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60 lines
2.1 KiB
C#
60 lines
2.1 KiB
C#
using OWML.ModHelper.Events;
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using UnityEngine;
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namespace Marshmallow.Atmosphere
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{
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static class MakeAir
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{
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public static void Make(GameObject body, float airScale, bool isRaining)
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{
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GameObject air = new GameObject();
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air.layer = 17;
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air.SetActive(false);
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air.transform.parent = body.transform;
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SphereCollider atmoSC = air.AddComponent<SphereCollider>();
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atmoSC.isTrigger = true;
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atmoSC.radius = airScale;
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SimpleFluidVolume sfv = air.AddComponent<SimpleFluidVolume>();
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sfv.SetValue("_layer", 5);
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sfv.SetValue("_priority", 1);
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sfv.SetValue("_density", 1.2f);
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sfv.SetValue("_fluidType", FluidVolume.Type.AIR);
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sfv.SetValue("_allowShipAutoroll", true);
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sfv.SetValue("_disableOnStart", false);
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if (isRaining)
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{
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VisorRainEffectVolume vref = air.AddComponent<VisorRainEffectVolume>();
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vref.SetValue("_rainDirection", VisorRainEffectVolume.RainDirection.Radial);
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vref.SetValue("_layer", 0);
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vref.SetValue("_priority", 0);
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AudioSource auds = air.AddComponent<AudioSource>();
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auds.mute = false;
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auds.bypassEffects = false;
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auds.bypassListenerEffects = false;
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auds.bypassReverbZones = false;
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auds.playOnAwake = false;
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auds.loop = true;
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auds.priority = 128;
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auds.volume = 0.35f;
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auds.pitch = 1f;
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auds.panStereo = 0f;
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auds.spatialBlend = 0f;
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auds.reverbZoneMix = 1f;
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OWAudioSource owas = air.AddComponent<OWAudioSource>();
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owas.SetAudioLibraryClip(AudioType.GD_RainAmbient_LP);
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owas.SetClipSelectionType(OWAudioSource.ClipSelectionOnPlay.RANDOM);
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owas.SetTrack(OWAudioMixer.TrackName.Environment);
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AudioVolume av = air.AddComponent<AudioVolume>();
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}
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air.SetActive(true);
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}
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}
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}
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