedObj.GetComponent<Image>().enabled = false;
|
|
}
|
|
node.astroObject = astroObject;
|
|
if (node.lastSibling != null) ConnectNodeToLastSibling(node, greyScaleMaterial);
|
|
MakeDetails(node.mainBody, newNodeGO.transform, greyScaleMaterial);
|
|
}
|
|
#endregion
|
|
|
|
private static Texture2D AutoGenerateMapModePicture(NewHorizonsBody body)
|
|
{
|
|
Texture2D texture;
|
|
|
|
if (body.Config.Star != null) texture = ImageUtilities.GetTexture(Main.Instance, "AssetBundle/DefaultMapModeStar.png");
|
|
else if (body.Config.Atmosphere != null) texture = ImageUtilities.GetTexture(Main.Instance, "AssetBundle/DefaultMapModNoAtmo.png");
|
|
else texture = ImageUtilities.GetTexture(Main.Instance, "AssetBundle/DefaultMapModePlanet.png");
|
|
|
|
var color = GetDominantPlanetColor(body);
|
|
var darkColor = new Color(color.r / 3f, color.g / 3f, color.b / 3f);
|
|
|
|
texture = ImageUtilities.LerpGreyscaleImage(texture, color, darkColor);
|
|
|
|
return texture;
|
|
}
|
|
|
|
private static Color GetDominantPlanetColor(NewHorizonsBody body)
|
|
{
|
|
try
|
|
{
|
|
switch (body.Config?.Singularity?.type)
|
|
{
|
|
case SingularityModule.SingularityType.BlackHole:
|
|
return Color.black;
|
|
case SingularityModule.SingularityType.WhiteHole:
|
|
return Color.white;
|
|
}
|
|
|
|
var starColor = body.Config?.Star?.tint;
|
|
if (starColor != null) return starColor.ToColor();
|
|
|
|
var atmoColor = body.Config.Atmosphere?.atmosphereTint;
|
|
if (body.Config.Atmosphere?.clouds != null && atmoColor != null) return atmoColor.ToColor();
|
|
|
|
if (body.Config?.HeightMap?.textureMap != null)
|
|
{
|
|
try
|
|
{
|
|
var texture = ImageUtilities.GetTexture(body.Mod, body.Config.HeightMap.textureMap);
|
|
var landColor = ImageUtilities.GetAverageColor(texture);
|
|
if (landColor != null) return landColor;
|
|
}
|
|
catch (Exception) { }
|
|
}
|
|
|
|
var waterColor = body.Config.Water?.tint;
|
|
if (waterColor != null) return waterColor.ToColor();
|
|
|
|
var lavaColor = body.Config.Lava?.tint;
|
|
if (lavaColor != null) return lavaColor.ToColor();
|
|
|
|
var sandColor = body.Config.Sand?.Tint;
|
|
if (sandColor != null) return sandColor.ToColor();
|
|
}
|
|
catch (Exception)
|
|
{
|
|
Logger.LogWarning($"Something went wrong trying to pick the colour for {body.Config.name} but I'm too lazy to fix it.");
|
|
}
|
|
|
|
return Color.white;
|
|
}
|
|
}
|
|
}
|