2022-05-22 18:57:05 -04:00

65 lines
2.3 KiB
C#

using NewHorizons.External.Modules;
using UnityEngine;
namespace NewHorizons.Builder.Atmosphere
{
public static class AirBuilder
{
public static void Make(GameObject planetGO, Sector sector, AtmosphereModule.AirInfo info)
{
GameObject airGO = new GameObject("Air");
airGO.SetActive(false);
airGO.layer = 17;
airGO.transform.parent = sector?.transform ? sector.transform : planetGO.transform;
SphereCollider sc = airGO.AddComponent<SphereCollider>();
sc.isTrigger = true;
sc.radius = info.scale;
SimpleFluidVolume sfv = airGO.AddComponent<SimpleFluidVolume>();
sfv._layer = 5;
sfv._priority = 1;
sfv._density = 1.2f;
sfv._fluidType = FluidVolume.Type.AIR;
sfv._allowShipAutoroll = true;
sfv._disableOnStart = false;
if (info.hasOxygen)
{
airGO.AddComponent<OxygenVolume>();
}
if (info.isRaining)
{
var vref = airGO.AddComponent<VisorRainEffectVolume>();
vref._rainDirection = VisorRainEffectVolume.RainDirection.Radial;
vref._layer = 0;
vref._priority = 0;
AudioSource AS = airGO.AddComponent<AudioSource>();
AS.mute = false;
AS.bypassEffects = false;
AS.bypassListenerEffects = false;
AS.bypassReverbZones = false;
AS.playOnAwake = false;
AS.loop = true;
AS.priority = 128;
AS.volume = 0.35f;
AS.pitch = 1f;
AS.panStereo = 0f;
AS.spatialBlend = 0f;
AS.reverbZoneMix = 1f;
var owAudioSource = airGO.AddComponent<OWAudioSource>();
owAudioSource._audioLibraryClip = AudioType.GD_RainAmbient_LP;
owAudioSource.SetClipSelectionType(OWAudioSource.ClipSelectionOnPlay.RANDOM);
owAudioSource.SetTrack(OWAudioMixer.TrackName.Environment);
airGO.AddComponent<AudioVolume>();
}
airGO.transform.position = planetGO.transform.TransformPoint(Vector3.zero);
airGO.SetActive(true);
}
}
}