new-horizons/NewHorizons/Utility/DebugMenu/DebugMenuShipLogs.cs
2023-03-25 13:51:15 -04:00

80 lines
1.9 KiB
C#

using HarmonyLib;
using NewHorizons.External.Configs;
using NewHorizons.External.Modules;
using Newtonsoft.Json;
using System.Linq;
using UnityEngine;
namespace NewHorizons.Utility.DebugMenu
{
class DebugMenuShipLogs : DebugSubmenu
{
string entryPositionsText = "";
internal override void GainActive()
{
}
internal override void LoseActive()
{
}
internal override void LoadConfigFile(DebugMenu menu, PlanetConfig config)
{
}
internal override void OnAwake(DebugMenu menu)
{
}
internal override void OnBeginLoadMod(DebugMenu debugMenu)
{
}
private string GetEntryPositionsJSON() =>
Resources
.FindObjectsOfTypeAll<ShipLogEntryCard>()
.Join(
entry => JsonConvert.SerializeObject(new ShipLogModule.EntryPositionInfo
{
id = entry.name,
position = new MVector2(entry.transform.localPosition.x, entry.transform.localPosition.y)
}, DebugMenu.jsonSettings),
",\n"
);
internal override void OnGUI(DebugMenu menu)
{
if (GUILayout.Button("Print Ship Log Positions"))
{
entryPositionsText = GetEntryPositionsJSON();
}
GUILayout.TextArea(entryPositionsText);
}
internal override void OnInit(DebugMenu menu)
{
}
internal override void PreSave(DebugMenu menu)
{
}
internal override string SubmenuName()
{
return "Ship Log";
}
internal override void PrintNewConfigSection(DebugMenu menu)
{
Logger.Log(GetEntryPositionsJSON());
}
}
}