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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using UnityEngine;
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namespace NewHorizons.Components.Volumes
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{
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internal class WaterCloakFixerVolume : MonoBehaviour
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{
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public Material material;
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private OWTriggerVolume _volume;
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public void Start()
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{
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_volume = GetComponent<RadialFluidVolume>().GetOWTriggerVolume();
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_volume.OnEntry += WaterCloakFixerVolume_OnEntry;
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_volume.OnExit += WaterCloakFixerVolume_OnExit;
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material.renderQueue = 3000;
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}
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public void OnDestroy()
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{
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_volume.OnEntry -= WaterCloakFixerVolume_OnEntry;
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_volume.OnExit -= WaterCloakFixerVolume_OnExit;
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}
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private void WaterCloakFixerVolume_OnEntry(GameObject hitObj)
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{
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if (hitObj.CompareTag("PlayerDetector"))
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{
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material.renderQueue = 2990;
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}
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}
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private void WaterCloakFixerVolume_OnExit(GameObject hitObj)
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{
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if (hitObj.CompareTag("PlayerDetector"))
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{
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material.renderQueue = 3000;
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}
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}
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}
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}
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