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Built a new feature to specify custom credits audio and scroll length within GameOverModule. - Added new creditsType: "custom" - Added "audio", "audioVolume", "audioLooping", and "length" to GameOverModule, which only work with custom creditsType. Some code notes: - I needed to bring an IModBehaviour down into NHGameOverManager.LoadCreditsScene() to patch in the custom audio clip, so there are some changes in other files to get it there. If there's a better way to do this, let me know :)