new-horizons/NewHorizons/Builder/Props/PropBuildManager.cs

241 lines
8.9 KiB
C#

using NewHorizons.Builder.Body;
using NewHorizons.Builder.ShipLog;
using NewHorizons.External.Configs;
using OWML.Common;
using System;
using System.Collections.Generic;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Props
{
public static class PropBuildManager
{
public static void Make(GameObject go, Sector sector, OWRigidbody planetBody, PlanetConfig config, IModBehaviour mod)
{
if (config.Props.scatter != null)
{
try
{
ScatterBuilder.Make(go, sector, config, mod);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make planet scatter for [{go.name}]:\n{ex}");
}
}
if (config.Props.details != null)
{
foreach (var detail in config.Props.details)
{
try
{
var detailGO = DetailBuilder.Make(go, sector, mod, detail);
DetailBuilder.RegisterDetailInfo(detail, detailGO);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make planet detail [{detail.path}] for [{go.name}]:\n{ex}");
}
}
}
if (config.Props.geysers != null)
{
foreach (var geyserInfo in config.Props.geysers)
{
try
{
GeyserBuilder.Make(go, sector, geyserInfo);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make geyser for [{go.name}]:\n{ex}");
}
}
}
if (Main.HasDLC && config.Props.rafts != null)
{
foreach (var raftInfo in config.Props.rafts)
{
try
{
RaftBuilder.Make(go, sector, raftInfo, planetBody);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make raft for [{go.name}]:\n{ex}");
}
}
}
if (config.Props.tornados != null)
{
foreach (var tornadoInfo in config.Props.tornados)
{
try
{
TornadoBuilder.Make(go, sector, tornadoInfo, config.Atmosphere?.clouds != null);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make tornado for [{go.name}]:\n{ex}");
}
}
}
if (config.Props.volcanoes != null)
{
foreach (var volcanoInfo in config.Props.volcanoes)
{
try
{
VolcanoBuilder.Make(go, sector, volcanoInfo);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make volcano for [{go.name}]:\n{ex}");
}
}
}
// Reminder that dialogue has to be built after props if they're going to be using CharacterAnimController stuff
if (config.Props.dialogue != null)
{
foreach (var dialogueInfo in config.Props.dialogue)
{
try
{
DialogueBuilder.Make(go, sector, dialogueInfo, mod);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make dialogue [{dialogueInfo.xmlFile}] for [{go.name}]:\n{ex}");
}
}
}
if (config.Props.reveal != null)
{
foreach (var revealInfo in config.Props.reveal)
{
try
{
RevealBuilder.Make(go, sector, revealInfo, mod);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make reveal location [{revealInfo.reveals}] for [{go.name}]:\n{ex}");
}
}
}
if (config.Props.entryLocation != null)
{
foreach (var entryLocationInfo in config.Props.entryLocation)
{
try
{
EntryLocationBuilder.Make(go, sector, entryLocationInfo, mod);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make entry location [{entryLocationInfo.id}] for [{go.name}]:\n{ex}");
}
}
}
if (config.Props.nomaiText != null)
{
foreach (var nomaiTextInfo in config.Props.nomaiText)
{
try
{
NomaiTextBuilder.Make(go, sector, nomaiTextInfo, mod);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make text [{nomaiTextInfo.xmlFile}] for [{go.name}]:\n{ex}");
}
}
}
if (Main.HasDLC && config.Props.slideShows != null)
{
foreach (var slideReelInfo in config.Props.slideShows)
{
try
{
ProjectionBuilder.Make(go, sector, slideReelInfo, mod);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make slide reel for [{go.name}]:\n{ex}");
}
}
}
if (config.Props.quantumGroups != null)
{
Dictionary<string, List<GameObject>> propsByGroup = new Dictionary<string, List<GameObject>>();
foreach (var detail in config.Props.details)
{
if (detail.quantumGroupID != null)
{
if (!propsByGroup.ContainsKey(detail.quantumGroupID)) propsByGroup[detail.quantumGroupID] = new List<GameObject>();
propsByGroup[detail.quantumGroupID].Add(DetailBuilder.GetSpawnedGameObjectByDetailInfo(detail));
}
}
foreach (var quantumGroup in config.Props.quantumGroups)
{
if (!propsByGroup.ContainsKey(quantumGroup.id)) continue;
var propsInGroup = propsByGroup[quantumGroup.id];
try
{
QuantumBuilder.Make(go, sector, config, mod, quantumGroup, propsInGroup.ToArray());
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make quantum group \"{quantumGroup.id}\" for [{go.name}]:\n{ex}");
}
}
}
if (config.Props.singularities != null)
{
foreach (var singularity in config.Props.singularities)
{
try
{
SingularityBuilder.Make(go, sector, go.GetComponent<OWRigidbody>(), config, singularity);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make singularity \"{(string.IsNullOrEmpty(singularity.uniqueID) ? config.name : singularity.uniqueID)}\" for [{go.name}]::\n{ex}");
}
}
}
if (config.Props.audioVolumes != null)
{
foreach (var audioVolume in config.Props.audioVolumes)
{
AudioVolumeBuilder.Make(go, sector, audioVolume, mod);
}
}
if (config.Props.signals != null)
{
foreach (var signal in config.Props.signals)
{
SignalBuilder.Make(go, sector, signal, mod);
}
}
if (config.Props.remotes != null)
{
foreach (var remoteInfo in config.Props.remotes)
{
try
{
RemoteBuilder.Make(go, sector, remoteInfo, mod);
}
catch (Exception ex)
{
Logger.LogError($"Couldn't make remote [{remoteInfo.id}] for [{go.name}]:\n{ex}");
}
}
}
}
}
}