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new-horizons/NewHorizons
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Nick 15cc907bec Put the prefabs in dont destroy on load for QSBs sake
2022-11-10 18:01:32 -05:00
..
Assets
remove "VESSEL" since we can just use "Vessel" for map marker
2022-10-11 19:02:44 -07:00
Builder
Put the prefabs in dont destroy on load for QSBs sake
2022-11-10 18:01:32 -05:00
Components
use Path.Combine here too
2022-10-18 00:40:51 -07:00
External
do fixBackslashes: false on Storage.Load
2022-10-18 00:32:33 -07:00
Handlers
use player data a lil better
2022-10-16 14:46:42 -07:00
Icons
…
OtherMods
Merge branch 'dev' into eye-of-the-universe
2022-10-08 12:40:18 -04:00
Patches
fix #428 NH facts are required for Archaeologist
2022-10-20 02:03:13 -03:00
Schemas
Updated Schemas
2022-11-07 02:27:10 +00:00
Utility
Debug raycast now prints rotation to align to normal
2022-11-06 21:24:55 -05:00
default-config.json
…
INewHorizons.cs
Made generic API methods
2022-10-18 08:56:24 -04:00
Main.cs
Put the prefabs in dont destroy on load for QSBs sake
2022-11-10 18:01:32 -05:00
manifest.json
Bump version
2022-10-20 21:37:04 -04:00
NewHorizons.csproj
Merge branch 'dev' into enum
2022-10-03 18:02:58 -04:00
NewHorizons.csproj.user
…
NewHorizonsApi.cs
Remove Some Redundant Code
2022-10-18 14:01:36 -04:00
packages.config
…
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