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Gittes-archive/new-horizons
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mirror of https://github.com/Outer-Wilds-New-Horizons/new-horizons.git synced 2025-12-11 20:15:44 +01:00
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new-horizons/NewHorizons/Components
History
JohnCorby ed011f1732 use SpriteMeshType.FullRect for all sprites cuz that makes it faster apparently
2025-02-13 21:49:37 -08:00
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Achievement
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EOTE
cache ship cockpit controller
2025-02-13 19:57:12 -08:00
EyeOfTheUniverse
Fix the EOTP ending bug (that pikpik will probably fix in EOTP)
2025-02-11 23:26:23 -05:00
Fixers
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Orbital
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Props
try and apply some simple optimizations
2025-01-29 16:26:34 -08:00
Quantum
Remove things that we've already made obsolete
2025-01-06 23:05:54 -05:00
Sectored
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Ship
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ShipLog
use SpriteMeshType.FullRect for all sprites cuz that makes it faster apparently
2025-02-13 21:49:37 -08:00
SizeControllers
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Stars
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Vessel
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Volumes
Allow system change volumes to specify custom targets #917
2024-10-04 15:04:50 -04:00
AddPhysics.cs
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FixPhysics.cs
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MaterialReplacer.cs
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NHMapMarker.cs
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NHProxy.cs
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NHShuttleController.cs
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NomaiWarpTransmitterCooldown.cs
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PreserveActiveCenterOfTheUniverse.cs
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RingOpacityController.cs
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RingShape.cs
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TimeLoopController.cs
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TransparentCloudRenderQueueController.cs
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