new-horizons/NewHorizons/Atmosphere/SunOverrideBuilder.cs
2021-12-19 10:16:24 -05:00

28 lines
989 B
C#

using NewHorizons.External;
using OWML.Utils;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Atmosphere
{
static class SunOverrideBuilder
{
public static void Make(GameObject body, Sector sector, float surfaceSize, AtmosphereModule atmo)
{
GameObject overrideGO = new GameObject("SunOverride");
overrideGO.SetActive(false);
overrideGO.transform.parent = body.transform;
GiantsDeepSunOverrideVolume GDSOV = overrideGO.AddComponent<GiantsDeepSunOverrideVolume>();
GDSOV.SetValue("_sector", sector);
GDSOV.SetValue("_cloudsOuterRadius", atmo.Size);
GDSOV.SetValue("_cloudsInnerRadius", atmo.Size * 0.9f);
GDSOV.SetValue("_waterOuterRadius", surfaceSize);
GDSOV.SetValue("_waterInnerRadius", 0f);
overrideGO.transform.localPosition = Vector3.zero;
overrideGO.SetActive(true);
}
}
}