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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 12:05:23 +01:00
227 lines
11 KiB
C#
227 lines
11 KiB
C#
using NewHorizons.Builder.Atmosphere;
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using NewHorizons.Builder.Props;
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using NewHorizons.Components;
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using NewHorizons.Components.SizeControllers;
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using NewHorizons.Utility;
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using System;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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using NewHorizons.External.Modules.VariableSize;
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namespace NewHorizons.Builder.Body
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{
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public static class ProxyBuilder
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{
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private static Material lavaMaterial;
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private static GameObject _blackHolePrefab;
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private static GameObject _whiteHolePrefab;
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private static readonly string _blackHolePath = "TowerTwin_Body/Sector_TowerTwin/Sector_Tower_HGT/Interactables_Tower_HGT/Interactables_Tower_TT/Prefab_NOM_WarpTransmitter (1)/BlackHole/BlackHoleSingularity";
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private static readonly string _whiteHolePath = "TowerTwin_Body/Sector_TowerTwin/Sector_Tower_HGT/Interactables_Tower_HGT/Interactables_Tower_CT/Prefab_NOM_WarpTransmitter/WhiteHole/WhiteHoleSingularity";
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private static readonly int EmissionColor = Shader.PropertyToID("_EmissionColor");
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private static readonly int Radius = Shader.PropertyToID("_Radius");
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private static readonly int MaxDistortRadius = Shader.PropertyToID("_MaxDistortRadius");
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private static readonly int MassScale = Shader.PropertyToID("_MassScale");
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private static readonly int DistortFadeDist = Shader.PropertyToID("_DistortFadeDist");
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private static readonly int Color1 = Shader.PropertyToID("_Color");
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public static void Make(GameObject planetGO, NewHorizonsBody body)
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{
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if (lavaMaterial == null) lavaMaterial = SearchUtilities.FindObjectOfTypeAndName<ProxyOrbiter>("VolcanicMoon_Body").transform.Find("LavaSphere").GetComponent<MeshRenderer>().material;
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var proxyName = $"{body.Config.name}_Proxy";
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var newProxy = new GameObject(proxyName);
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try
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{
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// We want to take the largest size I think
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var realSize = body.Config.Base.surfaceSize;
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if (body.Config.HeightMap != null)
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{
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HeightMapBuilder.Make(newProxy, null, body.Config.HeightMap, body.Mod, 20);
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if (realSize < body.Config.HeightMap.maxHeight) realSize = body.Config.HeightMap.maxHeight;
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}
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if (body.Config.Base.groundSize != 0)
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{
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GeometryBuilder.Make(newProxy, null, body.Config.Base.groundSize);
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if (realSize < body.Config.Base.groundSize) realSize = body.Config.Base.groundSize;
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}
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if (body.Config.Atmosphere?.clouds != null)
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{
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CloudsBuilder.MakeTopClouds(newProxy, body.Config.Atmosphere, body.Mod);
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if (realSize < body.Config.Atmosphere.size) realSize = body.Config.Atmosphere.size;
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}
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if (body.Config.Ring != null)
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{
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RingBuilder.MakeRingGraphics(newProxy, null, body.Config.Ring, body.Mod);
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if (realSize < body.Config.Ring.outerRadius) realSize = body.Config.Ring.outerRadius;
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}
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if (body.Config.Star != null)
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{
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var starGO = StarBuilder.MakeStarProxy(planetGO, newProxy, body.Config.Star);
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if (realSize < body.Config.Star.size) realSize = body.Config.Star.size;
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}
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if (body.Config.ProcGen != null)
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{
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ProcGenBuilder.Make(newProxy, null, body.Config.ProcGen);
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if (realSize < body.Config.ProcGen.scale) realSize = body.Config.ProcGen.scale;
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}
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if (body.Config.Lava != null)
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{
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var sphere = AddColouredSphere(newProxy, body.Config.Lava.size, body.Config.Lava.Curve, Color.black);
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if (realSize < body.Config.Lava.size) realSize = body.Config.Lava.size;
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var material = new Material(lavaMaterial);
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if (body.Config.Lava.tint != null) material.SetColor(EmissionColor, body.Config.Lava.tint.ToColor());
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sphere.GetComponent<MeshRenderer>().material = material;
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}
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if (body.Config.Water != null)
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{
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var colour = body.Config.Water.tint?.ToColor() ?? Color.blue;
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AddColouredSphere(newProxy, body.Config.Water.size, body.Config.Water.Curve, colour);
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if (realSize < body.Config.Water.size) realSize = body.Config.Water.size;
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}
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if (body.Config.Sand != null)
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{
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var colour = body.Config.Sand.Tint?.ToColor() ?? Color.yellow;
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AddColouredSphere(newProxy, body.Config.Sand.Size, body.Config.Sand.Curve, colour);
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if (realSize < body.Config.Sand.Size) realSize = body.Config.Sand.Size;
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}
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// Could improve this to actually use the proper renders and materials
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if (body.Config.Singularity != null)
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{
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if (body.Config.Singularity.type == SingularityModule.SingularityType.BlackHole)
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{
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MakeBlackHole(newProxy, body.Config.Singularity.size);
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}
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else
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{
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MakeWhiteHole(newProxy, body.Config.Singularity.size);
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}
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if (realSize < body.Config.Singularity.size) realSize = body.Config.Singularity.size;
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}
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if (body.Config.Base.hasCometTail)
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{
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CometTailBuilder.Make(newProxy, null, body.Config);
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}
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if (body.Config.Props?.proxyDetails != null)
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{
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foreach (var detailInfo in body.Config.Props.proxyDetails)
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{
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DetailBuilder.Make(newProxy, null, body.Config, body.Mod, body.Mod.ModHelper.Manifest.UniqueName, detailInfo);
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}
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}
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// Remove all collisions if there are any
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foreach (var col in newProxy.GetComponentsInChildren<Collider>())
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{
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GameObject.Destroy(col);
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}
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foreach (var renderer in newProxy.GetComponentsInChildren<Renderer>())
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{
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renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
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renderer.receiveShadows = false;
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renderer.enabled = true;
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}
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foreach (var tessellatedRenderer in newProxy.GetComponentsInChildren<TessellatedRenderer>())
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{
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tessellatedRenderer.enabled = true;
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}
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var proxyController = newProxy.AddComponent<NHProxy>();
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proxyController.astroName = body.Config.name;
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proxyController._realObjectDiameter = realSize;
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}
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catch (Exception ex)
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{
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Logger.LogError($"Exception thrown when generating proxy for [{body.Config.name}] : {ex.Message}, {ex.StackTrace}");
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GameObject.Destroy(newProxy);
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}
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}
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private static GameObject AddColouredSphere(GameObject rootObj, float size, VariableSizeModule.TimeValuePair[] curve, Color color)
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{
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GameObject sphereGO = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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sphereGO.transform.parent = rootObj.transform;
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sphereGO.transform.localScale = Vector3.one * size;
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sphereGO.transform.position = rootObj.transform.position;
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GameObject.Destroy(sphereGO.GetComponent<Collider>());
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sphereGO.GetComponent<MeshRenderer>().material.color = color;
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if (curve != null) AddSizeController(sphereGO, curve, size);
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return sphereGO;
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}
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private static void AddSizeController(GameObject go, VariableSizeModule.TimeValuePair[] curve, float size)
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{
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var sizeController = go.AddComponent<SizeController>();
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var animCurve = new AnimationCurve();
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foreach (var pair in curve)
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{
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animCurve.AddKey(new Keyframe(pair.Time, pair.Value));
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}
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sizeController.scaleCurve = animCurve;
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sizeController.size = size;
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}
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private static void MakeBlackHole(GameObject rootObject, float size)
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{
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if (_blackHolePrefab == null) _blackHolePrefab = GameObject.Find(_blackHolePath);
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var blackHoleShader = _blackHolePrefab.GetComponent<MeshRenderer>().material.shader;
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if (blackHoleShader == null) blackHoleShader = _blackHolePrefab.GetComponent<MeshRenderer>().sharedMaterial.shader;
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var blackHoleRender = new GameObject("BlackHoleRender");
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blackHoleRender.transform.parent = rootObject.transform;
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blackHoleRender.transform.localPosition = new Vector3(0, 1, 0);
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blackHoleRender.transform.localScale = Vector3.one * size;
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var meshFilter = blackHoleRender.AddComponent<MeshFilter>();
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meshFilter.mesh = _blackHolePrefab.GetComponent<MeshFilter>().mesh;
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var meshRenderer = blackHoleRender.AddComponent<MeshRenderer>();
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meshRenderer.material = new Material(blackHoleShader);
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meshRenderer.material.SetFloat(Radius, size * 0.4f);
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meshRenderer.material.SetFloat(MaxDistortRadius, size * 0.95f);
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meshRenderer.material.SetFloat(MassScale, 1);
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meshRenderer.material.SetFloat(DistortFadeDist, size * 0.55f);
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blackHoleRender.SetActive(true);
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}
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private static void MakeWhiteHole(GameObject rootObject, float size)
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{
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if (_whiteHolePrefab == null) _whiteHolePrefab = GameObject.Find(_whiteHolePath);
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var whiteHoleShader = _whiteHolePrefab.GetComponent<MeshRenderer>().material.shader;
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if (whiteHoleShader == null) whiteHoleShader = _whiteHolePrefab.GetComponent<MeshRenderer>().sharedMaterial.shader;
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var whiteHoleRenderer = new GameObject("WhiteHoleRenderer");
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whiteHoleRenderer.transform.parent = rootObject.transform;
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whiteHoleRenderer.transform.localPosition = new Vector3(0, 1, 0);
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whiteHoleRenderer.transform.localScale = Vector3.one * size * 2.8f;
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var meshFilter = whiteHoleRenderer.AddComponent<MeshFilter>();
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meshFilter.mesh = _whiteHolePrefab.GetComponent<MeshFilter>().mesh;
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var meshRenderer = whiteHoleRenderer.AddComponent<MeshRenderer>();
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meshRenderer.material = new Material(whiteHoleShader);
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meshRenderer.sharedMaterial.SetFloat(Radius, size * 0.4f);
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meshRenderer.sharedMaterial.SetFloat(DistortFadeDist, size);
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meshRenderer.sharedMaterial.SetFloat(MaxDistortRadius, size * 2.8f);
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meshRenderer.sharedMaterial.SetColor(Color1, new Color(1.88f, 1.88f, 1.88f, 1f));
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whiteHoleRenderer.SetActive(true);
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}
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}
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} |