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80 lines
3.1 KiB
C#
80 lines
3.1 KiB
C#
using NewHorizons.Components.Orbital;
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using NewHorizons.External.Configs;
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using NewHorizons.External.Modules;
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using NewHorizons.Handlers;
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using NewHorizons.Utility;
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using OWML.Common;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.Orbital
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{
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public static class FocalPointBuilder
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{
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public static void Make(GameObject go, AstroObject ao, PlanetConfig config, IModBehaviour mod)
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{
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var module = config.FocalPoint;
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var binary = go.AddComponent<BinaryFocalPoint>();
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binary.PrimaryName = module.primary;
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binary.SecondaryName = module.secondary;
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// Below is the stupid fix for making circumbinary planets or wtv
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// Grab the bodies from the main dictionary
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NewHorizonsBody primary = null;
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NewHorizonsBody secondary = null;
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foreach (var body in Main.BodyDict[Main.Instance.CurrentStarSystem])
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{
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if (body.Config.name == module.primary)
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{
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primary = body;
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}
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else if (body.Config.name == module.secondary)
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{
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secondary = body;
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}
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if (primary != null && secondary != null)
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{
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break;
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}
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}
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if (primary == null || secondary == null)
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{
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Logger.LogError($"Couldn't make focal point between [{module.primary} = {primary}] and [{module.secondary} = {secondary}]");
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return;
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}
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var gravitationalMass = GetGravitationalMass(primary.Config) + GetGravitationalMass(secondary.Config);
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// Copying it because I don't want to modify the actual config
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var fakeMassConfig = new PlanetConfig();
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// Now need to fake the 3 values to make it return this mass
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fakeMassConfig.Base.surfaceSize = 1;
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fakeMassConfig.Base.surfaceGravity = gravitationalMass * GravityVolume.GRAVITATIONAL_CONSTANT;
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fakeMassConfig.Base.gravityFallOff = primary.Config.Base.gravityFallOff;
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// Other stuff to make the fake barycenter not interact with anything in any way
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fakeMassConfig.name = config.name + "_FakeBarycenterMass";
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fakeMassConfig.Base.sphereOfInfluence = 0;
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fakeMassConfig.Base.hasMapMarker = false;
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fakeMassConfig.Base.hasReferenceFrame = false;
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fakeMassConfig.Orbit = new OrbitModule();
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fakeMassConfig.Orbit.CopyPropertiesFrom(config.Orbit);
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binary.FakeMassBody = PlanetCreationHandler.GenerateBody(new NewHorizonsBody(fakeMassConfig, mod));
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}
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private static float GetGravitationalMass(PlanetConfig config)
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{
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var surfaceAcceleration = config.Base.surfaceGravity;
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var upperSurfaceRadius = config.Base.surfaceSize;
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int falloffExponent = config.Base.gravityFallOff == GravityFallOff.Linear ? 1 : 2;
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return surfaceAcceleration * Mathf.Pow(upperSurfaceRadius, falloffExponent) / GravityVolume.GRAVITATIONAL_CONSTANT;
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}
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}
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}
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