Ben C 1673de69ac Added XML Schemas
- Improved Map mode
- Added XML Schemas for Dialogue and Ship Log
- Added New Properties to JSON Schema
- Added Reveal Props
2022-02-05 19:32:32 -05:00

556 lines
25 KiB
C#

using NewHorizons.Builder.General;
using NewHorizons.Builder.Props;
using NewHorizons.Components;
using NewHorizons.External;
using OWML.Common;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
using Harmony;
using NewHorizons.Utility;
using OWML.Utils;
using UnityEngine;
using Logger = NewHorizons.Utility.Logger;
using Object = UnityEngine.Object;
namespace NewHorizons.Tools
{
public class Patches
{
public static void Apply()
{
// Prefixes
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ReferenceFrame>("GetHUDDisplayName", typeof(Patches), nameof(Patches.GetHUDDisplayName));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<PlayerState>("CheckShipOutsideSolarSystem", typeof(Patches), nameof(Patches.CheckShipOutersideSolarSystem));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<SunLightParamUpdater>("LateUpdate", typeof(Patches), nameof(Patches.OnSunLightParamUpdaterLateUpdate));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<SunSurfaceAudioController>("Update", typeof(Patches), nameof(Patches.OnSunSurfaceAudioControllerUpdate));
// Lot of audio signal stuff
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<AudioSignal>("SignalNameToString", typeof(Patches), nameof(Patches.OnAudioSignalSignalNameToString));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<AudioSignal>("IndexToFrequency", typeof(Patches), nameof(Patches.OnAudioSignalIndexToFrequency));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<AudioSignal>("FrequencyToIndex", typeof(Patches), nameof(Patches.OnAudioSignalFrequencyToIndex));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<AudioSignal>("FrequencyToString", typeof(Patches), nameof(Patches.OnAudioSignalFrequencyToString));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<Signalscope>("Awake", typeof(Patches), nameof(Patches.OnSignalscopeAwake));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<Signalscope>("SwitchFrequencyFilter", typeof(Patches), nameof(Patches.OnSignalscopeSwitchFrequencyFilter));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<AudioSignal>("UpdateSignalStrength", typeof(Patches), nameof(Patches.OnAudioSignalUpdateSignalStrength));
var playerDataKnowsSignal = typeof(PlayerData).GetMethod("KnowsSignal");
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataKnowsSignal, typeof(Patches), nameof(Patches.OnPlayerDataKnowsSignal));
var playerDataLearnSignal = typeof(PlayerData).GetMethod("LearnSignal");
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataLearnSignal, typeof(Patches), nameof(Patches.OnPlayerDataLearnSignal));
var playerDataKnowsFrequency = typeof(PlayerData).GetMethod("KnowsFrequency");
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataKnowsFrequency, typeof(Patches), nameof(Patches.OnPlayerDataKnowsFrequency));
var playerDataLearnFrequency = typeof(PlayerData).GetMethod("LearnFrequency");
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataLearnFrequency, typeof(Patches), nameof(Patches.OnPlayerDataLearnFrequency));
var playerDataKnowsMultipleFrequencies = typeof(PlayerData).GetMethod("KnowsMultipleFrequencies");
Main.Instance.ModHelper.HarmonyHelper.AddPrefix(playerDataKnowsMultipleFrequencies, typeof(Patches), nameof(Patches.OnPlayerDataKnowsMultipleFrequencies));
var playerDataResetGame = typeof(PlayerData).GetMethod("ResetGame");
Main.Instance.ModHelper.HarmonyHelper.AddPostfix(playerDataResetGame, typeof(Patches), nameof(Patches.OnPlayerDataResetGame));
var playerDataGetNewlyRevealedFactIDs = typeof(PlayerData).GetMethod("GetNewlyRevealedFactIDs");
Main.Instance.ModHelper.HarmonyHelper.AddPostfix(playerDataGetNewlyRevealedFactIDs, typeof(Patches), nameof(Patches.OnPlayerDataGetNewlyRevealedFactIDsComplete));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<BlackHoleVolume>("Start", typeof(Patches), nameof(Patches.OnBlackHoleVolumeStart));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<WhiteHoleVolume>("Awake", typeof(Patches), nameof(Patches.OnWhiteHoleVolumeAwake));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ProbeLauncher>("UpdateOrbitalLaunchValues", typeof(Patches), nameof(Patches.OnProbeLauncherUpdateOrbitalLaunchValues));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<SurveyorProbe>("IsLaunched", typeof(Patches), nameof(Patches.OnSurveyorProbeIsLaunched));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipLogManager>("Awake", typeof(Patches), nameof(Patches.OnShipLogManagerAwake));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipLogManager>("Start", typeof(Patches), nameof(Patches.OnShipLogManagerStart));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipLogManager>("IsFactRevealed", typeof(Patches), nameof(Patches.OnShipLogManagerIsFactRevealed));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipLogManager>("CheckForCompletionAchievement", typeof(Patches), nameof(Patches.OnShipLogManagerCheckForCompletionAchievement));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<UIStyleManager>("GetCuriosityColor", typeof(Patches), nameof(Patches.OnUIStyleManagerGetCuriosityColor));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipLogSandFunnel>("Awake", typeof(Patches), nameof(Patches.DisableShipLogSandFunnel));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipLogSandFunnel>("UpdateState", typeof(Patches), nameof(Patches.DisableShipLogSandFunnel));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipLogAstroObject>("GetName", typeof(Patches), nameof(Patches.OnShipLogAstroObjectGetName));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipCockpitController>("Update", typeof(Patches), nameof(Patches.OnShipCockpitControllerUpdate));
// Postfixes
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<MapController>("Awake", typeof(Patches), nameof(Patches.OnMapControllerAwake));
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<ShipLogMapMode>("EnterMode", typeof(Patches), nameof(Patches.OnShipLogMapModeEnterMode));
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<ShipLogManager>("Awake", typeof(Patches), nameof(Patches.OnShipLogManagerAwakeComplete));
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<ShipLogMapMode>("Initialize", typeof(Patches), nameof(Patches.OnShipLogMapModeInitialize));
}
public static bool GetHUDDisplayName(ReferenceFrame __instance, ref string __result)
{
var ao = __instance.GetAstroObject();
if (ao != null && ao.GetAstroObjectName() == AstroObject.Name.CustomString)
{
__result = ao.GetCustomName();
return false;
}
return true;
}
public static bool CheckShipOutersideSolarSystem(PlayerState __instance, ref bool __result)
{
Transform sunTransform = Locator.GetSunTransform();
OWRigidbody shipBody = Locator.GetShipBody();
__result = sunTransform != null && shipBody != null && (sunTransform.position - shipBody.transform.position).sqrMagnitude > Main.FurthestOrbit * Main.FurthestOrbit * 4f;
return false;
}
public static void OnMapControllerAwake(MapController __instance, ref float ____maxPanDistance, ref float ____maxZoomDistance, ref float ____minPitchAngle, ref float ____zoomSpeed)
{
____maxPanDistance = Main.FurthestOrbit * 1.5f;
____maxZoomDistance *= 6f;
____minPitchAngle = -90f;
____zoomSpeed *= 4f;
__instance._mapCamera.farClipPlane = Main.FurthestOrbit * 10f;
}
public static bool OnSunLightParamUpdaterLateUpdate(SunLightParamUpdater __instance)
{
if (__instance.sunLight)
{
Vector3 position = __instance.transform.position;
float w = 2000f;
if (__instance._sunController != null)
{
w = (__instance._sunController.HasSupernovaStarted() ? __instance._sunController.GetSupernovaRadius() : __instance._sunController.GetSurfaceRadius());
}
float range = __instance.sunLight.range;
Color color = (__instance._sunLightController != null) ? __instance._sunLightController.sunColor : __instance.sunLight.color;
float w2 = (__instance._sunLightController != null) ? __instance._sunLightController.sunIntensity : __instance.sunLight.intensity;
Shader.SetGlobalVector(__instance._propID_SunPosition, new Vector4(position.x, position.y, position.z, w));
Shader.SetGlobalVector(__instance._propID_OWSunPositionRange, new Vector4(position.x, position.y, position.z, 1f / (range * range)));
Shader.SetGlobalVector(__instance._propID_OWSunColorIntensity, new Vector4(color.r, color.g, color.b, w2));
}
return false;
}
public static bool OnSunSurfaceAudioControllerUpdate(SunSurfaceAudioController __instance)
{
if (__instance._sunController != null) return true;
var surfaceRadius = __instance.transform.parent.parent.localScale.magnitude;
float value = Mathf.Max(0f, Vector3.Distance(Locator.GetPlayerCamera().transform.position, __instance.transform.position) - surfaceRadius);
float num = Mathf.InverseLerp(1600f, 100f, value);
__instance._audioSource.SetLocalVolume(num * num * __instance._fade);
return false;
}
#region AudioSignal
public static bool OnAudioSignalSignalNameToString(SignalName __0, ref string __result)
{
var customSignalName = SignalBuilder.GetCustomSignalName(__0);
if (customSignalName == null) return true;
else
{
__result = customSignalName;
return false;
}
}
public static bool OnAudioSignalIndexToFrequency(int __0, ref SignalFrequency __result) {
switch (__0)
{
case 1:
__result = SignalFrequency.Traveler;
break;
case 2:
__result = SignalFrequency.Quantum;
break;
case 3:
__result = SignalFrequency.EscapePod;
break;
case 4:
__result = SignalFrequency.WarpCore;
break;
case 5:
__result = SignalFrequency.HideAndSeek;
break;
case 6:
__result = SignalFrequency.Radio;
break;
case 7:
__result = SignalFrequency.Statue;
break;
default:
__result = SignalFrequency.Default;
break;
}
return false;
}
public static bool OnAudioSignalFrequencyToIndex(SignalFrequency __0, ref int __result)
{
var frequency = __0;
if (frequency <= SignalFrequency.EscapePod)
{
if(frequency == SignalFrequency.Default)
{
__result = 0;
}
else if (frequency == SignalFrequency.Traveler)
{
__result = 1;
}
else if (frequency == SignalFrequency.Quantum)
{
__result = 2;
}
else if (frequency == SignalFrequency.EscapePod)
{
__result = 3;
}
}
else
{
if (frequency == SignalFrequency.WarpCore)
{
__result = 4;
}
else if (frequency == SignalFrequency.HideAndSeek)
{
__result = 5;
}
else if (frequency == SignalFrequency.Radio)
{
__result = 6;
}
else if (frequency == SignalFrequency.Statue)
{
__result = 7;
}
}
return false;
}
public static bool OnAudioSignalFrequencyToString(SignalFrequency __0, ref string __result)
{
SignalBuilder.SignalFrequencyOverrides.TryGetValue(__0, out string customName);
if (customName != null)
{
if (NewHorizonsData.KnowsFrequency(customName)) __result = customName;
else __result = UITextLibrary.GetString(UITextType.SignalFreqUnidentified);
return false;
}
return true;
}
public static bool OnAudioSignalUpdateSignalStrength(AudioSignal __instance, Signalscope __0, float __1)
{
// I hate this
if(__instance is CloakedAudioSignal)
{
((CloakedAudioSignal)__instance).UpdateSignalStrength(__0, __1);
return false;
}
return true;
}
#endregion
#region Signalscope
public static bool OnSignalscopeAwake(Signalscope __instance, ref AudioSignal[] ____strongestSignals)
{
____strongestSignals = new AudioSignal[8];
return true;
}
public static bool OnSignalscopeSwitchFrequencyFilter(Signalscope __instance, int __0)
{
var increment = __0;
var count = Enum.GetValues(typeof(SignalFrequency)).Length;
__instance._frequencyFilterIndex += increment;
__instance._frequencyFilterIndex = ((__instance._frequencyFilterIndex >= count) ? 0 : __instance._frequencyFilterIndex);
__instance._frequencyFilterIndex = ((__instance._frequencyFilterIndex < 0) ? count - 1 : __instance._frequencyFilterIndex);
SignalFrequency signalFrequency = AudioSignal.IndexToFrequency(__instance._frequencyFilterIndex);
if (!PlayerData.KnowsFrequency(signalFrequency) && (!__instance._isUnknownFreqNearby || __instance._unknownFrequency != signalFrequency))
{
__instance.SwitchFrequencyFilter(increment);
}
return false;
}
#endregion
#region PlayerData
public static bool OnPlayerDataKnowsFrequency(SignalFrequency __0, ref bool __result)
{
SignalBuilder.SignalFrequencyOverrides.TryGetValue(__0, out string freqString);
if (freqString != null)
{
__result = NewHorizonsData.KnowsFrequency(freqString);
return false;
}
return true;
}
public static bool OnPlayerDataLearnFrequency(SignalFrequency __0)
{
SignalBuilder.SignalFrequencyOverrides.TryGetValue(__0, out string freqString);
if (freqString != null)
{
NewHorizonsData.LearnFrequency(freqString);
return false;
}
return true;
}
public static bool OnPlayerDataKnowsSignal(SignalName __0, ref bool __result)
{
var customSignalName = SignalBuilder.GetCustomSignalName(__0);
if (customSignalName != null)
{
__result = NewHorizonsData.KnowsSignal(customSignalName);
return false;
}
return true;
}
public static bool OnPlayerDataLearnSignal(SignalName __0)
{
var customSignalName = SignalBuilder.GetCustomSignalName(__0);
if (customSignalName != null)
{
if (!NewHorizonsData.KnowsSignal(customSignalName)) NewHorizonsData.LearnSignal(customSignalName);
return false;
}
return true;
}
public static bool OnPlayerDataKnowsMultipleFrequencies(ref bool __result)
{
if (NewHorizonsData.KnowsMultipleFrequencies())
{
__result = true;
return false;
}
return true;
}
public static void OnPlayerDataResetGame()
{
NewHorizonsData.Reset();
}
#endregion
public static bool OnBlackHoleVolumeStart(BlackHoleVolume __instance)
{
return __instance._whiteHole == null;
}
public static bool OnWhiteHoleVolumeAwake(WhiteHoleVolume __instance)
{
__instance._growQueue = new List<OWRigidbody>(8);
__instance._growQueueLocationData = new List<RelativeLocationData>(8);
__instance._ejectedBodyList = new List<OWRigidbody>(64);
try
{
__instance._whiteHoleBody = __instance.gameObject.GetAttachedOWRigidbody(false);
__instance._whiteHoleProxyShadowSuperGroup = __instance._whiteHoleBody.GetComponentInChildren<ProxyShadowCasterSuperGroup>();
__instance._fluidVolume = __instance.gameObject.GetRequiredComponent<WhiteHoleFluidVolume>();
}
catch (Exception) { }
return false;
}
public static bool OnProbeLauncherUpdateOrbitalLaunchValues(ProbeLauncher __instance)
{
return (Locator.GetPlayerRulesetDetector()?.GetPlanetoidRuleset()?.GetGravityVolume() != null);
}
public static bool OnSurveyorProbeIsLaunched(SurveyorProbe __instance, ref bool __result)
{
try
{
__result = __instance.gameObject.activeSelf;
}
catch(Exception)
{
__result = true;
}
return false;
}
public static bool OnShipCockpitControllerUpdate(ShipCockpitController __instance)
{
if(__instance._playerAtFlightConsole && OWInput.IsNewlyPressed(InputLibrary.autopilot, InputMode.ShipCockpit))
{
var targetSystem = ShipLogBuilder.ShipLogStarChartMode.GetTargetStarSystem();
if (targetSystem != null)
{
Main.Instance.ChangeCurrentStarSystem(targetSystem, true);
return false;
}
}
return true;
}
#region ShipLog
public static void OnShipLogManagerAwake(ShipLogManager __instance)
{
Logger.Log("Beginning Ship Log Generation For: " + Main.Instance.CurrentStarSystem, Logger.LogType.Log);
if (Main.Instance.CurrentStarSystem != "SolarSystem")
{
__instance._shipLogXmlAssets = new TextAsset[] {};
foreach (ShipLogEntryLocation logEntryLocation in GameObject.FindObjectsOfType<ShipLogEntryLocation>())
{
logEntryLocation._initialized = true;
}
}
foreach (NewHorizonsBody body in Main.BodyDict[Main.Instance.CurrentStarSystem])
{
if (body.Config.ShipLog?.curiosities != null)
{
ShipLogBuilder.RumorModeBuilder.AddCuriosityColors(body.Config.ShipLog.curiosities);
}
}
foreach (NewHorizonsBody body in Main.BodyDict[Main.Instance.CurrentStarSystem])
{
if (body.Config.ShipLog?.xmlFile != null)
{
ShipLogBuilder.RumorModeBuilder.AddBodyToShipLog(__instance, body);
}
}
}
public static void OnShipLogManagerAwakeComplete(ShipLogManager __instance)
{
ShipLogBuilder.RumorModeBuilder.GenerateEntryData(__instance);
for (var i = 0; i < __instance._entryList.Count; i++)
{
ShipLogEntry logEntry = __instance._entryList[i];
ShipLogBuilder.RumorModeBuilder.UpdateEntryCuriosity(ref logEntry);
}
Logger.Log("Ship Log Generation Complete For: " + Main.Instance.CurrentStarSystem, Logger.LogType.Log);
}
public static bool OnShipLogManagerIsFactRevealed(ShipLogManager __instance, ref bool __result, string __0)
{
if (Main.Instance.CurrentStarSystem == "SolarSystem")
{
return true;
}
else
{
if (__instance._factDict.ContainsKey(__0) == false)
{
__result = false;
return false;
}
else
{
return true;
}
}
}
public static bool OnShipLogManagerCheckForCompletionAchievement()
{
return Main.Instance.CurrentStarSystem == "SolarSystem";
}
public static bool OnShipLogManagerStart(ShipLogManager __instance)
{
if (Main.Instance.CurrentStarSystem == "SolarSystem")
{
return true;
}
else
{
foreach (NewHorizonsBody body in Main.BodyDict[Main.Instance.CurrentStarSystem])
{
foreach (string fact in body.Config.ShipLog?.initialReveal ?? Array.Empty<string>())
{
__instance.RevealFact(fact, false, false);
}
}
ShipLogBuilder.EntryLocationBuilder.InitializeLocations();
return false;
}
}
public static bool OnUIStyleManagerGetCuriosityColor(UIStyleManager __instance, CuriosityName __0, bool __1, ref Color __result)
{
if (Main.Instance.CurrentStarSystem == "SolarSystem")
{
return true;
}
else
{
__result = ShipLogBuilder.RumorModeBuilder.GetCuriosityColor(__0, __1, __instance._neutralColor, __instance._neutralHighlight);
return false;
}
}
private static void DeleteDetail(string name)
{
Object.Destroy(GameObject.Find(ShipLogBuilder.PAN_ROOT_PATH + "/" + name));
}
public static void OnShipLogMapModeInitialize(ShipLogMapMode __instance)
{
if (Main.Instance.CurrentStarSystem != "SolarSystem")
{
GameObject panRoot = GameObject.Find(ShipLogBuilder.PAN_ROOT_PATH);
GameObject sunObject = GameObject.Find(ShipLogBuilder.PAN_ROOT_PATH + "/Sun");
ShipLogAstroObject[][] navMatrix = ShipLogBuilder.MapModeBuilder.ConstructMapMode(Main.Instance.CurrentStarSystem, panRoot, sunObject.layer);
if (navMatrix.Length <= 1)
{
Logger.LogWarning("No planets suitable for map mode found! Defaulting to vanilla menu (expect weirdness!).");
}
else
{
__instance._astroObjects = navMatrix;
__instance._startingAstroObjectID = navMatrix[1][0].GetID();
List<GameObject> delete = SearchUtilities.GetAllChildren(panRoot).Where(g => g.name.Contains("_ShipLog") == false).ToList();
foreach (GameObject gameObject in delete)
{
DeleteDetail(gameObject.name);
}
// Just Lie About Having A Sand Funnel
__instance._sandFunnel = __instance.gameObject.AddComponent<ShipLogSandFunnel>();
}
}
Logger.Log("Map Mode Construction Complete", Logger.LogType.Log);
}
public static bool OnShipLogAstroObjectGetName(ShipLogAstroObject __instance, ref string __result)
{
if (Main.Instance.CurrentStarSystem == "SolarSystem")
{
return true;
}
else
{
__result = ShipLogBuilder.MapModeBuilder.GetAstroBodyShipLogName(__instance.GetID());
return false;
}
}
public static bool DisableShipLogSandFunnel()
{
return Main.Instance.CurrentStarSystem == "SolarSystem";
}
public static void OnPlayerDataGetNewlyRevealedFactIDsComplete(ref List<string> __result)
{
ShipLogManager manager = Locator.GetShipLogManager();
__result = __result.Where(e => manager.GetFact(e) != null).ToList();
}
# endregion
public static void OnShipLogMapModeEnterMode(ShipLogMapMode __instance)
{
var newPrompt = "Interstellar Mode";
__instance._detectiveModePrompt.SetText(newPrompt);
var text = GameObject.Find("Ship_Body/Module_Cabin/Systems_Cabin/ShipLogPivot/ShipLog/ShipLogPivot/ShipLogCanvas/ScreenPromptListScaleRoot/ScreenPromptList_UpperRight/ScreenPrompt/Text").GetComponent<UnityEngine.UI.Text>();
text.text = newPrompt;
}
}
}