2025-03-13 22:27:48 -04:00

53 lines
1.7 KiB
C#

using UnityEngine;
namespace NewHorizons.Utility.DebugTools
{
/// <summary>
/// Adapted from Survivors https://github.com/Hawkbat/ow-mod-jam-2/blob/main/EscapePodFour.cs#L197
/// </summary>
[RequireComponent(typeof(SphericalFogWarpVolume))]
public class DebugFogWarp : MonoBehaviour
{
public SphericalFogWarpVolume fogWarpVolume;
public void OnGUI()
{
if (Main.Debug && Main.VisualizeBrambleVolumeNames && fogWarpVolume != null)
{
DrawWorldLabel(fogWarpVolume, fogWarpVolume.name);
if (fogWarpVolume._exits != null)
{
foreach (var e in fogWarpVolume._exits)
{
if (e != null)
{
DrawWorldLabel(fogWarpVolume.GetExitPosition(e), e.name);
}
}
}
}
}
public void DrawWorldLabel(Component component, string text)
{
DrawWorldLabel(component.transform.position, text);
}
public void DrawWorldLabel(Vector3 worldPos, string text)
{
var c = Locator.GetPlayerCamera();
var d = Vector3.Distance(c.transform.position, worldPos);
if (d > 1000f) return;
GUI.Label(new Rect(WorldToGui(worldPos), new Vector2(500f, 20f)), text);
}
public Vector2 WorldToGui(Vector3 wp)
{
var c = Locator.GetPlayerCamera();
var sp = c.WorldToScreenPoint(wp);
if (sp.z < 0) return new Vector2(Screen.width, Screen.height);
var gp = new Vector2(sp.x, Screen.height - sp.y);
return gp;
}
}
}