new-horizons/NewHorizons/Builder/Props/GravityCannonBuilder.cs
2022-11-24 19:37:20 -05:00

93 lines
5.0 KiB
C#

using NewHorizons.Components;
using NewHorizons.Components.Volumes;
using NewHorizons.External.Modules;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using OWML.Common;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Props
{
public static class GravityCannonBuilder
{
private static GameObject _prefab;
internal static void InitPrefab()
{
if (_prefab == null)
{
var original = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Interactables_GravityCannon/Prefab_NOM_GravityCannonInterface");
_prefab = original?.InstantiateInactive()?.Rename("Prefab_GravityCannon")?.DontDestroyOnLoad();
_prefab.transform.position = original.transform.position;
_prefab.transform.rotation = original.transform.rotation;
var gravityCannonController = _prefab.GetComponent<GravityCannonController>();
gravityCannonController._shuttleID = NomaiShuttleController.ShuttleID.HourglassShuttle;
gravityCannonController._shuttleSocket = GameObject.Instantiate(SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Interactables_GravityCannon/Prefab_NOM_ShuttleSocket"), _prefab.transform, true).Rename("ShuttleSocket").transform;
gravityCannonController._warpEffect = gravityCannonController._shuttleSocket.GetComponentInChildren<SingularityWarpEffect>();
gravityCannonController._recallProxyGeometry = gravityCannonController._shuttleSocket.gameObject.FindChild("ShuttleRecallProxy");
gravityCannonController._forceVolume = GameObject.Instantiate(SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Interactables_GravityCannon/CannonForceVolume"), _prefab.transform, true).Rename("ForceVolume").GetComponent<DirectionalForceVolume>();
gravityCannonController._platformTrigger = GameObject.Instantiate(SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Sector_GravityCannon/Volumes_GravityCannon/CannonPlatformTrigger"), _prefab.transform, true).Rename("PlatformTrigger").GetComponent<OWTriggerVolume>();
gravityCannonController._nomaiComputer = null;
}
}
public static GameObject Make(GameObject planetGO, Sector sector, PropModule.GravityCannonInfo info, IModBehaviour mod)
{
InitPrefab();
if (_prefab == null || planetGO == null || sector == null) return null;
var detailInfo = new PropModule.DetailInfo()
{
position = info.position,
rotation = info.rotation,
parentPath = info.parentPath,
isRelativeToParent = info.isRelativeToParent,
rename = info.rename
};
var gravityCannonObject = DetailBuilder.Make(planetGO, sector, _prefab, detailInfo);
gravityCannonObject.SetActive(false);
StreamingHandler.SetUpStreaming(gravityCannonObject, sector);
var gravityCannonController = gravityCannonObject.GetComponent<GravityCannonController>();
gravityCannonController._shuttleID = ShuttleHandler.GetShuttleID(info.shuttleID);
gravityCannonController._retrieveShipLogFact = info.retrieveReveal;
gravityCannonController._launchShipLogFact = info.launchReveal;
if (info.computer != null)
{
gravityCannonController._nomaiComputer = NomaiTextBuilder.Make(planetGO, sector, new PropModule.NomaiTextInfo
{
type = PropModule.NomaiTextInfo.NomaiTextType.Computer,
position = info.computer.position,
rotation = info.computer.rotation,
normal = info.computer.normal,
isRelativeToParent = info.computer.isRelativeToParent,
rename = info.computer.rename,
location = info.computer.location,
xmlFile = info.computer.xmlFile,
parentPath = info.computer.parentPath
}, mod).GetComponent<NomaiComputer>();
}
else
{
gravityCannonController._nomaiComputer = NomaiTextBuilder.Make(planetGO, sector, new PropModule.NomaiTextInfo
{
type = PropModule.NomaiTextInfo.NomaiTextType.Computer,
position = new MVector3(-2.556838f, -0.8018004f, 10.01348f),
rotation = new MVector3(8.293f, 2.403f, 0.9f),
isRelativeToParent = true,
rename = "Computer",
xmlFile = "Assets/GravityCannonComputer.xml",
parentPath = gravityCannonObject.transform.GetPath().Remove(0, planetGO.name.Length + 1)
}, Main.Instance).GetComponent<NomaiComputer>();
}
gravityCannonObject.SetActive(true);
return gravityCannonObject;
}
}
}