14 lines
433 B
C#

using UnityEngine;
namespace NewHorizons.Components.Volumes
{
public class NHFluidVolume : RadialFluidVolume
{
public override float GetDepthAtPosition(Vector3 worldPosition)
{
Vector3 vector = transform.InverseTransformPoint(worldPosition);
float dist = Mathf.Sqrt(vector.x * vector.x + vector.z * vector.z + vector.y * vector.y);
return dist - _radius;
}
}
}