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42 lines
1.6 KiB
C#
42 lines
1.6 KiB
C#
using NewHorizons.External.Modules;
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using NewHorizons.Utility;
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using UnityEngine;
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namespace NewHorizons.Builder.Props
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{
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public static class GeyserBuilder
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{
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public static void Make(GameObject planetGO, Sector sector, PropModule.GeyserInfo info)
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{
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var original = SearchUtilities.Find("TimberHearth_Body/Sector_TH/Interactables_TH/Geysers/Geyser_Village");
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GameObject geyserGO = original.InstantiateInactive();
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geyserGO.transform.parent = sector?.transform ?? planetGO.transform;
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geyserGO.name = "Geyser";
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var pos = ((Vector3)info.position);
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// Want half of it to be underground
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var length = pos.magnitude - 65;
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// About 130 high and the surface is at 65
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geyserGO.transform.position = planetGO.transform.TransformPoint(pos.normalized * length);
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geyserGO.transform.localScale = Vector3.one;
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var up = planetGO.transform.TransformPoint(pos) - planetGO.transform.position;
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geyserGO.transform.rotation = Quaternion.FromToRotation(geyserGO.transform.up, up) * geyserGO.transform.rotation;
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var controller = geyserGO.GetComponent<GeyserController>();
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geyserGO.SetActive(true);
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var geyserFluidVolume = geyserGO.GetComponentInChildren<GeyserFluidVolume>();
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// Do this after awake
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Delay.FireOnNextUpdate(() => geyserFluidVolume._maxHeight = 1);
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geyserFluidVolume.enabled = true;
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geyserGO.transform.Find("FluidVolume_Geyser").GetComponent<CapsuleShape>().enabled = true;
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}
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}
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}
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