new-horizons/NewHorizons/Builder/Body/SingularityBuilder.cs
2022-05-22 18:57:05 -04:00

226 lines
12 KiB
C#

using NewHorizons.Components;
using NewHorizons.External.Configs;
using NewHorizons.Utility;
using System;
using NewHorizons.External.Modules.VariableSize;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Body
{
public static class SingularityBuilder
{
private static Shader blackHoleShader = null;
private static Shader whiteHoleShader = null;
private static readonly int Radius = Shader.PropertyToID("_Radius");
private static readonly int MaxDistortRadius = Shader.PropertyToID("_MaxDistortRadius");
private static readonly int MassScale = Shader.PropertyToID("_MassScale");
private static readonly int DistortFadeDist = Shader.PropertyToID("_DistortFadeDist");
private static readonly int Color1 = Shader.PropertyToID("_Color");
public static void Make(GameObject go, Sector sector, OWRigidbody OWRB, PlanetConfig config)
{
var size = config.Singularity.size;
var pairedSingularity = config.Singularity.pairedSingularity;
var polarity = config.Singularity.type;
bool isWormHole = config.Singularity?.targetStarSystem != null;
bool hasHazardVolume = !isWormHole && (pairedSingularity == null);
bool makeZeroGVolume = config.Singularity == null ? true : config.Singularity.makeZeroGVolume;
Vector3 localPosition = config.Singularity?.position == null ? Vector3.zero : (Vector3)config.Singularity.position;
GameObject newSingularity = null;
switch (polarity)
{
case SingularityModule.SingularityType.BlackHole:
newSingularity = MakeBlackHole(go, sector, localPosition, size, hasHazardVolume, config.Singularity.targetStarSystem);
break;
case SingularityModule.SingularityType.WhiteHole:
newSingularity = MakeWhiteHole(go, sector, OWRB, localPosition, size, makeZeroGVolume);
break;
}
// Try to pair them
if (pairedSingularity != null && newSingularity != null)
{
var pairedSingularityAO = AstroObjectLocator.GetAstroObject(pairedSingularity);
if (pairedSingularityAO != null)
{
switch (polarity)
{
case SingularityModule.SingularityType.BlackHole:
PairSingularities(newSingularity, pairedSingularityAO.gameObject);
break;
case SingularityModule.SingularityType.WhiteHole:
PairSingularities(pairedSingularityAO.gameObject, newSingularity);
break;
}
}
}
}
public static void PairSingularities(GameObject blackHole, GameObject whiteHole)
{
Logger.Log($"Pairing singularities {blackHole?.name}, {whiteHole?.name}");
try
{
blackHole.GetComponentInChildren<BlackHoleVolume>()._whiteHole = whiteHole.GetComponentInChildren<WhiteHoleVolume>();
}
catch (Exception)
{
Logger.LogError($"Couldn't pair singularities");
}
}
public static GameObject MakeBlackHole(GameObject planetGO, Sector sector, Vector3 localPosition, float size, bool hasDestructionVolume, string targetSolarSystem, bool makeAudio = true)
{
var blackHole = new GameObject("BlackHole");
blackHole.SetActive(false);
blackHole.transform.parent = sector?.transform ?? planetGO.transform;
blackHole.transform.position = planetGO.transform.TransformPoint(localPosition);
var blackHoleRender = new GameObject("BlackHoleRender");
blackHoleRender.transform.parent = blackHole.transform;
blackHoleRender.transform.localPosition = Vector3.zero;
blackHoleRender.transform.localScale = Vector3.one * size;
var meshFilter = blackHoleRender.AddComponent<MeshFilter>();
meshFilter.mesh = GameObject.Find("BrittleHollow_Body/BlackHole_BH/BlackHoleRenderer").GetComponent<MeshFilter>().mesh;
var meshRenderer = blackHoleRender.AddComponent<MeshRenderer>();
if (blackHoleShader == null) blackHoleShader = GameObject.Find("BrittleHollow_Body/BlackHole_BH/BlackHoleRenderer").GetComponent<MeshRenderer>().sharedMaterial.shader;
meshRenderer.material = new Material(blackHoleShader);
meshRenderer.material.SetFloat(Radius, size * 0.4f);
meshRenderer.material.SetFloat(MaxDistortRadius, size * 0.95f);
meshRenderer.material.SetFloat(MassScale, 1);
meshRenderer.material.SetFloat(DistortFadeDist, size * 0.55f);
if (makeAudio)
{
var blackHoleAmbience = GameObject.Instantiate(GameObject.Find("BrittleHollow_Body/BlackHole_BH/BlackHoleAmbience"), blackHole.transform);
blackHoleAmbience.name = "BlackHoleAmbience";
blackHoleAmbience.GetComponent<SectorAudioGroup>().SetSector(sector);
var blackHoleAudioSource = blackHoleAmbience.GetComponent<AudioSource>();
blackHoleAudioSource.maxDistance = size * 2.5f;
blackHoleAudioSource.minDistance = size * 0.4f;
blackHoleAmbience.transform.localPosition = Vector3.zero;
var blackHoleOneShot = GameObject.Instantiate(GameObject.Find("BrittleHollow_Body/BlackHole_BH/BlackHoleEmissionOneShot"), blackHole.transform);
var oneShotAudioSource = blackHoleOneShot.GetComponent<AudioSource>();
oneShotAudioSource.maxDistance = size * 3f;
oneShotAudioSource.minDistance = size * 0.4f;
}
if (hasDestructionVolume || targetSolarSystem != null)
{
var destructionVolumeGO = new GameObject("DestructionVolume");
destructionVolumeGO.layer = LayerMask.NameToLayer("BasicEffectVolume");
destructionVolumeGO.transform.parent = blackHole.transform;
destructionVolumeGO.transform.localScale = Vector3.one;
destructionVolumeGO.transform.localPosition = Vector3.zero;
var sphereCollider = destructionVolumeGO.AddComponent<SphereCollider>();
sphereCollider.radius = size * 0.4f;
sphereCollider.isTrigger = true;
if (hasDestructionVolume) destructionVolumeGO.AddComponent<BlackHoleDestructionVolume>();
else if (targetSolarSystem != null)
{
var wormholeVolume = destructionVolumeGO.AddComponent<ChangeStarSystemVolume>();
wormholeVolume.TargetSolarSystem = targetSolarSystem;
}
}
else
{
var blackHoleVolume = GameObject.Instantiate(GameObject.Find("BrittleHollow_Body/BlackHole_BH/BlackHoleVolume"), blackHole.transform);
blackHoleVolume.name = "BlackHoleVolume";
blackHoleVolume.GetComponent<SphereCollider>().radius = size * 0.4f;
}
blackHole.SetActive(true);
return blackHole;
}
public static GameObject MakeWhiteHole(GameObject planetGO, Sector sector, OWRigidbody OWRB, Vector3 localPosition, float size, bool makeZeroGVolume = true)
{
var whiteHole = new GameObject("WhiteHole");
whiteHole.SetActive(false);
whiteHole.transform.parent = sector?.transform ?? planetGO.transform;
whiteHole.transform.position = planetGO.transform.TransformPoint(localPosition);
var whiteHoleRenderer = new GameObject("WhiteHoleRenderer");
whiteHoleRenderer.transform.parent = whiteHole.transform;
whiteHoleRenderer.transform.localPosition = Vector3.zero;
whiteHoleRenderer.transform.localScale = Vector3.one * size * 2.8f;
var meshFilter = whiteHoleRenderer.AddComponent<MeshFilter>();
meshFilter.mesh = GameObject.Find("WhiteHole_Body/WhiteHoleVisuals/Singularity").GetComponent<MeshFilter>().mesh;
var meshRenderer = whiteHoleRenderer.AddComponent<MeshRenderer>();
if (whiteHoleShader == null) whiteHoleShader = GameObject.Find("WhiteHole_Body/WhiteHoleVisuals/Singularity").GetComponent<MeshRenderer>().sharedMaterial.shader;
meshRenderer.material = new Material(whiteHoleShader);
meshRenderer.sharedMaterial.SetFloat(Radius, size * 0.4f);
meshRenderer.sharedMaterial.SetFloat(DistortFadeDist, size);
meshRenderer.sharedMaterial.SetFloat(MaxDistortRadius, size * 2.8f);
meshRenderer.sharedMaterial.SetFloat(MassScale, -1);
meshRenderer.sharedMaterial.SetColor(Color1, new Color(1.88f, 1.88f, 1.88f, 1f));
var ambientLight = GameObject.Instantiate(GameObject.Find("WhiteHole_Body/WhiteHoleVisuals/AmbientLight_WH"));
ambientLight.transform.parent = whiteHole.transform;
ambientLight.transform.localScale = Vector3.one;
ambientLight.transform.localPosition = Vector3.zero;
ambientLight.name = "AmbientLight";
ambientLight.GetComponent<Light>().range = size * 7f;
GameObject whiteHoleVolumeGO = GameObject.Instantiate(GameObject.Find("WhiteHole_Body/WhiteHoleVolume"));
whiteHoleVolumeGO.transform.parent = whiteHole.transform;
whiteHoleVolumeGO.transform.localPosition = Vector3.zero;
whiteHoleVolumeGO.transform.localScale = Vector3.one;
whiteHoleVolumeGO.GetComponent<SphereCollider>().radius = size;
whiteHoleVolumeGO.name = "WhiteHoleVolume";
var whiteHoleFluidVolume = whiteHoleVolumeGO.GetComponent<WhiteHoleFluidVolume>();
whiteHoleFluidVolume._innerRadius = size * 0.5f;
whiteHoleFluidVolume._outerRadius = size;
whiteHoleFluidVolume._attachedBody = OWRB;
var whiteHoleVolume = whiteHoleVolumeGO.GetComponent<WhiteHoleVolume>();
whiteHoleVolume._debrisDistMax = size * 6.5f;
whiteHoleVolume._debrisDistMin = size * 2f;
whiteHoleVolume._whiteHoleSector = sector;
whiteHoleVolume._fluidVolume = whiteHoleFluidVolume;
whiteHoleVolume._whiteHoleBody = OWRB;
whiteHoleVolume._whiteHoleProxyShadowSuperGroup = planetGO.GetComponent<ProxyShadowCasterSuperGroup>();
whiteHoleVolume._radius = size * 0.5f;
whiteHoleVolumeGO.GetComponent<SphereCollider>().radius = size;
whiteHoleVolume.enabled = true;
whiteHoleFluidVolume.enabled = true;
if (makeZeroGVolume)
{
var zeroGVolume = GameObject.Instantiate(GameObject.Find("WhiteHole_Body/ZeroGVolume"), whiteHole.transform);
zeroGVolume.name = "ZeroGVolume";
zeroGVolume.transform.localPosition = Vector3.zero;
zeroGVolume.GetComponent<SphereCollider>().radius = size * 10f;
zeroGVolume.GetComponent<ZeroGVolume>()._attachedBody = OWRB;
var rulesetVolume = GameObject.Instantiate(GameObject.Find("WhiteHole_Body/Sector_WhiteHole/RulesetVolumes_WhiteHole"), planetGO.transform);
rulesetVolume.name = "RulesetVolume";
rulesetVolume.transform.localPosition = Vector3.zero;
rulesetVolume.transform.localScale = Vector3.one * size / 100f;
rulesetVolume.GetComponent<SphereShape>().enabled = true;
}
whiteHole.SetActive(true);
return whiteHole;
}
}
}