new-horizons/NewHorizons/Builder/Body/ProcGenBuilder.cs
2022-05-22 18:57:05 -04:00

40 lines
1.7 KiB
C#

using NewHorizons.Builder.Body.Geometry;
using NewHorizons.External.Modules;
using NewHorizons.Utility;
using UnityEngine;
namespace NewHorizons.Builder.Body
{
public static class ProcGenBuilder
{
private static Material quantumMaterial;
private static Material iceMaterial;
public static void Make(GameObject planetGO, Sector sector, ProcGenModule module)
{
if (quantumMaterial == null) quantumMaterial = SearchUtilities.FindResourceOfTypeAndName<Material>("Rock_QM_EyeRock_mat");
if (iceMaterial == null) iceMaterial = SearchUtilities.FindResourceOfTypeAndName<Material>("Rock_BH_IceSpike_mat");
GameObject icosphere = new GameObject("Icosphere");
icosphere.transform.parent = sector?.transform ?? planetGO.transform;
icosphere.transform.rotation = Quaternion.Euler(90, 0, 0);
icosphere.transform.position = planetGO.transform.position;
Mesh mesh = Icosphere.Build(4, module.scale, module.scale * 1.2f);
icosphere.AddComponent<MeshFilter>();
icosphere.GetComponent<MeshFilter>().mesh = mesh;
var cubeSphereMR = icosphere.AddComponent<MeshRenderer>();
cubeSphereMR.material = new Material(Shader.Find("Standard"));
cubeSphereMR.material.color = module.color != null ? module.color.ToColor() : Color.white;
var cubeSphereMC = icosphere.AddComponent<MeshCollider>();
cubeSphereMC.sharedMesh = mesh;
icosphere.transform.rotation = planetGO.transform.TransformRotation(Quaternion.Euler(90, 0, 0));
icosphere.AddComponent<ProxyShadowCaster>();
}
}
}