mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
103 lines
3.6 KiB
C#
103 lines
3.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Utility
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{
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[RequireComponent(typeof(SunLightController))]
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[RequireComponent(typeof(SunLightParamUpdater))]
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public class StarLightController : MonoBehaviour
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{
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private List<StarController> _stars = new List<StarController>();
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private StarController _activeStar;
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private SunLightController _sunLightController;
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private SunLightParamUpdater _sunLightParamUpdater;
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public void Awake()
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{
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_sunLightController = GetComponent<SunLightController>();
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_sunLightController.enabled = true;
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_sunLightParamUpdater = GetComponent<SunLightParamUpdater>();
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_sunLightParamUpdater._sunLightController = _sunLightController;
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}
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public void AddStar(StarController star)
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{
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Logger.Log($"Adding new star to list: {star.gameObject.name}");
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_stars.Add(star);
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}
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public void RemoveStar(StarController star)
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{
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if (_stars.Contains(star))
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{
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if (_activeStar.Equals(star)) _activeStar = null;
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_stars.Remove(star);
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}
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}
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public void Update()
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{
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if (_activeStar == null || !_activeStar.gameObject.activeInHierarchy)
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{
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if (_stars.Contains(_activeStar)) _stars.Remove(_activeStar);
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if (_stars.Count > 0) ChangeActiveStar(_stars[0]);
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else gameObject.SetActive(false);
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return;
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}
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foreach(var star in _stars)
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{
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if (star == null) continue;
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// Player is always at 0,0,0 more or less so if they arent using the map camera then wtv
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var origin = Vector3.zero;
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if (PlayerState.InMapView())
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{
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origin = Locator.GetActiveCamera().transform.position;
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}
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if (star.Intensity * (star.transform.position - origin).sqrMagnitude < star.Intensity * (_activeStar.transform.position - origin).sqrMagnitude)
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{
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ChangeActiveStar(star);
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break;
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}
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}
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}
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private void ChangeActiveStar(StarController star)
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{
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if (_sunLightController == null || _sunLightParamUpdater == null) return;
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if(_activeStar != null) _activeStar.Disable();
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Logger.Log($"Switching active star: {star.gameObject.name}");
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_activeStar = star;
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star.Enable();
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_sunLightController._sunBaseColor = star.SunColor;
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_sunLightController._sunBaseIntensity = star.Intensity;
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_sunLightController._sunLight = star.Light;
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_sunLightController._ambientLight = star.AmbientLight;
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_sunLightParamUpdater.sunLight = star.Light;
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_sunLightParamUpdater._sunController = star.transform.GetComponent<SunController>();
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_sunLightParamUpdater._propID_SunPosition = Shader.PropertyToID("_SunPosition");
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_sunLightParamUpdater._propID_OWSunPositionRange = Shader.PropertyToID("_OWSunPositionRange");
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_sunLightParamUpdater._propID_OWSunColorIntensity = Shader.PropertyToID("_OWSunColorIntensity");
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// For the param thing to work it wants this to be on the star idk
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this.transform.parent = star.transform;
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this.transform.localPosition = Vector3.zero;
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}
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}
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}
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