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62 lines
2.7 KiB
C#
62 lines
2.7 KiB
C#
using NewHorizons.External.Modules;
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using UnityEngine;
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namespace NewHorizons.Builder.Atmosphere
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{
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public static class FogBuilder
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{
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public static void Make(GameObject planetGO, Sector sector, AtmosphereModule atmo)
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{
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GameObject fogGO = new GameObject("FogSphere");
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fogGO.SetActive(false);
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fogGO.transform.parent = sector?.transform ?? planetGO.transform;
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fogGO.transform.localScale = Vector3.one;
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// Going to copy from dark bramble
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var dbFog = GameObject.Find("DarkBramble_Body/Atmosphere_DB/FogLOD");
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var dbPlanetaryFogController = GameObject.Find("DarkBramble_Body/Atmosphere_DB/FogSphere_DB").GetComponent<PlanetaryFogController>();
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var brambleLODFog = GameObject.Find("DarkBramble_Body/Sector_DB/Proxy_DB/LOD_DB_VolumeticFog");
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MeshFilter MF = fogGO.AddComponent<MeshFilter>();
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MF.mesh = dbFog.GetComponent<MeshFilter>().mesh;
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MeshRenderer MR = fogGO.AddComponent<MeshRenderer>();
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MR.materials = dbFog.GetComponent<MeshRenderer>().materials;
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MR.allowOcclusionWhenDynamic = true;
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PlanetaryFogController PFC = fogGO.AddComponent<PlanetaryFogController>();
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PFC.fogLookupTexture = dbPlanetaryFogController.fogLookupTexture;
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PFC.fogRadius = atmo.fogSize;
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PFC.fogDensity = atmo.fogDensity;
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PFC.fogExponent = 1f;
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PFC.fogColorRampTexture = dbPlanetaryFogController.fogColorRampTexture;
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PFC.fogColorRampIntensity = 1f;
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PFC.fogTint = atmo.fogTint.ToColor();
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GameObject lodFogGO = new GameObject("LODFogSphere");
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lodFogGO.SetActive(false);
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lodFogGO.transform.parent = fogGO.transform;
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lodFogGO.transform.localScale = Vector3.one * atmo.size / 320f;
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MeshFilter lodMF = lodFogGO.AddComponent<MeshFilter>();
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lodMF.mesh = brambleLODFog.GetComponent<MeshFilter>().mesh;
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MeshRenderer lodMR = lodFogGO.AddComponent<MeshRenderer>();
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lodMR.material = new Material(brambleLODFog.GetComponent<MeshRenderer>().material);
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lodMR.material.color = atmo.fogTint.ToColor();
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lodMR.material.renderQueue = 1000;
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/*
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SectorProxy lodFogSectorProxy = lodFogGO.AddComponent<SectorProxy>();
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lodFogSectorProxy._renderers = new List<Renderer> { lodMR };
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lodFogSectorProxy.SetSector(sector);
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*/
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fogGO.transform.position = planetGO.transform.position;
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lodFogGO.transform.position = planetGO.transform.position;
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fogGO.SetActive(true);
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lodFogGO.SetActive(true);
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}
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}
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}
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