2022-01-02 01:29:34 -05:00

189 lines
7.3 KiB
C#

using NewHorizons.Components;
using NewHorizons.External;
using NewHorizons.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
namespace NewHorizons.Builder.Props
{
public static class SignalBuilder
{
private static AnimationCurve _customCurve = null;
private static Dictionary<SignalName, string> _customSignalNames;
private static Stack<SignalName> _availableSignalNames;
public static Dictionary<SignalFrequency, string> SignalFrequencyOverrides;
public static void Reset()
{
_customSignalNames = new Dictionary<SignalName, string>();
_availableSignalNames = new Stack<SignalName> (new SignalName[]
{
(SignalName)17,
(SignalName)18,
(SignalName)19,
(SignalName)26,
(SignalName)27,
(SignalName)28,
(SignalName)29,
(SignalName)33,
(SignalName)34,
(SignalName)35,
(SignalName)36,
(SignalName)37,
(SignalName)38,
(SignalName)39,
(SignalName)50,
(SignalName)51,
(SignalName)52,
(SignalName)53,
(SignalName)54,
(SignalName)55,
(SignalName)56,
(SignalName)57,
(SignalName)58,
(SignalName)59,
SignalName.WhiteHole_WH,
SignalName.WhiteHole_SS_Receiver,
SignalName.WhiteHole_CT_Receiver,
SignalName.WhiteHole_CT_Experiment,
SignalName.WhiteHole_TT_Receiver,
SignalName.WhiteHole_TT_TimeLoopCore,
SignalName.WhiteHole_TH_Receiver,
SignalName.WhiteHole_BH_NorthPoleReceiver,
SignalName.WhiteHole_BH_ForgeReceiver,
SignalName.WhiteHole_GD_Receiver,
});
SignalFrequencyOverrides = new Dictionary<SignalFrequency, string>() {
{ SignalFrequency.Statue, "NOMAI STATUE" },
{ SignalFrequency.Default, "???" },
{ SignalFrequency.WarpCore, "ANTI-GRAVITON FLUX" }
};
}
public static SignalName AddSignalName(string str)
{
if (_availableSignalNames.Count == 0)
{
Logger.LogWarning($"There are no more available SignalName spots. Cannot use name [{str}].");
return SignalName.Default;
}
Logger.Log($"Registering new signal name [{str}]");
var newName = _availableSignalNames.Pop();
_customSignalNames.Add(newName, str.ToUpper());
return newName;
}
public static string GetCustomSignalName(SignalName signalName)
{
string name = null;
_customSignalNames.TryGetValue(signalName, out name);
return name;
}
public static void Make(GameObject body, Sector sector, SignalModule module)
{
foreach(var info in module.Signals)
{
Make(body, sector, info);
}
}
public static void Make(GameObject body, Sector sector, SignalModule.SignalInfo info)
{
var signalGO = new GameObject($"Signal_{info.Name}");
signalGO.SetActive(false);
signalGO.transform.parent = body.transform;
signalGO.transform.localPosition = info.Position != null ? (Vector3)info.Position : Vector3.zero;
signalGO.layer = LayerMask.NameToLayer("AdvancedEffectVolume");
var source = signalGO.AddComponent<AudioSource>();
var owAudioSource = signalGO.AddComponent<OWAudioSource>();
AudioSignal audioSignal = null;
if (info.InsideCloak) audioSignal = signalGO.AddComponent<CloakedAudioSignal>();
else audioSignal = signalGO.AddComponent<AudioSignal>();
var frequency = StringToFrequency(info.Frequency);
var name = StringToSignalName(info.Name);
AudioClip clip = SearchUtilities.FindResourceOfTypeAndName<AudioClip>(info.AudioClip);
if (clip == null) return;
audioSignal.SetSector(sector);
audioSignal._frequency = frequency;
if (name == SignalName.Default)
{
name = AddSignalName(info.Name);
if(name == SignalName.Default) audioSignal._preventIdentification = true;
}
audioSignal._name = name;
audioSignal._sourceRadius = info.SourceRadius;
audioSignal._onlyAudibleToScope = info.OnlyAudibleToScope;
audioSignal._identificationDistance = info.IdentificationRadius;
source.clip = clip;
source.loop = true;
source.minDistance = 0;
source.maxDistance = 30;
source.velocityUpdateMode = AudioVelocityUpdateMode.Fixed;
source.rolloffMode = AudioRolloffMode.Custom;
if(_customCurve == null)
_customCurve = GameObject.Find("Moon_Body/Sector_THM/Characters_THM/Villager_HEA_Esker/Signal_Whistling").GetComponent<AudioSource>().GetCustomCurve(AudioSourceCurveType.CustomRolloff);
source.SetCustomCurve(AudioSourceCurveType.CustomRolloff, _customCurve);
source.playOnAwake = false;
source.spatialBlend = 1f;
source.volume = 0.5f;
source.dopplerLevel = 0;
owAudioSource.SetTrack(OWAudioMixer.TrackName.Signal);
// Frequency detection trigger volume
var signalDetectionGO = new GameObject($"SignalDetectionTrigger_{info.Name}");
signalDetectionGO.SetActive(false);
signalDetectionGO.transform.parent = body.transform;
signalDetectionGO.transform.localPosition = info.Position != null ? (Vector3)info.Position : Vector3.zero;
signalDetectionGO.layer = LayerMask.NameToLayer("AdvancedEffectVolume");
var sphereShape = signalDetectionGO.AddComponent<SphereShape>();
var owTriggerVolume = signalDetectionGO.AddComponent<OWTriggerVolume>();
var audioSignalDetectionTrigger = signalDetectionGO.AddComponent<AudioSignalDetectionTrigger>();
sphereShape.radius = info.DetectionRadius == 0 ? info.SourceRadius + 30 : info.DetectionRadius;
audioSignalDetectionTrigger._signal = audioSignal;
audioSignalDetectionTrigger._trigger = owTriggerVolume;
signalGO.SetActive(true);
signalDetectionGO.SetActive(true);
}
private static SignalFrequency StringToFrequency(string str)
{
foreach(SignalFrequency freq in Enum.GetValues(typeof(SignalFrequency)))
{
if (str.Equals(freq.ToString())) return freq;
}
return SignalFrequency.Default;
}
private static SignalName StringToSignalName(string str)
{
foreach (SignalName name in Enum.GetValues(typeof(SignalName)))
{
if (str.Equals(name.ToString())) return name;
}
return SignalName.Default;
}
}
}