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23 lines
1.3 KiB
C#
23 lines
1.3 KiB
C#
using UnityEngine;
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namespace NewHorizons.Utility
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{
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public static class TimeLoopUtilities
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{
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public const float LOOP_DURATION_IN_SECONDS = TimeLoop.LOOP_DURATION_IN_MINUTES * 60;
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public static void SetLoopDuration(float minutes) => TimeLoop._loopDuration = minutes * 60f;
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public static void SetSecondsElapsed(float secondsElapsed) => TimeLoop._timeOffset = secondsElapsed - Time.timeSinceLevelLoad;
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public static void SetMinutesRemaining(float minutes) => TimeLoop.SetSecondsRemaining(minutes * 60);
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public static float GetMinutesRemaining() => TimeLoop.GetSecondsRemaining() / 60f;
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public static float GetVanillaSecondsRemaining() => LOOP_DURATION_IN_SECONDS - TimeLoop.GetSecondsElapsed();
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public static float GetVanillaMinutesRemaining() => GetVanillaSecondsRemaining() / 60f;
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public static float GetVanillaFractionElapsed() => TimeLoop.GetSecondsElapsed() / LOOP_DURATION_IN_SECONDS;
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public static void SetSecondsRemainingIfLessThan(float seconds)
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{
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if (TimeLoop.GetSecondsRemaining() >= seconds) return;
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TimeLoop.SetSecondsRemaining(seconds);
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}
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public static void SetMinutesRemainingIfLessThan(float minutes) => SetSecondsRemainingIfLessThan(minutes * 60);
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}
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}
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