new-horizons/NewHorizons/Builder/Body/BrambleDimensionBuilder.cs
2022-07-05 22:29:41 -04:00

125 lines
5.0 KiB
C#

using NewHorizons.Builder.Props;
using NewHorizons.Components.Orbital;
using NewHorizons.Handlers;
using NewHorizons.Utility;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace NewHorizons.Builder.Body
{
public static class BrambleDimensionBuilder
{
public static readonly float BASE_DIMENSION_RADIUS = 1705f;
// location of all vanilla bramble dimensions
//-9116.795 -19873.44 2480.327
//-8460.688 -19873.44 6706.444
//-5015.165 -19873.44 4142.816
//-8993.414 -17059.44 4521.747
//-7044.813 -17135.44 3272.149
//-6904.48 -17048.44 5574.479
//-11096.95 -22786.44 4657.534
//-8716.807 -22786.44 4496.394
// keys are all node names that have been referenced as an exit by at least one dimension but do not (yet) exist
// values are all dimensions' warp controllers that link to a given dimension
// unpairedNodes[name of node that doesn't exist yet] => List{warp controller for dimension that exits to that node, ...}
private static Dictionary<string, List<OuterFogWarpVolume>> _unpairedDimensions = new();
public static void Init()
{
// Just in case something went wrong and a dimension never got paired last time
_unpairedDimensions.Clear();
}
public static GameObject Make(NewHorizonsBody body)
{
var config = body.Config.Bramble.dimension;
// spawn the dimension body
var dimensionPrefab = SearchUtilities.Find("DB_HubDimension_Body");
var dimension = dimensionPrefab.InstantiateInactive();
PlanetCreationHandler.UpdateBodyOrbit(body, dimension);
// fix name
var ao = dimension.GetComponent<NHAstroObject>();
ao.IsDimension = true;
var name = body.Config.name ?? "Custom Bramble Dimension";
ao._customName = name;
ao._name = AstroObject.Name.CustomString;
dimension.name = name.Replace(" ", "").Replace("'", "") + "_Body";
// set position
ao.transform.position = body.Config.Orbit.staticPosition;
// fix children's names and remove base game props (mostly just bramble nodes that are children to Interactibles) and set up the OuterWarp child
var dimensionSector = dimension.FindChild("Sector_HubDimension");
dimensionSector.name = "Sector";
var atmo = dimensionSector.FindChild("Atmosphere_HubDimension");
var geom = dimensionSector.FindChild("Geometry_HubDimension");
var vols = dimensionSector.FindChild("Volumes_HubDimension");
var efxs = dimensionSector.FindChild("Effects_HubDimension");
var intr = dimensionSector.FindChild("Interactables_HubDimension");
var exitWarps = intr.FindChild("OuterWarp_Hub");
exitWarps.name = "OuterWarp";
exitWarps.transform.parent = dimensionSector.transform;
atmo.name = "Atmosphere";
geom.name = "Geometry"; // disable this?
vols.name = "Volumes";
efxs.name = "Effects";
intr.name = "Interactibles";
GameObject.Destroy(intr);
// set up warps
var outerFogWarpVolume = exitWarps.GetComponent<OuterFogWarpVolume>();
outerFogWarpVolume._senderWarps.Clear();
outerFogWarpVolume._linkedInnerWarpVolume = null;
outerFogWarpVolume._name = OuterFogWarpVolume.Name.None;
PairExit(config.linksTo, outerFogWarpVolume);
// change fog color
if (body.Config.Bramble.dimension.fogTint != null)
{
var fogGO = atmo.FindChild("FogSphere_Hub");
var fog = fogGO.GetComponent<PlanetaryFogController>();
fog.fogTint = body.Config.Bramble.dimension.fogTint.ToColor();
}
dimension.SetActive(true);
return dimension;
}
public static void PairExit(string exitName, OuterFogWarpVolume warpController)
{
if (!BrambleNodeBuilder.namedNodes.ContainsKey(exitName))
{
if (!_unpairedDimensions.ContainsKey(exitName)) _unpairedDimensions[exitName] = new();
_unpairedDimensions[exitName].Add(warpController);
return;
}
warpController._linkedInnerWarpVolume = BrambleNodeBuilder.namedNodes[exitName];
}
public static void FinishPairingDimensionsForExitNode(string nodeName)
{
if (!_unpairedDimensions.ContainsKey(nodeName)) return;
var warpControllers = _unpairedDimensions[nodeName].ToList();
foreach (var dimensionWarpController in warpControllers)
{
PairExit(nodeName, dimensionWarpController);
}
//unpairedDimensions.Remove(nodeName);
}
}
}