new-horizons/NewHorizons/Handlers/SystemCreationHandler.cs
2022-03-22 01:09:34 -04:00

41 lines
1.1 KiB
C#

using NewHorizons.External.Configs;
using NewHorizons.Utility;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace NewHorizons.Handlers
{
public static class SystemCreationHandler
{
public static void LoadSystem(NewHorizonsSystem system)
{
var skybox = GameObject.Find("Skybox/Starfield");
/*
skybox.GetComponent<MeshRenderer>().material.shader = Shader.Find("Standard");
*/
/*
var sphere = GameObject.CreatePrimitive(PrimitiveType.Sphere);
GameObject.Destroy(sphere.GetComponent<SphereCollider>());
sphere.transform.parent = skybox.transform;
sphere.transform.localPosition = Vector3.zero;
var meshFilter = sphere.GetComponent<MeshFilter>();
meshFilter.mesh.triangles = meshFilter.mesh.triangles.Reverse().ToArray();
var meshRenderer = sphere.GetComponent<MeshRenderer>();
meshRenderer.material.color = Color.green;
*/
}
}
}