mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
150 lines
5.1 KiB
C#
150 lines
5.1 KiB
C#
using NewHorizons.Utility.OWML;
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using OWML.Common;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using UnityEngine;
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namespace NewHorizons.Utility.Files;
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public static class AssetBundleUtilities
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{
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public static Dictionary<string, (AssetBundle bundle, bool keepLoaded)> AssetBundles = new Dictionary<string, (AssetBundle, bool)>();
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public static void ClearCache()
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{
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foreach (var pair in AssetBundles)
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{
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if (!pair.Value.keepLoaded)
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{
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if (pair.Value.bundle == null)
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{
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NHLogger.LogError($"The asset bundle for {pair.Key} was null when trying to unload");
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}
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else
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{
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pair.Value.bundle.Unload(true);
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}
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}
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}
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AssetBundles = AssetBundles.Where(x => x.Value.keepLoaded).ToDictionary(x => x.Key, x => x.Value);
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}
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public static void PreloadBundle(string assetBundleRelativeDir, IModBehaviour mod)
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{
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string key = Path.GetFileName(assetBundleRelativeDir);
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var completePath = Path.Combine(mod.ModHelper.Manifest.ModFolderPath, assetBundleRelativeDir);
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var request = AssetBundle.LoadFromFileAsync(completePath);
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request.completed += _ =>
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{
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NHLogger.Log($"Finished loading async bundle {assetBundleRelativeDir}");
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AssetBundles[key] = (request.assetBundle, true);
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};
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}
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public static T Load<T>(string assetBundleRelativeDir, string pathInBundle, IModBehaviour mod) where T : UnityEngine.Object
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{
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string key = Path.GetFileName(assetBundleRelativeDir);
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T obj;
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try
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{
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AssetBundle bundle;
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if (AssetBundles.ContainsKey(key))
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{
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bundle = AssetBundles[key].bundle;
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}
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else
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{
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var completePath = Path.Combine(mod.ModHelper.Manifest.ModFolderPath, assetBundleRelativeDir);
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bundle = AssetBundle.LoadFromFile(completePath);
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if (bundle == null)
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{
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NHLogger.LogError($"Couldn't load AssetBundle at [{completePath}] for [{mod.ModHelper.Manifest.Name}]");
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return null;
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}
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AssetBundles[key] = (bundle, false);
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}
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obj = bundle.LoadAsset<T>(pathInBundle);
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}
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catch (Exception e)
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{
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NHLogger.LogError($"Couldn't load asset {pathInBundle} from AssetBundle {assetBundleRelativeDir}:\n{e}");
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return null;
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}
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return obj;
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}
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public static GameObject LoadPrefab(string assetBundleRelativeDir, string pathInBundle, IModBehaviour mod)
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{
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var prefab = Load<GameObject>(assetBundleRelativeDir, pathInBundle, mod);
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prefab.SetActive(false);
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ReplaceShaders(prefab);
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return prefab;
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}
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public static void ReplaceShaders(GameObject prefab)
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{
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foreach (var renderer in prefab.GetComponentsInChildren<Renderer>(true))
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{
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foreach (var material in renderer.sharedMaterials)
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{
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if (material == null) continue;
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var replacementShader = Shader.Find(material.shader.name);
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if (replacementShader == null) continue;
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// preserve override tag and render queue (for Standard shader)
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// keywords and properties are already preserved
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if (material.renderQueue != material.shader.renderQueue)
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{
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var renderType = material.GetTag("RenderType", false);
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var renderQueue = material.renderQueue;
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material.shader = replacementShader;
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material.SetOverrideTag("RenderType", renderType);
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material.renderQueue = renderQueue;
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}
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else
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{
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material.shader = replacementShader;
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}
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}
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}
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foreach (var trenderer in prefab.GetComponentsInChildren<TessellatedRenderer>(true))
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{
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foreach (var material in trenderer.sharedMaterials)
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{
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if (material == null) continue;
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var replacementShader = Shader.Find(material.shader.name);
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if (replacementShader == null) continue;
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// preserve override tag and render queue (for Standard shader)
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// keywords and properties are already preserved
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if (material.renderQueue != material.shader.renderQueue)
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{
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var renderType = material.GetTag("RenderType", false);
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var renderQueue = material.renderQueue;
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material.shader = replacementShader;
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material.SetOverrideTag("RenderType", renderType);
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material.renderQueue = renderQueue;
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}
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else
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{
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material.shader = replacementShader;
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}
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}
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}
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}
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}
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