mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
131 lines
5.2 KiB
C#
131 lines
5.2 KiB
C#
using NewHorizons.External;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using Random = UnityEngine.Random;
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using Logger = NewHorizons.Utility.Logger;
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using System.Reflection;
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using NewHorizons.Utility;
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namespace NewHorizons.Builder.Props
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{
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public static class PropBuilder
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{
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public static void Make(GameObject go, Sector sector, IPlanetConfig config)
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{
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if (config.Props.Scatter != null) PropBuilder.Scatter(go, config.Props.Scatter, config.Base.SurfaceSize, sector);
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if(config.Props.Details != null)
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{
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foreach(var detail in config.Props.Details)
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{
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MakeDetail(go, sector, detail.path, detail.position, detail.rotation, detail.scale);
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}
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}
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}
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public static GameObject MakeDetail(GameObject go, Sector sector, string propToClone, MVector3 position, MVector3 rotation, float scale)
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{
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var prefab = GameObject.Find(propToClone);
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return MakeDetail(go, sector, prefab, position, rotation, scale);
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}
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public static GameObject MakeDetail(GameObject go, Sector sector, GameObject prefab, MVector3 position, MVector3 rotation, float scale, bool alignWithNormal = false)
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{
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if (prefab == null) return null;
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GameObject prop = GameObject.Instantiate(prefab, sector.transform);
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prop.transform.localPosition = position == null ? prefab.transform.localPosition : (Vector3)position;
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Quaternion rot = rotation == null ? prefab.transform.localRotation : Quaternion.Euler((Vector3)rotation);
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if (alignWithNormal) rot = Quaternion.FromToRotation(prop.transform.TransformDirection(Vector3.up), ((Vector3)position).normalized);
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prop.transform.rotation = rot;
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prop.transform.localScale = scale != 0 ? Vector3.one * scale : prefab.transform.localScale;
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prop.SetActive(false);
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List<string> assetBundles = new List<string>();
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foreach (var streamingHandle in prop.GetComponentsInChildren<StreamingMeshHandle>())
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{
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var assetBundle = streamingHandle.assetBundle;
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if (!assetBundles.Contains(assetBundle))
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{
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assetBundles.Add(assetBundle);
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}
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}
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foreach (var assetBundle in assetBundles)
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{
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sector.OnOccupantEnterSector += ((SectorDetector sd) => StreamingManager.LoadStreamingAssets(assetBundle));
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}
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foreach(var component in prop.GetComponentsInChildren<Component>())
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{
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try
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{
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var setSectorMethod = component.GetType().GetMethod("SetSector");
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var sectorField = component.GetType().GetField("_sector");
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if (setSectorMethod != null)
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{
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Logger.Log($"Found a SetSector method in {prop}.{component}");
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setSectorMethod.Invoke(component, new object[] { sector });
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}
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else if (sectorField != null)
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{
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Logger.Log($"Found a _sector field in {component}");
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sectorField.SetValue(component, sector);
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}
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}
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catch (Exception e) { Logger.Log($"{e.Message}, {e.StackTrace}"); }
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}
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prop.SetActive(true);
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return prop;
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}
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private static void Scatter(GameObject go, PropModule.ScatterInfo[] scatterInfo, float radius, Sector sector)
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{
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var area = 4f * Mathf.PI * radius * radius;
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var points = FibonacciSphere((int)area);
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foreach (var propInfo in scatterInfo)
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{
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var prefab = GameObject.Find(propInfo.path);
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for(int i = 0; i < propInfo.count; i++)
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{
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var randomInd = (int)Random.Range(0, points.Count);
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var point = points[randomInd];
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var prop = MakeDetail(go, sector, prefab, (MVector3)(point.normalized * radius), null, 0f, true);
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if(propInfo.offset != null) prop.transform.localPosition += prop.transform.TransformVector(propInfo.offset);
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if(propInfo.rotation != null) prop.transform.rotation *= Quaternion.Euler(propInfo.rotation);
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points.RemoveAt(randomInd);
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if (points.Count == 0) return;
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}
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}
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}
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private static List<Vector3> FibonacciSphere(int samples)
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{
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List<Vector3> points = new List<Vector3>();
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var phi = Mathf.PI * (3f - Mathf.Sqrt(5f));
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for(int i = 0; i < samples; i++)
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{
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var y = 1 - (i / (float)(samples - 1)) * 2f;
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var radius = Mathf.Sqrt(1 - y * y);
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var theta = phi * i;
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var x = Mathf.Cos(theta) * radius;
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var z = Mathf.Sin(theta) * radius;
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points.Add(new Vector3(x, y, z));
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}
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return points;
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}
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}
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}
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