new-horizons/NewHorizons/Builder/Orbital/FocalPointBuilder.cs
2023-03-25 13:51:15 -04:00

77 lines
3.0 KiB
C#

using NewHorizons.Components.Orbital;
using NewHorizons.External.Configs;
using NewHorizons.External.Modules;
using NewHorizons.Utility;
using OWML.Common;
using System.Linq;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Orbital
{
public static class FocalPointBuilder
{
public static void Make(GameObject go, AstroObject ao, PlanetConfig config, IModBehaviour mod)
{
var module = config.FocalPoint;
var binary = go.AddComponent<BinaryFocalPoint>();
binary.PrimaryName = module.primary;
binary.SecondaryName = module.secondary;
// Grab the bodies from the main dictionary
NewHorizonsBody primary = null;
NewHorizonsBody secondary = null;
foreach (var body in Main.BodyDict[config.starSystem])
{
if (body.Config.name == module.primary)
{
primary = body;
}
else if (body.Config.name == module.secondary)
{
secondary = body;
}
if (primary != null && secondary != null)
{
break;
}
}
if (primary == null || secondary == null)
{
Logger.LogError($"Couldn't make focal point between [{module.primary} = {primary}] and [{module.secondary} = {secondary}]");
return;
}
}
public static void ValidateConfig(PlanetConfig config)
{
var primary = Main.BodyDict[config.starSystem].Where(x => x.Config.name == config.FocalPoint.primary).FirstOrDefault();
var secondary = Main.BodyDict[config.starSystem].Where(x => x.Config.name == config.FocalPoint.secondary).FirstOrDefault();
var gravitationalMass = GetGravitationalMass(primary.Config) + GetGravitationalMass(secondary.Config);
// Now need to fake the 3 values to make it return this mass
config.Base.surfaceSize = 1;
config.Base.surfaceGravity = gravitationalMass * GravityVolume.GRAVITATIONAL_CONSTANT;
config.Base.gravityFallOff = primary.Config.Base.gravityFallOff;
// Other stuff to make the barycenter not interact with anything in any way
config.Base.soiOverride = 0;
var separation = primary.Config.Orbit.semiMajorAxis + secondary.Config.Orbit.semiMajorAxis;
config.ReferenceFrame.bracketRadius = separation;
config.ReferenceFrame.targetColliderRadius = separation;
}
private static float GetGravitationalMass(PlanetConfig config)
{
var surfaceAcceleration = config.Base.surfaceGravity;
var upperSurfaceRadius = config.Base.surfaceSize;
int falloffExponent = config.Base.gravityFallOff == GravityFallOff.Linear ? 1 : 2;
return surfaceAcceleration * Mathf.Pow(upperSurfaceRadius, falloffExponent) / GravityVolume.GRAVITATIONAL_CONSTANT;
}
}
}