new-horizons/NewHorizons/Utility/DebugRaycaster.cs
2022-02-25 07:26:02 -08:00

42 lines
1.4 KiB
C#

using NewHorizons;
using NewHorizons.Builder.Body;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.InputSystem;
namespace NewHorizons.Utility
{
[RequireComponent(typeof(OWRigidbody))]
public class DebugRaycaster : MonoBehaviour
{
private OWRigidbody _rb;
private void Awake()
{
_rb = this.GetRequiredComponent<OWRigidbody>();
}
private void Update()
{
if (Main.Debug && Keyboard.current != null && Keyboard.current[Key.P].wasReleasedThisFrame)
{
// Raycast
_rb.DisableCollisionDetection();
int layerMask = OWLayerMask.physicalMask;
var origin = Locator.GetActiveCamera().transform.position;
var direction = Locator.GetActiveCamera().transform.TransformDirection(Vector3.forward);
if (Physics.Raycast(origin, direction, out RaycastHit hitInfo, 100f, layerMask))
{
var pos = hitInfo.transform.InverseTransformPoint(hitInfo.point);
Logger.Log($"Raycast hit {{\"x\": {pos.x}, \"y\": {pos.y}, \"z\": {pos.z}}} on [{hitInfo.transform.gameObject.name}] at [{GetPath(hitInfo.transform.gameObject)}]");
}
_rb.EnableCollisionDetection();
}
}
}
}