mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
43 lines
2.1 KiB
C#
43 lines
2.1 KiB
C#
using HarmonyLib;
|
|
using NewHorizons.Components.Stars;
|
|
using UnityEngine;
|
|
namespace NewHorizons.Patches.SunPatches
|
|
{
|
|
[HarmonyPatch(typeof(SunLightParamUpdater))]
|
|
public static class SunLightParamUpdaterPatches
|
|
{
|
|
[HarmonyPrefix]
|
|
[HarmonyPatch(typeof(SunLightParamUpdater), nameof(SunLightParamUpdater.LateUpdate))]
|
|
public static bool SunLightParamUpdater_LateUpdate(SunLightParamUpdater __instance)
|
|
{
|
|
if (__instance.sunLight)
|
|
{
|
|
Vector3 position = __instance.transform.position;
|
|
float w = 2000f;
|
|
|
|
var sunController = SunLightEffectsController.Instance.ActiveSunController;
|
|
var starEvolutionController = SunLightEffectsController.Instance.ActiveStarEvolutionController;
|
|
|
|
if (sunController != null)
|
|
{
|
|
w = sunController.HasSupernovaStarted() ? sunController.GetSupernovaRadius() : sunController.GetSurfaceRadius();
|
|
}
|
|
// This is an addition in this patch, to work with our stars
|
|
else if (starEvolutionController != null)
|
|
{
|
|
w = starEvolutionController.HasSupernovaStarted() ? starEvolutionController.GetSupernovaRadius() : starEvolutionController.GetSurfaceRadius();
|
|
}
|
|
|
|
float range = __instance.sunLight.range;
|
|
Color color = __instance._sunLightController != null ? __instance._sunLightController.sunColor : __instance.sunLight.color;
|
|
float w2 = __instance._sunLightController != null ? __instance._sunLightController.sunIntensity : __instance.sunLight.intensity;
|
|
Shader.SetGlobalVector(__instance._propID_SunPosition, new Vector4(position.x, position.y, position.z, w));
|
|
Shader.SetGlobalVector(__instance._propID_OWSunPositionRange, new Vector4(position.x, position.y, position.z, 1f / (range * range)));
|
|
Shader.SetGlobalVector(__instance._propID_OWSunColorIntensity, new Vector4(color.r, color.g, color.b, w2));
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|