new-horizons/NewHorizons/Builder/Volumes/HazardVolumeBuilder.cs
2022-08-31 13:44:35 -04:00

41 lines
1.6 KiB
C#

using NewHorizons.External.Modules;
using OWML.Common;
using OWML.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace NewHorizons.Builder.Volumes
{
public static class HazardVolumeBuilder
{
public static HazardVolume Make(GameObject planetGO, Sector sector, OWRigidbody owrb, VolumesModule.HazardVolumeInfo info, IModBehaviour mod)
{
var go = new GameObject("HazardVolume");
go.SetActive(false);
go.transform.parent = sector?.transform ?? planetGO.transform;
go.transform.position = planetGO.transform.TransformPoint(info.position != null ? (Vector3)info.position : Vector3.zero);
go.layer = LayerMask.NameToLayer("BasicEffectVolume");
var shape = go.AddComponent<SphereShape>();
shape.radius = info.radius;
var owTriggerVolume = go.AddComponent<OWTriggerVolume>();
owTriggerVolume._shape = shape;
var hazardVolume = go.AddComponent<SimpleHazardVolume>();
hazardVolume._attachedBody = owrb;
hazardVolume._type = EnumUtils.Parse<HazardVolume.HazardType>(info.type.ToString(), HazardVolume.HazardType.GENERAL);
hazardVolume._damagePerSecond = info.damagePerSecond;
hazardVolume._firstContactDamageType = EnumUtils.Parse<InstantDamageType>(info.firstContactDamage.ToString(), InstantDamageType.Impact);
hazardVolume._firstContactDamage = info.firstContactDamage;
go.SetActive(true);
return hazardVolume;
}
}
}