2022-05-22 18:57:05 -04:00

227 lines
11 KiB
C#

using NewHorizons.Builder.Atmosphere;
using NewHorizons.Builder.Props;
using NewHorizons.Components;
using NewHorizons.Components.SizeControllers;
using NewHorizons.Utility;
using System;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
using NewHorizons.External.Modules.VariableSize;
namespace NewHorizons.Builder.Body
{
public static class ProxyBuilder
{
private static Material lavaMaterial;
private static GameObject _blackHolePrefab;
private static GameObject _whiteHolePrefab;
private static readonly string _blackHolePath = "TowerTwin_Body/Sector_TowerTwin/Sector_Tower_HGT/Interactables_Tower_HGT/Interactables_Tower_TT/Prefab_NOM_WarpTransmitter (1)/BlackHole/BlackHoleSingularity";
private static readonly string _whiteHolePath = "TowerTwin_Body/Sector_TowerTwin/Sector_Tower_HGT/Interactables_Tower_HGT/Interactables_Tower_CT/Prefab_NOM_WarpTransmitter/WhiteHole/WhiteHoleSingularity";
private static readonly int EmissionColor = Shader.PropertyToID("_EmissionColor");
private static readonly int Radius = Shader.PropertyToID("_Radius");
private static readonly int MaxDistortRadius = Shader.PropertyToID("_MaxDistortRadius");
private static readonly int MassScale = Shader.PropertyToID("_MassScale");
private static readonly int DistortFadeDist = Shader.PropertyToID("_DistortFadeDist");
private static readonly int Color1 = Shader.PropertyToID("_Color");
public static void Make(GameObject planetGO, NewHorizonsBody body)
{
if (lavaMaterial == null) lavaMaterial = SearchUtilities.FindObjectOfTypeAndName<ProxyOrbiter>("VolcanicMoon_Body").transform.Find("LavaSphere").GetComponent<MeshRenderer>().material;
var proxyName = $"{body.Config.name}_Proxy";
var newProxy = new GameObject(proxyName);
try
{
// We want to take the largest size I think
var realSize = body.Config.Base.surfaceSize;
if (body.Config.HeightMap != null)
{
HeightMapBuilder.Make(newProxy, null, body.Config.HeightMap, body.Mod, 20);
if (realSize < body.Config.HeightMap.maxHeight) realSize = body.Config.HeightMap.maxHeight;
}
if (body.Config.Base.groundSize != 0)
{
GeometryBuilder.Make(newProxy, null, body.Config.Base.groundSize);
if (realSize < body.Config.Base.groundSize) realSize = body.Config.Base.groundSize;
}
if (body.Config.Atmosphere?.clouds != null)
{
CloudsBuilder.MakeTopClouds(newProxy, body.Config.Atmosphere, body.Mod);
if (realSize < body.Config.Atmosphere.size) realSize = body.Config.Atmosphere.size;
}
if (body.Config.Ring != null)
{
RingBuilder.MakeRingGraphics(newProxy, null, body.Config.Ring, body.Mod);
if (realSize < body.Config.Ring.outerRadius) realSize = body.Config.Ring.outerRadius;
}
if (body.Config.Star != null)
{
var starGO = StarBuilder.MakeStarProxy(planetGO, newProxy, body.Config.Star);
if (realSize < body.Config.Star.size) realSize = body.Config.Star.size;
}
if (body.Config.ProcGen != null)
{
ProcGenBuilder.Make(newProxy, null, body.Config.ProcGen);
if (realSize < body.Config.ProcGen.scale) realSize = body.Config.ProcGen.scale;
}
if (body.Config.Lava != null)
{
var sphere = AddColouredSphere(newProxy, body.Config.Lava.size, body.Config.Lava.Curve, Color.black);
if (realSize < body.Config.Lava.size) realSize = body.Config.Lava.size;
var material = new Material(lavaMaterial);
if (body.Config.Lava.tint != null) material.SetColor(EmissionColor, body.Config.Lava.tint.ToColor());
sphere.GetComponent<MeshRenderer>().material = material;
}
if (body.Config.Water != null)
{
var colour = body.Config.Water.tint?.ToColor() ?? Color.blue;
AddColouredSphere(newProxy, body.Config.Water.size, body.Config.Water.Curve, colour);
if (realSize < body.Config.Water.size) realSize = body.Config.Water.size;
}
if (body.Config.Sand != null)
{
var colour = body.Config.Sand.Tint?.ToColor() ?? Color.yellow;
AddColouredSphere(newProxy, body.Config.Sand.Size, body.Config.Sand.Curve, colour);
if (realSize < body.Config.Sand.Size) realSize = body.Config.Sand.Size;
}
// Could improve this to actually use the proper renders and materials
if (body.Config.Singularity != null)
{
if (body.Config.Singularity.type == SingularityModule.SingularityType.BlackHole)
{
MakeBlackHole(newProxy, body.Config.Singularity.size);
}
else
{
MakeWhiteHole(newProxy, body.Config.Singularity.size);
}
if (realSize < body.Config.Singularity.size) realSize = body.Config.Singularity.size;
}
if (body.Config.Base.hasCometTail)
{
CometTailBuilder.Make(newProxy, null, body.Config);
}
if (body.Config.Props?.proxyDetails != null)
{
foreach (var detailInfo in body.Config.Props.proxyDetails)
{
DetailBuilder.Make(newProxy, null, body.Config, body.Mod, body.Mod.ModHelper.Manifest.UniqueName, detailInfo);
}
}
// Remove all collisions if there are any
foreach (var col in newProxy.GetComponentsInChildren<Collider>())
{
GameObject.Destroy(col);
}
foreach (var renderer in newProxy.GetComponentsInChildren<Renderer>())
{
renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
renderer.receiveShadows = false;
renderer.enabled = true;
}
foreach (var tessellatedRenderer in newProxy.GetComponentsInChildren<TessellatedRenderer>())
{
tessellatedRenderer.enabled = true;
}
var proxyController = newProxy.AddComponent<NHProxy>();
proxyController.astroName = body.Config.name;
proxyController._realObjectDiameter = realSize;
}
catch (Exception ex)
{
Logger.LogError($"Exception thrown when generating proxy for [{body.Config.name}] : {ex.Message}, {ex.StackTrace}");
GameObject.Destroy(newProxy);
}
}
private static GameObject AddColouredSphere(GameObject rootObj, float size, VariableSizeModule.TimeValuePair[] curve, Color color)
{
GameObject sphereGO = GameObject.CreatePrimitive(PrimitiveType.Sphere);
sphereGO.transform.parent = rootObj.transform;
sphereGO.transform.localScale = Vector3.one * size;
sphereGO.transform.position = rootObj.transform.position;
GameObject.Destroy(sphereGO.GetComponent<Collider>());
sphereGO.GetComponent<MeshRenderer>().material.color = color;
if (curve != null) AddSizeController(sphereGO, curve, size);
return sphereGO;
}
private static void AddSizeController(GameObject go, VariableSizeModule.TimeValuePair[] curve, float size)
{
var sizeController = go.AddComponent<SizeController>();
var animCurve = new AnimationCurve();
foreach (var pair in curve)
{
animCurve.AddKey(new Keyframe(pair.Time, pair.Value));
}
sizeController.scaleCurve = animCurve;
sizeController.size = size;
}
private static void MakeBlackHole(GameObject rootObject, float size)
{
if (_blackHolePrefab == null) _blackHolePrefab = GameObject.Find(_blackHolePath);
var blackHoleShader = _blackHolePrefab.GetComponent<MeshRenderer>().material.shader;
if (blackHoleShader == null) blackHoleShader = _blackHolePrefab.GetComponent<MeshRenderer>().sharedMaterial.shader;
var blackHoleRender = new GameObject("BlackHoleRender");
blackHoleRender.transform.parent = rootObject.transform;
blackHoleRender.transform.localPosition = new Vector3(0, 1, 0);
blackHoleRender.transform.localScale = Vector3.one * size;
var meshFilter = blackHoleRender.AddComponent<MeshFilter>();
meshFilter.mesh = _blackHolePrefab.GetComponent<MeshFilter>().mesh;
var meshRenderer = blackHoleRender.AddComponent<MeshRenderer>();
meshRenderer.material = new Material(blackHoleShader);
meshRenderer.material.SetFloat(Radius, size * 0.4f);
meshRenderer.material.SetFloat(MaxDistortRadius, size * 0.95f);
meshRenderer.material.SetFloat(MassScale, 1);
meshRenderer.material.SetFloat(DistortFadeDist, size * 0.55f);
blackHoleRender.SetActive(true);
}
private static void MakeWhiteHole(GameObject rootObject, float size)
{
if (_whiteHolePrefab == null) _whiteHolePrefab = GameObject.Find(_whiteHolePath);
var whiteHoleShader = _whiteHolePrefab.GetComponent<MeshRenderer>().material.shader;
if (whiteHoleShader == null) whiteHoleShader = _whiteHolePrefab.GetComponent<MeshRenderer>().sharedMaterial.shader;
var whiteHoleRenderer = new GameObject("WhiteHoleRenderer");
whiteHoleRenderer.transform.parent = rootObject.transform;
whiteHoleRenderer.transform.localPosition = new Vector3(0, 1, 0);
whiteHoleRenderer.transform.localScale = Vector3.one * size * 2.8f;
var meshFilter = whiteHoleRenderer.AddComponent<MeshFilter>();
meshFilter.mesh = _whiteHolePrefab.GetComponent<MeshFilter>().mesh;
var meshRenderer = whiteHoleRenderer.AddComponent<MeshRenderer>();
meshRenderer.material = new Material(whiteHoleShader);
meshRenderer.sharedMaterial.SetFloat(Radius, size * 0.4f);
meshRenderer.sharedMaterial.SetFloat(DistortFadeDist, size);
meshRenderer.sharedMaterial.SetFloat(MaxDistortRadius, size * 2.8f);
meshRenderer.sharedMaterial.SetColor(Color1, new Color(1.88f, 1.88f, 1.88f, 1f));
whiteHoleRenderer.SetActive(true);
}
}
}