2022-05-22 18:57:05 -04:00

57 lines
2.1 KiB
C#

using NewHorizons.External.Configs;
using UnityEngine;
namespace NewHorizons.Builder.Atmosphere
{
public static class VolumesBuilder
{
private static readonly int FogColor = Shader.PropertyToID("_FogColor");
public static void Make(GameObject planetGO, PlanetConfig config, float sphereOfInfluence)
{
var innerRadius = config.Base.surfaceSize;
GameObject volumesGO = new GameObject("Volumes");
volumesGO.SetActive(false);
volumesGO.transform.parent = planetGO.transform;
GameObject rulesetGO = new GameObject("Ruleset");
rulesetGO.SetActive(false);
rulesetGO.transform.parent = volumesGO.transform;
SphereShape SS = rulesetGO.AddComponent<SphereShape>();
SS.SetCollisionMode(Shape.CollisionMode.Volume);
SS.SetLayer(Shape.Layer.Sector);
SS.layerMask = -1;
SS.pointChecksOnly = true;
SS.radius = sphereOfInfluence;
rulesetGO.AddComponent<OWTriggerVolume>();
PlanetoidRuleset PR = rulesetGO.AddComponent<PlanetoidRuleset>();
PR._altitudeFloor = innerRadius;
PR._altitudeCeiling = sphereOfInfluence;
PR._useMinimap = config.Base.showMinimap;
PR._useAltimeter = config.Base.showMinimap;
rulesetGO.AddComponent<AntiTravelMusicRuleset>();
EffectRuleset ER = rulesetGO.AddComponent<EffectRuleset>();
ER._type = EffectRuleset.BubbleType.Underwater;
var gdRuleset = GameObject.Find("GiantsDeep_Body/Sector_GD/Volumes_GD/RulesetVolumes_GD").GetComponent<EffectRuleset>();
ER._material = gdRuleset._material;
var cloudMaterial = new Material(gdRuleset._cloudMaterial);
if (config.Atmosphere?.clouds?.tint != null)
{
cloudMaterial.SetColor(FogColor, config.Atmosphere.clouds.tint.ToColor32());
}
ER._cloudMaterial = cloudMaterial;
volumesGO.transform.position = planetGO.transform.position;
rulesetGO.SetActive(true);
volumesGO.SetActive(true);
}
}
}