2022-05-22 18:57:05 -04:00

254 lines
13 KiB
C#

using NewHorizons.Components;
using NewHorizons.Components.SizeControllers;
using NewHorizons.Utility;
using OWML.Utils;
using UnityEngine;
using NewHorizons.External.Modules.VariableSize;
namespace NewHorizons.Builder.Body
{
public static class StarBuilder
{
public const float OuterRadiusRatio = 1.5f;
private static Texture2D _colorOverTime;
private static readonly int ColorRamp = Shader.PropertyToID("_ColorRamp");
private static readonly int SkyColor = Shader.PropertyToID("_SkyColor");
private static readonly int AtmosFar = Shader.PropertyToID("_AtmosFar");
private static readonly int AtmosNear = Shader.PropertyToID("_AtmosNear");
private static readonly int InnerRadius = Shader.PropertyToID("_InnerRadius");
private static readonly int OuterRadius = Shader.PropertyToID("_OuterRadius");
public static StarController Make(GameObject planetGO, Sector sector, StarModule starModule)
{
var starGO = MakeStarGraphics(planetGO, sector, starModule);
var sunAudio = GameObject.Instantiate(GameObject.Find("Sun_Body/Sector_SUN/Audio_SUN"), starGO.transform);
sunAudio.transform.localPosition = Vector3.zero;
sunAudio.transform.localScale = Vector3.one;
sunAudio.transform.Find("SurfaceAudio_Sun").GetComponent<AudioSource>().maxDistance = starModule.size * 2f;
var surfaceAudio = sunAudio.GetComponentInChildren<SunSurfaceAudioController>();
surfaceAudio.SetSector(sector);
surfaceAudio._sunController = null;
sunAudio.name = "Audio_Star";
GameObject sunAtmosphere = null;
if (starModule.hasAtmosphere)
{
sunAtmosphere = GameObject.Instantiate(GameObject.Find("Sun_Body/Atmosphere_SUN"), starGO.transform);
sunAtmosphere.transform.position = planetGO.transform.position;
sunAtmosphere.transform.localScale = Vector3.one * OuterRadiusRatio;
sunAtmosphere.name = "Atmosphere_Star";
PlanetaryFogController fog = sunAtmosphere.transform.Find("FogSphere").GetComponent<PlanetaryFogController>();
if (starModule.tint != null)
{
fog.fogTint = starModule.tint.ToColor();
sunAtmosphere.transform.Find("AtmoSphere").transform.localScale = Vector3.one;
foreach (var lod in sunAtmosphere.transform.Find("AtmoSphere").GetComponentsInChildren<MeshRenderer>())
{
lod.material.SetColor(SkyColor, starModule.tint.ToColor());
lod.material.SetColor(AtmosFar, starModule.tint.ToColor());
lod.material.SetColor(AtmosNear, starModule.tint.ToColor());
lod.material.SetFloat(InnerRadius, starModule.size);
lod.material.SetFloat(OuterRadius, starModule.size * OuterRadiusRatio);
}
}
fog.transform.localScale = Vector3.one;
fog.fogRadius = starModule.size * OuterRadiusRatio;
fog.lodFadeDistance = fog.fogRadius * (StarBuilder.OuterRadiusRatio - 1f);
}
var ambientLightGO = GameObject.Instantiate(GameObject.Find("Sun_Body/AmbientLight_SUN"), starGO.transform);
ambientLightGO.transform.localPosition = Vector3.zero;
ambientLightGO.name = "AmbientLight_Star";
var heatVolume = GameObject.Instantiate(GameObject.Find("Sun_Body/Sector_SUN/Volumes_SUN/HeatVolume"), starGO.transform);
heatVolume.transform.localPosition = Vector3.zero;
heatVolume.transform.localScale = Vector3.one;
heatVolume.GetComponent<SphereShape>().radius = 1f;
heatVolume.name = "HeatVolume";
var deathVolume = GameObject.Instantiate(GameObject.Find("Sun_Body/Sector_SUN/Volumes_SUN/ScaledVolumesRoot/DestructionFluidVolume"), starGO.transform);
deathVolume.transform.localPosition = Vector3.zero;
deathVolume.transform.localScale = Vector3.one;
deathVolume.GetComponent<SphereCollider>().radius = 1f;
deathVolume.GetComponent<DestructionVolume>()._onlyAffectsPlayerAndShip = false;
deathVolume.GetComponent<DestructionVolume>()._shrinkBodies = true;
deathVolume.name = "DestructionVolume";
Light ambientLight = ambientLightGO.GetComponent<Light>();
var sunLight = new GameObject();
sunLight.transform.parent = starGO.transform;
sunLight.transform.localPosition = Vector3.zero;
sunLight.transform.localScale = Vector3.one;
sunLight.name = "StarLight";
var light = sunLight.AddComponent<Light>();
light.CopyPropertiesFrom(GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<Light>());
light.intensity *= starModule.solarLuminosity;
light.range *= Mathf.Sqrt(starModule.solarLuminosity);
Color lightColour = light.color;
if (starModule.lightTint != null) lightColour = starModule.lightTint.ToColor();
light.color = lightColour;
ambientLight.color = lightColour;
var faceActiveCamera = sunLight.AddComponent<FaceActiveCamera>();
faceActiveCamera.CopyPropertiesFrom(GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<FaceActiveCamera>());
var csmTextureCacher = sunLight.AddComponent<CSMTextureCacher>();
csmTextureCacher.CopyPropertiesFrom(GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<CSMTextureCacher>());
csmTextureCacher._light = light;
var proxyShadowLight = sunLight.AddComponent<ProxyShadowLight>();
proxyShadowLight.CopyPropertiesFrom(GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<ProxyShadowLight>());
proxyShadowLight._light = light;
StarController starController = null;
if (starModule.solarLuminosity != 0)
{
starController = planetGO.AddComponent<StarController>();
starController.Light = light;
starController.AmbientLight = ambientLight;
starController.FaceActiveCamera = faceActiveCamera;
starController.CSMTextureCacher = csmTextureCacher;
starController.ProxyShadowLight = proxyShadowLight;
starController.Intensity = starModule.solarLuminosity;
starController.SunColor = lightColour;
}
var supernova = MakeSupernova(starGO, starModule);
var controller = starGO.AddComponent<StarEvolutionController>();
if (starModule.Curve != null) controller.scaleCurve = starModule.GetAnimationCurve();
controller.size = starModule.size;
controller.atmosphere = sunAtmosphere;
controller.supernova = supernova;
controller.startColour = starModule.tint;
controller.endColour = starModule.endTint;
controller.willExplode = starModule.goSupernova;
// It fucking insists on this existing and its really annoying
var supernovaVolume = new GameObject("SupernovaVolumePlaceholder");
supernovaVolume.transform.SetParent(starGO.transform);
supernova._supernovaVolume = supernovaVolume.AddComponent<SupernovaDestructionVolume>();
var sphere = supernovaVolume.AddComponent<SphereShape>();
sphere.radius = 0f;
supernovaVolume.AddComponent<OWCollider>();
return starController;
}
public static GameObject MakeStarProxy(GameObject planet, GameObject proxyGO, StarModule starModule)
{
var starGO = MakeStarGraphics(proxyGO, null, starModule);
var supernova = MakeSupernova(starGO, starModule);
var controller = starGO.AddComponent<StarEvolutionController>();
if (starModule.Curve != null) controller.scaleCurve = starModule.GetAnimationCurve();
controller.size = starModule.size;
controller.supernova = supernova;
controller.startColour = starModule.tint;
controller.endColour = starModule.endTint;
controller.enabled = true;
planet.GetComponentInChildren<StarEvolutionController>().SetProxy(controller);
return proxyGO;
}
public static GameObject MakeStarGraphics(GameObject rootObject, Sector sector, StarModule starModule)
{
if (_colorOverTime == null) _colorOverTime = ImageUtilities.GetTexture(Main.Instance, "AssetBundle/StarColorOverTime.png");
var starGO = new GameObject("Star");
starGO.transform.parent = sector?.transform ?? rootObject.transform;
var sunSurface = GameObject.Instantiate(GameObject.Find("Sun_Body/Sector_SUN/Geometry_SUN/Surface"), starGO.transform);
sunSurface.transform.position = rootObject.transform.position;
sunSurface.transform.localScale = Vector3.one;
sunSurface.name = "Surface";
var solarFlareEmitter = GameObject.Instantiate(GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SolarFlareEmitter"), starGO.transform);
solarFlareEmitter.transform.localPosition = Vector3.zero;
solarFlareEmitter.transform.localScale = Vector3.one;
solarFlareEmitter.name = "SolarFlareEmitter";
if (starModule.tint != null)
{
var flareTint = starModule.tint.ToColor();
var emitter = solarFlareEmitter.GetComponent<SolarFlareEmitter>();
emitter.tint = flareTint;
foreach (var controller in solarFlareEmitter.GetComponentsInChildren<SolarFlareController>())
{
// It multiplies color by tint but wants something very bright idk
controller._color = new Color(20, 20, 20);
controller._tint = flareTint;
}
}
starGO.transform.position = rootObject.transform.position;
starGO.transform.localScale = starModule.size * Vector3.one;
if (starModule.tint != null)
{
TessellatedSphereRenderer surface = sunSurface.GetComponent<TessellatedSphereRenderer>();
var colour = starModule.tint.ToColor();
var sun = GameObject.Find("Sun_Body");
var mainSequenceMaterial = sun.GetComponent<SunController>().GetValue<Material>("_startSurfaceMaterial");
var giantMaterial = sun.GetComponent<SunController>().GetValue<Material>("_endSurfaceMaterial");
surface.sharedMaterial = new Material(starModule.size >= 3000 ? giantMaterial : mainSequenceMaterial);
var mod = Mathf.Max(1f, 2f * Mathf.Sqrt(starModule.solarLuminosity));
var adjustedColour = new Color(colour.r * mod, colour.g * mod, colour.b * mod);
surface.sharedMaterial.color = adjustedColour;
Color.RGBToHSV(adjustedColour, out float H, out float S, out float V);
var darkenedColor = Color.HSVToRGB(H, S * 1.2f, V * 0.05f);
if (starModule.endTint != null)
{
var endColour = starModule.endTint.ToColor();
darkenedColor = new Color(endColour.r * mod, endColour.g * mod, endColour.b * mod);
}
surface.sharedMaterial.SetTexture(ColorRamp, ImageUtilities.LerpGreyscaleImage(_colorOverTime, adjustedColour, darkenedColor));
}
return starGO;
}
private static SupernovaEffectController MakeSupernova(GameObject starGO, StarModule starModule)
{
var supernovaGO = GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/Supernova").InstantiateInactive();
supernovaGO.transform.SetParent(starGO.transform);
supernovaGO.transform.localPosition = Vector3.zero;
var supernova = supernovaGO.GetComponent<SupernovaEffectController>();
supernova._surface = starGO.GetComponentInChildren<TessellatedSphereRenderer>();
supernova._supernovaVolume = null;
if (starModule.supernovaTint != null)
{
var colour = starModule.supernovaTint.ToColor();
var supernovaMaterial = new Material(supernova._supernovaMaterial);
var ramp = ImageUtilities.LerpGreyscaleImage(ImageUtilities.GetTexture(Main.Instance, "AssetBundle/Effects_SUN_Supernova_d.png"), Color.white, colour);
supernovaMaterial.SetTexture(ColorRamp, ramp);
supernova._supernovaMaterial = supernovaMaterial;
// Motes
var moteMaterial = supernova.GetComponentInChildren<ParticleSystemRenderer>().material;
moteMaterial.color = new Color(colour.r * 3f, colour.g * 3f, colour.b * 3f, moteMaterial.color.a);
}
supernovaGO.SetActive(true);
return supernova;
}
}
}