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40 lines
1.7 KiB
C#
40 lines
1.7 KiB
C#
using NewHorizons.Builder.Body.Geometry;
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using NewHorizons.External.Modules;
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using NewHorizons.Utility;
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using UnityEngine;
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namespace NewHorizons.Builder.Body
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{
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public static class ProcGenBuilder
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{
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private static Material quantumMaterial;
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private static Material iceMaterial;
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public static void Make(GameObject planetGO, Sector sector, ProcGenModule module)
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{
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if (quantumMaterial == null) quantumMaterial = SearchUtilities.FindResourceOfTypeAndName<Material>("Rock_QM_EyeRock_mat");
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if (iceMaterial == null) iceMaterial = SearchUtilities.FindResourceOfTypeAndName<Material>("Rock_BH_IceSpike_mat");
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GameObject icosphere = new GameObject("Icosphere");
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icosphere.transform.parent = sector?.transform ?? planetGO.transform;
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icosphere.transform.rotation = Quaternion.Euler(90, 0, 0);
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icosphere.transform.position = planetGO.transform.position;
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Mesh mesh = Icosphere.Build(4, module.scale, module.scale * 1.2f);
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icosphere.AddComponent<MeshFilter>();
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icosphere.GetComponent<MeshFilter>().mesh = mesh;
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var cubeSphereMR = icosphere.AddComponent<MeshRenderer>();
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cubeSphereMR.material = new Material(Shader.Find("Standard"));
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cubeSphereMR.material.color = module.color != null ? module.color.ToColor() : Color.white;
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var cubeSphereMC = icosphere.AddComponent<MeshCollider>();
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cubeSphereMC.sharedMesh = mesh;
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icosphere.transform.rotation = planetGO.transform.TransformRotation(Quaternion.Euler(90, 0, 0));
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icosphere.AddComponent<ProxyShadowCaster>();
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}
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}
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}
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