2022-05-17 19:41:45 -04:00

28 lines
592 B
C#

using UnityEngine;
namespace NewHorizons.Utility
{
public class MVector3
{
public MVector3(float x, float y, float z)
{
X = x;
Y = y;
Z = z;
}
public float X { get; }
public float Y { get; }
public float Z { get; }
public static implicit operator MVector3(Vector3 vec)
{
return new MVector3(vec.x, vec.y, vec.z);
}
public static implicit operator Vector3(MVector3 vec)
{
return new Vector3(vec.X, vec.Y, vec.Z);
}
}
}