new-horizons/NewHorizons/Builder/Orbital/FocalPointBuilder.cs
2022-05-22 18:57:05 -04:00

80 lines
3.1 KiB
C#

using NewHorizons.Components.Orbital;
using NewHorizons.External.Configs;
using NewHorizons.External.Modules;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using OWML.Common;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Orbital
{
public static class FocalPointBuilder
{
public static void Make(GameObject go, AstroObject ao, PlanetConfig config, IModBehaviour mod)
{
var module = config.FocalPoint;
var binary = go.AddComponent<BinaryFocalPoint>();
binary.PrimaryName = module.primary;
binary.SecondaryName = module.secondary;
// Below is the stupid fix for making circumbinary planets or wtv
// Grab the bodies from the main dictionary
NewHorizonsBody primary = null;
NewHorizonsBody secondary = null;
foreach (var body in Main.BodyDict[Main.Instance.CurrentStarSystem])
{
if (body.Config.name == module.primary)
{
primary = body;
}
else if (body.Config.name == module.secondary)
{
secondary = body;
}
if (primary != null && secondary != null)
{
break;
}
}
if (primary == null || secondary == null)
{
Logger.LogError($"Couldn't make focal point between [{module.primary} = {primary}] and [{module.secondary} = {secondary}]");
return;
}
var gravitationalMass = GetGravitationalMass(primary.Config) + GetGravitationalMass(secondary.Config);
// Copying it because I don't want to modify the actual config
var fakeMassConfig = new PlanetConfig();
// Now need to fake the 3 values to make it return this mass
fakeMassConfig.Base.surfaceSize = 1;
fakeMassConfig.Base.surfaceGravity = gravitationalMass * GravityVolume.GRAVITATIONAL_CONSTANT;
fakeMassConfig.Base.gravityFallOff = primary.Config.Base.gravityFallOff;
// Other stuff to make the fake barycenter not interact with anything in any way
fakeMassConfig.name = config.name + "_FakeBarycenterMass";
fakeMassConfig.Base.sphereOfInfluence = 0;
fakeMassConfig.Base.hasMapMarker = false;
fakeMassConfig.Base.hasReferenceFrame = false;
fakeMassConfig.Orbit = new OrbitModule();
fakeMassConfig.Orbit.CopyPropertiesFrom(config.Orbit);
binary.FakeMassBody = PlanetCreationHandler.GenerateBody(new NewHorizonsBody(fakeMassConfig, mod));
}
private static float GetGravitationalMass(PlanetConfig config)
{
var surfaceAcceleration = config.Base.surfaceGravity;
var upperSurfaceRadius = config.Base.surfaceSize;
int falloffExponent = config.Base.gravityFallOff == GravityFallOff.Linear ? 1 : 2;
return surfaceAcceleration * Mathf.Pow(upperSurfaceRadius, falloffExponent) / GravityVolume.GRAVITATIONAL_CONSTANT;
}
}
}