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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 12:05:23 +01:00
119 lines
5.4 KiB
C#
119 lines
5.4 KiB
C#
using NewHorizons.Components.Orbital;
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using NewHorizons.External.Configs;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Builder.General
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{
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public static class DetectorBuilder
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{
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public static GameObject Make(GameObject planetGO, OWRigidbody OWRB, AstroObject primaryBody, AstroObject astroObject, PlanetConfig config)
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{
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GameObject detectorGO = new GameObject("FieldDetector");
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detectorGO.SetActive(false);
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detectorGO.transform.parent = planetGO.transform;
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detectorGO.transform.localPosition = Vector3.zero;
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detectorGO.layer = LayerMask.NameToLayer("BasicDetector");
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ConstantForceDetector forceDetector = detectorGO.AddComponent<ConstantForceDetector>();
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forceDetector._inheritElement0 = true;
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OWRB.RegisterAttachedForceDetector(forceDetector);
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// For falling into sun
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if (!config.Base.invulnerableToSun && config.Star == null && config.FocalPoint == null)
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{
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detectorGO.layer = LayerMask.NameToLayer("AdvancedDetector");
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var fluidDetector = detectorGO.AddComponent<DynamicFluidDetector>();
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var sphereCollider = detectorGO.AddComponent<SphereCollider>();
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sphereCollider.radius = config.Base.surfaceSize;
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var owCollider = detectorGO.AddComponent<OWCollider>();
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fluidDetector._collider = sphereCollider;
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// Could copy the splash from the interloper as well some day
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}
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SetDetector(primaryBody, astroObject, forceDetector);
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detectorGO.SetActive(true);
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return detectorGO;
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}
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public static void SetDetector(AstroObject primaryBody, AstroObject astroObject, ConstantForceDetector forceDetector)
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{
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GravityVolume parentGravityVolume = primaryBody?.GetAttachedOWRigidbody()?.GetAttachedGravityVolume();
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if (parentGravityVolume != null)
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{
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forceDetector._detectableFields = new ForceVolume[] { parentGravityVolume };
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}
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else if (astroObject != null)
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{
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// It's probably a focal point (or its just broken)
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var binaryFocalPoint = primaryBody?.gameObject?.GetComponent<BinaryFocalPoint>();
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if (binaryFocalPoint != null)
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{
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if (astroObject.GetCustomName().Equals(binaryFocalPoint.PrimaryName))
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{
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binaryFocalPoint.Primary = astroObject;
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if (binaryFocalPoint.Secondary != null)
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{
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var secondaryRB = binaryFocalPoint.Secondary.GetAttachedOWRigidbody();
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SetBinaryForceDetectableFields(binaryFocalPoint, forceDetector, (ConstantForceDetector)secondaryRB.GetAttachedForceDetector());
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}
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}
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else if (astroObject.GetCustomName().Equals(binaryFocalPoint.SecondaryName))
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{
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binaryFocalPoint.Secondary = astroObject;
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if (binaryFocalPoint.Primary != null)
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{
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var primaryRB = binaryFocalPoint.Primary.GetAttachedOWRigidbody();
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SetBinaryForceDetectableFields(binaryFocalPoint, (ConstantForceDetector)primaryRB.GetAttachedForceDetector(), forceDetector);
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}
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}
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else
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{
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// It's a planet
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if (binaryFocalPoint.Primary != null && binaryFocalPoint.Secondary != null)
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{
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var fakeBarycenterGravityVolume = binaryFocalPoint.FakeMassBody.GetComponent<AstroObject>().GetGravityVolume();
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forceDetector._detectableFields = new ForceVolume[] { fakeBarycenterGravityVolume };
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}
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}
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}
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}
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}
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private static void SetBinaryForceDetectableFields(BinaryFocalPoint point, ConstantForceDetector primaryCFD, ConstantForceDetector secondaryCFD)
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{
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Logger.Log($"Setting up binary focal point for {point.name}");
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var primary = point.Primary;
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var secondary = point.Secondary;
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// Binaries have to use the same gravity exponent
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var primaryGV = primary.GetGravityVolume();
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var secondaryGV = secondary.GetGravityVolume();
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if (primaryGV._falloffType != secondaryGV._falloffType)
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{
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Logger.LogError($"Binaries must have the same gravity falloff! {primaryGV._falloffType} != {secondaryGV._falloffType}");
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return;
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}
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var pointForceDetector = point.GetAttachedOWRigidbody().GetAttachedForceDetector();
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// Set detectable fields
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primaryCFD._detectableFields = new ForceVolume[] { secondaryGV };
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primaryCFD._inheritDetector = pointForceDetector;
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primaryCFD._activeInheritedDetector = pointForceDetector;
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primaryCFD._inheritElement0 = false;
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secondaryCFD._detectableFields = new ForceVolume[] { primaryGV };
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secondaryCFD._inheritDetector = pointForceDetector;
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secondaryCFD._activeInheritedDetector = pointForceDetector;
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secondaryCFD._inheritElement0 = false;
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}
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}
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}
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