2022-05-22 18:57:05 -04:00

203 lines
9.4 KiB
C#

using System.Runtime.Serialization;
using NewHorizons.Components;
using NewHorizons.Utility;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
using NewHorizons.External.Modules.VariableSize;
namespace NewHorizons.Builder.Body
{
public static class FunnelBuilder
{
private static readonly int FogColor = Shader.PropertyToID("_FogColor");
private static readonly int EmissionColor = Shader.PropertyToID("_EmissionColor");
private static readonly int HeightScale = Shader.PropertyToID("_HeightScale");
public static void Make(GameObject planetGO, ConstantForceDetector detector, OWRigidbody rigidbody, FunnelModule module)
{
var funnelType = module.type;
var funnelGO = new GameObject($"{planetGO.name.Replace("_Body", "")}Funnel_Body");
funnelGO.SetActive(false);
funnelGO.transform.parent = planetGO.transform;
funnelGO.AddComponent<OWRigidbody>();
var matchMotion = funnelGO.AddComponent<MatchInitialMotion>();
matchMotion.SetBodyToMatch(rigidbody);
funnelGO.AddComponent<CenterOfTheUniverseOffsetApplier>();
funnelGO.AddComponent<KinematicRigidbody>();
var detectorGO = new GameObject("Detector_Funnel");
detectorGO.transform.parent = funnelGO.transform;
var funnelDetector = detectorGO.AddComponent<ConstantForceDetector>();
funnelDetector._inheritDetector = detector;
funnelDetector._detectableFields = new ForceVolume[0];
detectorGO.AddComponent<ForceApplier>();
var scaleRoot = new GameObject("ScaleRoot");
scaleRoot.transform.parent = funnelGO.transform;
scaleRoot.transform.rotation = Quaternion.identity;
scaleRoot.transform.localPosition = Vector3.zero;
scaleRoot.transform.localScale = new Vector3(1, 1, 1);
var proxyGO = GameObject.Instantiate(GameObject.Find("SandFunnel_Body/ScaleRoot/Proxy_SandFunnel"), scaleRoot.transform);
proxyGO.name = "Proxy_Funnel";
var geoGO = GameObject.Instantiate(GameObject.Find("SandFunnel_Body/ScaleRoot/Geo_SandFunnel"), scaleRoot.transform);
geoGO.name = "Geo_Funnel";
var volumesGO = GameObject.Instantiate(GameObject.Find("SandFunnel_Body/ScaleRoot/Volumes_SandFunnel"), scaleRoot.transform);
volumesGO.name = "Volumes_Funnel";
var sfv = volumesGO.GetComponentInChildren<SimpleFluidVolume>();
var fluidVolume = sfv.gameObject;
switch (funnelType)
{
case FunnelType.Sand:
sfv._fluidType = FluidVolume.Type.SAND;
break;
case FunnelType.Water:
sfv._fluidType = FluidVolume.Type.WATER;
GameObject.Destroy(geoGO.transform.Find("Effects_HT_SandColumn/SandColumn_Interior").gameObject);
var waterMaterials = GameObject.Find("TimberHearth_Body/Sector_TH/Geometry_TH/Terrain_TH_Water_v3/Village_Upper_Water/Village_Upper_Water_Geo").GetComponent<MeshRenderer>().materials;
var materials = new Material[waterMaterials.Length];
for (int i = 0; i < waterMaterials.Length; i++)
{
materials[i] = new Material(waterMaterials[i]);
if (module.tint != null)
{
materials[i].SetColor(FogColor, module.tint.ToColor());
}
}
// Proxy
var proxyExterior = proxyGO.transform.Find("SandColumn_Exterior (1)");
proxyExterior.name = "WaterColumn_Exterior";
var proxyExteriorMR = proxyExterior.GetComponent<MeshRenderer>();
proxyExteriorMR.material = materials[0];
proxyExteriorMR.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
/*
var proxyInterior = GameObject.Instantiate(proxyExterior, proxyGO.transform);
proxyInterior.name = "WaterColumn_Interior";
var proxyInteriorMR = proxyInterior.GetComponent<MeshRenderer>();
proxyInteriorMR.material = materials[1];
proxyInteriorMR.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
*/
// Geometry
var geoExterior = geoGO.transform.Find("Effects_HT_SandColumn/SandColumn_Exterior");
geoExterior.name = "WaterColumn_Exterior";
var geoExteriorMR = geoExterior.GetComponent<MeshRenderer>();
geoExteriorMR.material = materials[0];
geoExteriorMR.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
/*
var geoInterior = GameObject.Instantiate(geoExterior, geoGO.transform);
geoInterior.name = "WaterColumn_Interior";
var geoInteriorMR = geoInterior.GetComponent<MeshRenderer>();
geoInteriorMR.material = materials[1];
geoInteriorMR.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
*/
break;
case FunnelType.Lava:
case FunnelType.Star:
sfv._fluidType = FluidVolume.Type.PLASMA;
GameObject.Destroy(geoGO.transform.Find("Effects_HT_SandColumn/SandColumn_Interior").gameObject);
var lavaMaterial = new Material(GameObject.Find("VolcanicMoon_Body/MoltenCore_VM/LavaSphere").GetComponent<MeshRenderer>().material);
lavaMaterial.mainTextureOffset = new Vector2(0.1f, 0.2f);
lavaMaterial.mainTextureScale = new Vector2(1f, 3f);
if (module.tint != null)
{
lavaMaterial.SetColor(EmissionColor, module.tint.ToColor());
}
proxyGO.GetComponentInChildren<MeshRenderer>().material = lavaMaterial;
geoGO.GetComponentInChildren<MeshRenderer>().material = lavaMaterial;
if (funnelType == FunnelType.Lava)
{
lavaMaterial.SetFloat(HeightScale, 0);
AddDestructionVolumes(fluidVolume, DeathType.Lava);
}
else if (funnelType == FunnelType.Star)
{
lavaMaterial.renderQueue = 2999;
lavaMaterial.SetFloat(HeightScale, 100000);
AddDestructionVolumes(fluidVolume, DeathType.Energy);
}
break;
}
var sector = planetGO.GetComponent<AstroObject>().GetPrimaryBody().GetRootSector();
proxyGO.GetComponent<SectorProxy>().SetSector(sector);
geoGO.GetComponent<SectorCullGroup>().SetSector(sector);
volumesGO.GetComponent<SectorCollisionGroup>().SetSector(sector);
funnelGO.transform.localPosition = Vector3.zero;
var funnelSizeController = funnelGO.AddComponent<FunnelController>();
if (module.Curve != null)
{
var curve = new AnimationCurve();
foreach (var pair in module.Curve)
{
curve.AddKey(new Keyframe(pair.Time, pair.Value));
}
funnelSizeController.scaleCurve = curve;
}
funnelSizeController.anchor = planetGO.transform;
// Finish up next tick
Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => PostMake(funnelGO, funnelSizeController, module));
}
private static void PostMake(GameObject funnelGO, FunnelController funnelSizeController, FunnelModule module)
{
var targetAO = AstroObjectLocator.GetAstroObject(module.target);
var target = targetAO?.GetAttachedOWRigidbody();
if (target == null)
{
if (targetAO != null) Logger.LogError($"Found funnel target ({targetAO.name}) but couldn't find rigidbody for the funnel {funnelGO.name}");
else Logger.LogError($"Couldn't find the target ({module.target}) for the funnel {funnelGO.name}");
return;
}
funnelSizeController.target = target.gameObject.transform;
funnelGO.SetActive(true);
}
private static void AddDestructionVolumes(GameObject go, DeathType deathType)
{
// Gotta put destruction volumes on the children reeeeeeeeee
foreach (Transform child in go.transform)
{
var capsuleShape = child.GetComponent<CapsuleShape>();
var capsuleCollider = child.gameObject.AddComponent<CapsuleCollider>();
capsuleCollider.radius = capsuleShape.radius;
capsuleCollider.height = capsuleShape.height;
capsuleCollider.isTrigger = true;
child.gameObject.AddComponent<OWCapsuleCollider>();
var destructionVolume = child.gameObject.AddComponent<DestructionVolume>();
destructionVolume._deathType = deathType;
// Only stars should destroy planets
destructionVolume._onlyAffectsPlayerAndShip = deathType != DeathType.Energy;
}
}
}
}