2025-08-04 21:44:18 -04:00

190 lines
7.9 KiB
C#

using HarmonyLib;
using NewHorizons.Builder.Props.Audio;
using NewHorizons.External;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using System;
using UnityEngine;
namespace NewHorizons.Patches.SignalPatches
{
[HarmonyPatch(typeof(AudioSignal))]
public static class AudioSignalPatches
{
[HarmonyPostfix]
[HarmonyPatch(nameof(AudioSignal.IsActive))]
public static void AudioSignal_IsActive(AudioSignal __instance, ref bool __result)
{
__result = __result && __instance.gameObject.activeInHierarchy;
}
[HarmonyPrefix]
[HarmonyPatch(nameof(AudioSignal.SignalNameToString))]
public static bool AudioSignal_SignalNameToString(SignalName name, ref string __result)
{
var customSignalName = SignalBuilder.GetCustomSignalName(name);
if (!string.IsNullOrEmpty(customSignalName))
{
__result = TranslationHandler.GetTranslation(customSignalName, TranslationHandler.TextType.UI, false).ToUpperFixed();
return false;
}
return true;
}
[HarmonyPrefix]
[HarmonyPatch(nameof(AudioSignal.FrequencyToIndex))]
public static bool AudioSignal_FrequencyToIndex(SignalFrequency frequency, out int __result)
{
__result = frequency switch
{
SignalFrequency.Default => 0,
SignalFrequency.Traveler => 1,
SignalFrequency.Quantum => 2,
SignalFrequency.EscapePod => 3,
SignalFrequency.WarpCore => 4,
SignalFrequency.HideAndSeek => 5,
SignalFrequency.Radio => 6,
SignalFrequency.Statue => 7,
// Can't cast to int because floating point error, it was doing 12.9999999 -> 12
// Frequencies are in powers of 2
_ => Mathf.RoundToInt(Mathf.Log((float)frequency) / Mathf.Log(2f)),
};
return false;
}
[HarmonyPrefix]
[HarmonyPatch(nameof(AudioSignal.IndexToFrequency))]
public static bool AudioSignal_IndexToFrequency(int index, out SignalFrequency __result)
{
__result = index switch
{
0 => SignalFrequency.Default,
1 => SignalFrequency.Traveler,
2 => SignalFrequency.Quantum,
3 => SignalFrequency.EscapePod,
4 => SignalFrequency.WarpCore,
5 => SignalFrequency.HideAndSeek,
6 => SignalFrequency.Radio,
7 => SignalFrequency.Statue,
_ => (SignalFrequency)Math.Pow(2, index),
};
return false;
}
[HarmonyPrefix]
[HarmonyPatch(nameof(AudioSignal.FrequencyToString))]
public static bool AudioSignal_FrequencyToString(SignalFrequency frequency, ref string __result)
{
var customName = SignalBuilder.GetCustomFrequencyName(frequency);
if (!string.IsNullOrEmpty(customName))
{
if (NewHorizonsData.KnowsFrequency(customName)) __result = TranslationHandler.GetTranslation(customName, TranslationHandler.TextType.UI, false).ToUpperFixed();
else __result = UITextLibrary.GetString(UITextType.SignalFreqUnidentified);
return false;
}
return true;
}
[HarmonyPrefix]
[HarmonyPatch(nameof(AudioSignal.UpdateSignalStrength))]
public static bool AudioSignal_UpdateSignalStrength(AudioSignal __instance, Signalscope scope, float distToClosestScopeObstruction)
{
if (!SignalBuilder.Initialized) return true;
var isCloaked = __instance.IsCloaked();
var isOnQuantumMoon = __instance.IsOnQuantumMoon();
if (!isCloaked && !isOnQuantumMoon) return true;
__instance._canBePickedUpByScope = false;
if (__instance._sunController != null && __instance._sunController.IsPointInsideSupernova(__instance.transform.position))
{
__instance._signalStrength = 0f;
__instance._degreesFromScope = 180f;
return false;
}
// This part is modified from the original to include all QM signals
if (Locator.GetQuantumMoon() != null && Locator.GetQuantumMoon().IsPlayerInside() && !isOnQuantumMoon)
{
__instance._signalStrength = 0f;
__instance._degreesFromScope = 180f;
return false;
}
if (!__instance._active || !__instance.gameObject.activeInHierarchy || __instance._outerFogWarpVolume != PlayerState.GetOuterFogWarpVolume() || (scope.GetFrequencyFilter() & __instance._frequency) != __instance._frequency)
{
__instance._signalStrength = 0f;
__instance._degreesFromScope = 180f;
return false;
}
__instance._scopeToSignal = __instance.transform.position - scope.transform.position;
__instance._distToScope = __instance._scopeToSignal.magnitude;
if (__instance._outerFogWarpVolume == null && distToClosestScopeObstruction < 1000f && __instance._distToScope > 1000f)
{
__instance._signalStrength = 0f;
__instance._degreesFromScope = 180f;
return false;
}
__instance._canBePickedUpByScope = true;
if (__instance._distToScope < __instance._sourceRadius)
{
__instance._signalStrength = 1f;
}
else
{
__instance._degreesFromScope = Vector3.Angle(scope.GetScopeDirection(), __instance._scopeToSignal);
float t = Mathf.InverseLerp(2000f, 1000f, __instance._distToScope);
float a = Mathf.Lerp(45f, 90f, t);
float a2 = 57.29578f * Mathf.Atan2(__instance._sourceRadius, __instance._distToScope);
float b = Mathf.Lerp(Mathf.Max(a2, 5f), Mathf.Max(a2, 1f), scope.GetZoomFraction());
__instance._signalStrength = Mathf.Clamp01(Mathf.InverseLerp(a, b, __instance._degreesFromScope));
}
// If it's a cloaked signal we don't want to hear it outside the cloak field
if (isCloaked)
{
if (!PlayerState.InCloakingField())
{
__instance._signalStrength = 0f;
__instance._degreesFromScope = 180f;
return false;
}
}
else
{
// This part is taken from the regular method
if (Locator.GetCloakFieldController() != null)
{
float num = 1f - Locator.GetCloakFieldController().playerCloakFactor;
__instance._signalStrength *= num;
if (OWMath.ApproxEquals(num, 0f, 0.001f))
{
__instance._signalStrength = 0f;
__instance._degreesFromScope = 180f;
return false;
}
}
}
if (__instance._distToScope < __instance._identificationDistance + __instance._sourceRadius && __instance._signalStrength > 0.9f)
{
if (!PlayerData.KnowsFrequency(__instance._frequency) && !__instance._preventIdentification)
{
__instance.IdentifyFrequency();
}
if (!PlayerData.KnowsSignal(__instance._name) && !__instance._preventIdentification)
{
__instance.IdentifySignal();
}
if (__instance._revealFactID.Length > 0)
{
Locator.GetShipLogManager().RevealFact(__instance._revealFactID, true, true);
}
}
return false;
}
}
}