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32 lines
978 B
C#
32 lines
978 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace NewHorizons.External.Modules.Props.EchoesOfTheEye
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{
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public class DreamLightConditionInfo
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{
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/// <summary>
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/// The name of the dialogue condition or persistent condition to set when the light is lit.
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/// </summary>
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public string condition;
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/// <summary>
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/// If true, the condition will persist across all future loops until unset.
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/// </summary>
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public bool persistent;
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/// <summary>
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/// Whether to unset the condition when the light is extinguished again.
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/// </summary>
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public bool reversible;
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/// <summary>
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/// Whether to set the condition when the light is extinguished instead. If `reversible` is true, the condition will be unset when the light is lit again.
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/// </summary>
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public bool onExtinguish;
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}
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}
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