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57 lines
2.1 KiB
C#
57 lines
2.1 KiB
C#
using NewHorizons.External.Configs;
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using UnityEngine;
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namespace NewHorizons.Builder.Atmosphere
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{
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public static class VolumesBuilder
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{
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private static readonly int FogColor = Shader.PropertyToID("_FogColor");
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public static void Make(GameObject planetGO, PlanetConfig config, float sphereOfInfluence)
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{
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var innerRadius = config.Base.surfaceSize;
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GameObject volumesGO = new GameObject("Volumes");
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volumesGO.SetActive(false);
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volumesGO.transform.parent = planetGO.transform;
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GameObject rulesetGO = new GameObject("Ruleset");
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rulesetGO.SetActive(false);
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rulesetGO.transform.parent = volumesGO.transform;
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SphereShape SS = rulesetGO.AddComponent<SphereShape>();
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SS.SetCollisionMode(Shape.CollisionMode.Volume);
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SS.SetLayer(Shape.Layer.Sector);
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SS.layerMask = -1;
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SS.pointChecksOnly = true;
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SS.radius = sphereOfInfluence;
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rulesetGO.AddComponent<OWTriggerVolume>();
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PlanetoidRuleset PR = rulesetGO.AddComponent<PlanetoidRuleset>();
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PR._altitudeFloor = innerRadius;
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PR._altitudeCeiling = sphereOfInfluence;
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PR._useMinimap = config.Base.showMinimap;
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PR._useAltimeter = config.Base.showMinimap;
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rulesetGO.AddComponent<AntiTravelMusicRuleset>();
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EffectRuleset ER = rulesetGO.AddComponent<EffectRuleset>();
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ER._type = EffectRuleset.BubbleType.Underwater;
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var gdRuleset = GameObject.Find("GiantsDeep_Body/Sector_GD/Volumes_GD/RulesetVolumes_GD").GetComponent<EffectRuleset>();
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ER._material = gdRuleset._material;
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var cloudMaterial = new Material(gdRuleset._cloudMaterial);
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if (config.Atmosphere?.clouds?.tint != null)
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{
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cloudMaterial.SetColor(FogColor, config.Atmosphere.clouds.tint.ToColor32());
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}
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ER._cloudMaterial = cloudMaterial;
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volumesGO.transform.position = planetGO.transform.position;
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rulesetGO.SetActive(true);
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volumesGO.SetActive(true);
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}
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}
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}
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