mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
390 lines
21 KiB
C#
390 lines
21 KiB
C#
using NewHorizons.Components;
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using NewHorizons.Components.SizeControllers;
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using NewHorizons.Utility;
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using OWML.Utils;
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using UnityEngine;
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using NewHorizons.External.Modules.VariableSize;
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using Logger = NewHorizons.Utility.Logger;
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using OWML.ModHelper;
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using OWML.Common;
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using UnityEngine.InputSystem.XR;
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using System.Linq;
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namespace NewHorizons.Builder.Body
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{
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public static class StarBuilder
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{
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public const float OuterRadiusRatio = 1.5f;
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private static Texture2D _colorOverTime;
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private static readonly int ColorRamp = Shader.PropertyToID("_ColorRamp");
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private static readonly int SkyColor = Shader.PropertyToID("_SkyColor");
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private static readonly int Tint = Shader.PropertyToID("_Tint");
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private static readonly int Radius = Shader.PropertyToID("_Radius");
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private static readonly int InnerRadius = Shader.PropertyToID("_InnerRadius");
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private static readonly int OuterRadius = Shader.PropertyToID("_OuterRadius");
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public static (GameObject, StarController, StarEvolutionController) Make(GameObject planetGO, Sector sector, StarModule starModule, IModBehaviour mod, bool isStellarRemnant)
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{
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var (starGO, starEvolutionController, supernova) = SharedStarGeneration(planetGO, sector, mod, starModule, isStellarRemnant);
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var sunAudio = Object.Instantiate(SearchUtilities.Find("Sun_Body/Sector_SUN/Audio_SUN"), starGO.transform);
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sunAudio.transform.localPosition = Vector3.zero;
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sunAudio.transform.localScale = Vector3.one;
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sunAudio.transform.Find("SurfaceAudio_Sun").GetComponent<AudioSource>().maxDistance = starModule.size * 2f;
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var sunSurfaceAudio = sunAudio.GetComponentInChildren<SunSurfaceAudioController>();
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var surfaceAudio = sunSurfaceAudio.gameObject.AddComponent<StarSurfaceAudioController>();
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surfaceAudio._size = starModule.size;
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GameObject.Destroy(sunSurfaceAudio);
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surfaceAudio.SetSector(sector);
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sunAudio.name = "Audio_Star";
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GameObject sunAtmosphere = null;
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if (starModule.hasAtmosphere)
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{
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sunAtmosphere = Object.Instantiate(SearchUtilities.Find("Sun_Body/Atmosphere_SUN"), starGO.transform);
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sunAtmosphere.transform.position = planetGO.transform.position;
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sunAtmosphere.transform.localScale = Vector3.one * OuterRadiusRatio;
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sunAtmosphere.name = "Atmosphere_Star";
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var fog = sunAtmosphere.transform.Find("FogSphere").GetComponent<PlanetaryFogController>();
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if (starModule.tint != null)
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{
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fog.fogTint = starModule.tint.ToColor();
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fog.fogImpostor.material.SetColor(Tint, starModule.tint.ToColor());
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sunAtmosphere.transform.Find("AtmoSphere").transform.localScale = Vector3.one;
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foreach (var lod in sunAtmosphere.transform.Find("AtmoSphere").GetComponentsInChildren<MeshRenderer>())
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{
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lod.material.SetColor(SkyColor, starModule.tint.ToColor());
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lod.material.SetFloat(InnerRadius, starModule.size);
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lod.material.SetFloat(OuterRadius, starModule.size * OuterRadiusRatio);
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}
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}
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fog.transform.localScale = Vector3.one;
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fog.fogRadius = starModule.size * OuterRadiusRatio;
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fog.lodFadeDistance = fog.fogRadius * (StarBuilder.OuterRadiusRatio - 1f);
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fog.fogImpostor.material.SetFloat(Radius, starModule.size * OuterRadiusRatio);
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}
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var ambientLightGO = Object.Instantiate(SearchUtilities.Find("Sun_Body/AmbientLight_SUN"), starGO.transform);
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ambientLightGO.transform.localPosition = Vector3.zero;
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ambientLightGO.name = "AmbientLight_Star";
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Light ambientLight = ambientLightGO.GetComponent<Light>();
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ambientLight.range = starModule.size * OuterRadiusRatio;
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var heatVolume = new GameObject("HeatVolume");
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heatVolume.transform.SetParent(starGO.transform, false);
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heatVolume.transform.localPosition = Vector3.zero;
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heatVolume.transform.localScale = Vector3.one;
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heatVolume.layer = LayerMask.NameToLayer("BasicEffectVolume");
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heatVolume.AddComponent<SphereShape>().radius = 1.1f;
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heatVolume.AddComponent<OWTriggerVolume>();
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heatVolume.AddComponent<HeatHazardVolume>()._damagePerSecond = 20f;
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// Kill player entering the star
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var deathVolume = new GameObject("DestructionFluidVolume");
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deathVolume.transform.SetParent(starGO.transform, false);
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deathVolume.transform.localPosition = Vector3.zero;
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deathVolume.transform.localScale = Vector3.one;
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deathVolume.layer = LayerMask.NameToLayer("BasicEffectVolume");
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var sphereCollider = deathVolume.AddComponent<SphereCollider>();
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sphereCollider.radius = 1f;
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sphereCollider.isTrigger = true;
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deathVolume.AddComponent<OWCollider>();
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deathVolume.AddComponent<OWTriggerVolume>();
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var destructionVolume = deathVolume.AddComponent<DestructionVolume>();
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destructionVolume._onlyAffectsPlayerAndShip = true;
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destructionVolume._deathType = DeathType.Energy;
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var starFluidVolume = deathVolume.AddComponent<StarFluidVolume>();
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// Destroy planets entering the star
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var planetDestructionVolume = new GameObject("PlanetDestructionVolume");
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planetDestructionVolume.transform.SetParent(starGO.transform, false);
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planetDestructionVolume.transform.localPosition = Vector3.zero;
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planetDestructionVolume.transform.localScale = Vector3.one;
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planetDestructionVolume.layer = LayerMask.NameToLayer("BasicEffectVolume");
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var planetSphereCollider = planetDestructionVolume.AddComponent<SphereCollider>();
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planetSphereCollider.radius = 0.8f;
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planetSphereCollider.isTrigger = true;
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planetDestructionVolume.AddComponent<OWCollider>();
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planetDestructionVolume.AddComponent<OWTriggerVolume>();
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planetDestructionVolume.AddComponent<StarDestructionVolume>()._deathType = DeathType.Energy;
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// Star light
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var sunLight = new GameObject("StarLight");
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sunLight.transform.parent = starGO.transform;
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sunLight.transform.localPosition = Vector3.zero;
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sunLight.transform.localScale = Vector3.one;
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var light = sunLight.AddComponent<Light>();
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light.CopyPropertiesFrom(SearchUtilities.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<Light>());
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light.intensity *= starModule.solarLuminosity;
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light.range = starModule.lightRadius;
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light.range *= Mathf.Sqrt(starModule.solarLuminosity);
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Color lightColour = light.color;
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if (starModule.lightTint != null) lightColour = starModule.lightTint.ToColor();
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light.color = lightColour;
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ambientLight.color = new Color(lightColour.r, lightColour.g, lightColour.b, lightColour.a == 0 ? 0.0001f : lightColour.a);
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var faceActiveCamera = sunLight.AddComponent<FaceActiveCamera>();
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faceActiveCamera.CopyPropertiesFrom(SearchUtilities.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<FaceActiveCamera>());
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var csmTextureCacher = sunLight.AddComponent<CSMTextureCacher>();
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csmTextureCacher.CopyPropertiesFrom(SearchUtilities.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<CSMTextureCacher>());
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csmTextureCacher._light = light;
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var proxyShadowLight = sunLight.AddComponent<ProxyShadowLight>();
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proxyShadowLight.CopyPropertiesFrom(SearchUtilities.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<ProxyShadowLight>());
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proxyShadowLight._light = light;
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// Star controller (works on atmospheric shaders)
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StarController starController = null;
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if (starModule.solarLuminosity != 0 && starModule.hasStarController)
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{
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starController = planetGO.AddComponent<StarController>();
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starController.Light = light;
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starController.AmbientLight = ambientLight;
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starController.FaceActiveCamera = faceActiveCamera;
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starController.CSMTextureCacher = csmTextureCacher;
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starController.ProxyShadowLight = proxyShadowLight;
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starController.Intensity = starModule.solarLuminosity;
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starController.SunColor = lightColour;
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starController.IsStellarRemnant = isStellarRemnant;
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}
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starEvolutionController.atmosphere = sunAtmosphere;
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starEvolutionController.controller = starController;
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starEvolutionController.supernovaColour = starModule.supernovaTint;
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starFluidVolume.SetStarEvolutionController(starEvolutionController);
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surfaceAudio.SetStarEvolutionController(starEvolutionController);
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starEvolutionController.heatVolume = heatVolume.GetComponent<HeatHazardVolume>();
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starEvolutionController.destructionVolume = deathVolume.GetComponent<DestructionVolume>();
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starEvolutionController.planetDestructionVolume = planetDestructionVolume.GetComponent<StarDestructionVolume>();
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starEvolutionController.starFluidVolume = starFluidVolume;
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starEvolutionController.oneShotSource = sunAudio.transform.Find("OneShotAudio_Sun")?.GetComponent<OWAudioSource>();
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var shockLayerRuleset = sector.gameObject.AddComponent<ShockLayerRuleset>();
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shockLayerRuleset._type = ShockLayerRuleset.ShockType.Radial;
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shockLayerRuleset._trailLength = 50;
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shockLayerRuleset._radialCenter = deathVolume.transform;
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shockLayerRuleset._innerRadius = 0;
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shockLayerRuleset._outerRadius = starModule.size * OuterRadiusRatio;
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if (starModule.tint != null) shockLayerRuleset._color *= starModule.tint.ToColor();
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starGO.SetActive(true);
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return (starGO, starController, starEvolutionController);
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}
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public static GameObject MakeStarProxy(GameObject planet, GameObject proxyGO, StarModule starModule, IModBehaviour mod, bool isStellarRemnant)
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{
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var (starGO, controller, supernova) = SharedStarGeneration(proxyGO, null, mod, starModule, isStellarRemnant);
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controller.isProxy = true;
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// Planet can have multiple stars on them, so find the one that is also a remnant / not a remnant
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// This will bug out if we make quantum stars. Will have to figure that out eventually.
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var mainController = planet.GetComponentsInChildren<StarEvolutionController>(true).Where(x => x.isRemnant == isStellarRemnant).FirstOrDefault();
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mainController.SetProxy(controller);
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// Remnants can't go supernova
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if (supernova != null)
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{
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supernova.SetIsProxy(true);
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supernova.mainStellerDeathController = mainController.supernova;
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}
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return starGO;
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}
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private static (GameObject, StarEvolutionController, StellarDeathController) SharedStarGeneration(GameObject planetGO, Sector sector, IModBehaviour mod, StarModule starModule, bool isStellarRemnant)
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{
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var starGO = MakeStarGraphics(planetGO, sector, starModule, mod);
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starGO.SetActive(false);
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var ramp = starGO.GetComponentInChildren<TessellatedSphereRenderer>(true).sharedMaterial.GetTexture(ColorRamp);
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var starEvolutionController = starGO.AddComponent<StarEvolutionController>();
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starEvolutionController.isRemnant = isStellarRemnant;
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if (starModule.curve != null) starEvolutionController.SetScaleCurve(starModule.curve);
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starEvolutionController.size = starModule.size;
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starEvolutionController.startColour = starModule.tint;
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starEvolutionController.endColour = starModule.endTint;
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starEvolutionController.normalRamp = !string.IsNullOrEmpty(starModule.starRampTexture) ? ImageUtilities.GetTexture(mod, starModule.starRampTexture) : ramp;
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if (!string.IsNullOrEmpty(starModule.starCollapseRampTexture))
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{
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starEvolutionController.collapseRamp = ImageUtilities.GetTexture(mod, starModule.starCollapseRampTexture);
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}
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StellarDeathController supernova = null;
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var willExplode = !isStellarRemnant && starModule.stellarDeathType != StellarDeathType.None;
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if (willExplode)
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{
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supernova = MakeSupernova(starGO, starModule);
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starEvolutionController.supernovaSize = starModule.supernovaSize;
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var duration = starModule.supernovaSize / starModule.supernovaSpeed;
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starEvolutionController.supernovaTime = duration;
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starEvolutionController.supernovaScaleEnd = duration;
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starEvolutionController.supernovaScaleStart = duration * 0.9f;
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starEvolutionController.deathType = starModule.stellarDeathType;
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starEvolutionController.supernova = supernova;
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starEvolutionController.supernovaColour = starModule.supernovaTint;
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starEvolutionController.lifespan = starModule.lifespan;
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}
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starEvolutionController.willExplode = willExplode;
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starEvolutionController.enabled = true;
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starGO.SetActive(true);
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return (starGO, starEvolutionController, supernova);
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}
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public static GameObject MakeStarGraphics(GameObject rootObject, Sector sector, StarModule starModule, IModBehaviour mod)
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{
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if (_colorOverTime == null) _colorOverTime = ImageUtilities.GetTexture(Main.Instance, "Assets/textures/StarColorOverTime.png");
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var starGO = new GameObject("Star");
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starGO.transform.parent = sector?.transform ?? rootObject.transform;
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var sunSurface = Object.Instantiate(SearchUtilities.Find("Sun_Body/Sector_SUN/Geometry_SUN/Surface"), starGO.transform);
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sunSurface.transform.position = rootObject.transform.position;
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sunSurface.transform.localScale = Vector3.one;
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sunSurface.name = "Surface";
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var solarFlareEmitter = Object.Instantiate(SearchUtilities.Find("Sun_Body/Sector_SUN/Effects_SUN/SolarFlareEmitter"), starGO.transform);
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solarFlareEmitter.transform.localPosition = Vector3.zero;
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solarFlareEmitter.transform.localScale = Vector3.one;
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solarFlareEmitter.name = "SolarFlareEmitter";
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if (starModule.tint != null)
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{
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var flareTint = starModule.tint.ToColor();
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var emitter = solarFlareEmitter.GetComponent<SolarFlareEmitter>();
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emitter.tint = flareTint;
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foreach (var controller in solarFlareEmitter.GetComponentsInChildren<SolarFlareController>())
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{
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// It multiplies color by tint but wants something very bright idk
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controller._color = new Color(1, 1, 1);
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controller.GetComponent<MeshRenderer>().sharedMaterial.SetColor("_Color", controller._color);
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controller._tint = flareTint;
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}
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}
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starGO.transform.position = rootObject.transform.position;
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starGO.transform.localScale = starModule.size * Vector3.one;
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TessellatedSphereRenderer surface = sunSurface.GetComponent<TessellatedSphereRenderer>();
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if (starModule.tint != null)
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{
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var colour = starModule.tint.ToColor();
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var sun = SearchUtilities.Find("Sun_Body");
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var mainSequenceMaterial = sun.GetComponent<SunController>()._startSurfaceMaterial;
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var giantMaterial = sun.GetComponent<SunController>()._endSurfaceMaterial;
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surface.sharedMaterial = new Material(starModule.size >= 3000 ? giantMaterial : mainSequenceMaterial);
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var modifier = Mathf.Max(1f, 2f * Mathf.Sqrt(starModule.solarLuminosity));
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var adjustedColour = new Color(colour.r * modifier, colour.g * modifier, colour.b * modifier);
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surface.sharedMaterial.color = adjustedColour;
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Color.RGBToHSV(adjustedColour, out var h, out var s, out var v);
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var darkenedColor = Color.HSVToRGB(h, s * 1.2f, v * 0.05f);
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if (starModule.endTint != null)
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{
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var endColour = starModule.endTint.ToColor();
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darkenedColor = new Color(endColour.r * modifier, endColour.g * modifier, endColour.b * modifier);
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}
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surface.sharedMaterial.SetTexture(ColorRamp, ImageUtilities.LerpGreyscaleImage(_colorOverTime, adjustedColour, darkenedColor));
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}
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if (!string.IsNullOrEmpty(starModule.starRampTexture))
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{
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var ramp = ImageUtilities.GetTexture(mod, starModule.starRampTexture);
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if (ramp != null)
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{
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surface.sharedMaterial.SetTexture(ColorRamp, ramp);
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}
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}
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return starGO;
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}
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public static StellarDeathController MakeSupernova(GameObject starGO, StarModule starModule, bool noAudio = false)
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{
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var supernovaGO = SearchUtilities.Find("Sun_Body/Sector_SUN/Effects_SUN/Supernova").InstantiateInactive();
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supernovaGO.name = "Supernova";
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supernovaGO.transform.SetParent(starGO.transform);
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supernovaGO.transform.localPosition = Vector3.zero;
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var supernova = supernovaGO.GetComponent<SupernovaEffectController>();
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var stellarDeath = supernovaGO.AddComponent<StellarDeathController>();
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stellarDeath.enabled = false;
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stellarDeath.surface = starGO.GetComponentInChildren<TessellatedSphereRenderer>(true);
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var duration = starModule.supernovaSize / starModule.supernovaSpeed;
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stellarDeath.supernovaScale = new AnimationCurve(new Keyframe(0, 200, 0, 0, 1f / 3f, 1f / 3f), new Keyframe(duration, starModule.supernovaSize, 1758.508f, 1758.508f, 1f / 3f, 1f / 3f));
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stellarDeath.supernovaAlpha = new AnimationCurve(new Keyframe(duration * 0.1f, 1, 0, 0, 1f / 3f, 1f / 3f), new Keyframe(duration * 0.3f, 1.0002f, 0, 0, 1f / 3f, 1f / 3f), new Keyframe(duration, 0, -0.0578f, 1 / 3f, -0.0578f, 1 / 3f));
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stellarDeath.explosionParticles = supernova._explosionParticles;
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stellarDeath.shockwave = supernova._shockwave;
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stellarDeath.shockwaveLength = supernova._shockwaveLength;
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stellarDeath.shockwaveAlpha = supernova._shockwaveAlpha;
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stellarDeath.shockwaveScale = supernova._shockwaveScale;
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stellarDeath.supernovaMaterial = supernova._supernovaMaterial;
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GameObject.Destroy(supernova);
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if (starModule.supernovaTint != null)
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{
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var colour = starModule.supernovaTint.ToColor();
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var supernovaMaterial = new Material(stellarDeath.supernovaMaterial);
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var ramp = ImageUtilities.LerpGreyscaleImage(ImageUtilities.GetTexture(Main.Instance, "Assets/textures/Effects_SUN_Supernova_d.png"), Color.white, colour);
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supernovaMaterial.SetTexture(ColorRamp, ramp);
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stellarDeath.supernovaMaterial = supernovaMaterial;
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// Motes
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var moteMaterial = supernovaGO.GetComponentInChildren<ParticleSystemRenderer>().material;
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moteMaterial.color = new Color(colour.r * 3f, colour.g * 3f, colour.b * 3f, moteMaterial.color.a);
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}
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foreach (var controller in supernovaGO.GetComponentsInChildren<SupernovaStreamersController>())
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{
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Object.DestroyImmediate(controller);
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}
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if (!noAudio)
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{
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var supernovaWallAudio = new GameObject("SupernovaWallAudio");
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supernovaWallAudio.transform.SetParent(supernovaGO.transform, false);
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supernovaWallAudio.transform.localPosition = Vector3.zero;
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supernovaWallAudio.transform.localScale = Vector3.one;
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supernovaWallAudio.layer = LayerMask.NameToLayer("BasicEffectVolume");
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var audioSource = supernovaWallAudio.AddComponent<AudioSource>();
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audioSource.loop = true;
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audioSource.maxDistance = 2000;
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audioSource.dopplerLevel = 0;
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audioSource.rolloffMode = AudioRolloffMode.Custom;
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audioSource.playOnAwake = false;
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audioSource.spatialBlend = 1;
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audioSource.volume = 0.5f;
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audioSource.velocityUpdateMode = AudioVelocityUpdateMode.Fixed;
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stellarDeath.audioSource = supernovaWallAudio.AddComponent<OWAudioSource>();
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stellarDeath.audioSource._audioSource = audioSource;
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stellarDeath.audioSource._audioLibraryClip = AudioType.Sun_SupernovaWall_LP;
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stellarDeath.audioSource.SetTrack(OWAudioMixer.TrackName.EndTimes_SFX);
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}
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supernovaGO.SetActive(true);
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return stellarDeath;
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}
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}
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}
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