2022-05-22 18:57:05 -04:00

62 lines
2.7 KiB
C#

using NewHorizons.External.Modules;
using UnityEngine;
namespace NewHorizons.Builder.Atmosphere
{
public static class FogBuilder
{
public static void Make(GameObject planetGO, Sector sector, AtmosphereModule atmo)
{
GameObject fogGO = new GameObject("FogSphere");
fogGO.SetActive(false);
fogGO.transform.parent = sector?.transform ?? planetGO.transform;
fogGO.transform.localScale = Vector3.one;
// Going to copy from dark bramble
var dbFog = GameObject.Find("DarkBramble_Body/Atmosphere_DB/FogLOD");
var dbPlanetaryFogController = GameObject.Find("DarkBramble_Body/Atmosphere_DB/FogSphere_DB").GetComponent<PlanetaryFogController>();
var brambleLODFog = GameObject.Find("DarkBramble_Body/Sector_DB/Proxy_DB/LOD_DB_VolumeticFog");
MeshFilter MF = fogGO.AddComponent<MeshFilter>();
MF.mesh = dbFog.GetComponent<MeshFilter>().mesh;
MeshRenderer MR = fogGO.AddComponent<MeshRenderer>();
MR.materials = dbFog.GetComponent<MeshRenderer>().materials;
MR.allowOcclusionWhenDynamic = true;
PlanetaryFogController PFC = fogGO.AddComponent<PlanetaryFogController>();
PFC.fogLookupTexture = dbPlanetaryFogController.fogLookupTexture;
PFC.fogRadius = atmo.fogSize;
PFC.fogDensity = atmo.fogDensity;
PFC.fogExponent = 1f;
PFC.fogColorRampTexture = dbPlanetaryFogController.fogColorRampTexture;
PFC.fogColorRampIntensity = 1f;
PFC.fogTint = atmo.fogTint.ToColor();
GameObject lodFogGO = new GameObject("LODFogSphere");
lodFogGO.SetActive(false);
lodFogGO.transform.parent = fogGO.transform;
lodFogGO.transform.localScale = Vector3.one * atmo.size / 320f;
MeshFilter lodMF = lodFogGO.AddComponent<MeshFilter>();
lodMF.mesh = brambleLODFog.GetComponent<MeshFilter>().mesh;
MeshRenderer lodMR = lodFogGO.AddComponent<MeshRenderer>();
lodMR.material = new Material(brambleLODFog.GetComponent<MeshRenderer>().material);
lodMR.material.color = atmo.fogTint.ToColor();
lodMR.material.renderQueue = 1000;
/*
SectorProxy lodFogSectorProxy = lodFogGO.AddComponent<SectorProxy>();
lodFogSectorProxy._renderers = new List<Renderer> { lodMR };
lodFogSectorProxy.SetSector(sector);
*/
fogGO.transform.position = planetGO.transform.position;
lodFogGO.transform.position = planetGO.transform.position;
fogGO.SetActive(true);
lodFogGO.SetActive(true);
}
}
}